Duffy
Goblin Squad Member
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Figured I should give the map I threw together based on the political map request thread it's own home so it's easier to find. You can find it here: Political Map
The changelog and old versions can be found here: Political Map Changelog
The map is based on an older version that had slightly different coloring, no outline of height differences (the color shift somewhat indicates it), and no towers. I'll keep it up to date and if desired I can also throw up a few copies with different layers turned on and off. Right now for Layers I have Settlement Icons, Settlement Names, Proposed Nations, Pacts and Alliances, and No Nations. What you see in that image is all of them turned on.
I'll keep it up to date over the coming weeks but I'm not going to spend a lot of time adding to it. I'm instead going to start working on an interactive map that can be filled with a bunch more useful data. I'll make a separate post about that when I get close to completion.
*Note: If you try to view the map on mobile you may need to go to the home page Aeonian League and select the view normal website option. From there take the link in the main menu, should be all the way to the right. Shivtr's javascript engine doesn't seem to support all the pages when it converts to the mobile format.
Duffy
Goblin Squad Member
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I personally hate hex grid numbering and have just been using vague cardinal directions when talking about them, but I could see the demand.
I'll definitely have them in the new interactive map as I'll need the grid to draw the map anyways, but I'm iffy on spending the time to number them all on the picture. I'll think about it and do a few to see how it looks/estimate how long it would take me.
Duffy
Goblin Squad Member
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Added numbering 'rulers' across the side and top as a stopgap for now. I tried a couple of things to make it look better but they resulted in images too big for my freebie hosting solution and therefore lost the cool transparency effects they were depending on. Not a big deal, just mildly annoying.
*Note: Some folks might need to open the image in it's own window via right click menu if you really want to read the grid locations depending on your screen resolution.
Duffy
Goblin Squad Member
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Trying to keep my changesets all in the same thread, yesterdays:
Map Updated with the renaming of 'The Gauntlet' to 'Alderwag', renamed 'Agents of Erastil' to 'Blackfeather Keep', and added the 'Free Highlanders' Pact to the Pacts/Alliances layer.
Today's Update:
Map Updated with 'The Guardians' as members of the 'Free Highlanders'
Lam
Goblin Squad Member
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all the mountain hexes are brown. the green forested mountain idea was scrubbed by the second map from GW.
Duffy
Goblin Squad Member
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I thought about that but decided to stick with all numbers to make them translate to what the in game coordinates will probably be and to make it easier to correspond to my interactive map. Since GW has indicated the map will expand I guessed that they start the coordinates at 0,0 in the middle to easily facilitate adding new hexes along the outside without disrupting existing hex coordinates.
AvenaOats
Goblin Squad Member
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That map is awesome!!!!
This is the sort of thing I think that will eventually "sell the game" to more interested people: Not the combat or basic features, but the emergent powers and interaction complexities. G8J.
Wonder if this article has relevance for the map construction and other considerations of promoting a dynamic equilibrium of conflict:-
=
In EVE's early years, the map was split between hundreds of small alliances, each of which slowly expanded its influence by conquering the star systems bordering its space. Skirmishes and pirate incursions were brief and commonplace, while border wars over territory were long and protracted affairs. Today's nullsec is a different animal entirely, with nearly the entire map carved up between two colossal mega-coalitions of alliances (N3/PL and CFC), each one internally held in a state of perpetually monotonous peace. No alliance in a coalition can break away and stand on its own for fear of being demolished by the others, and so all of nullsec is at peace with its neighbours and bored to tears by it.
Duffy
Goblin Squad Member
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The official zero hex is the upper left of the three Thornkeep hexes. See the full map: https://goblinworks.com/static/media/uploads/blogimages/fullmap.png
Interesting, I may adjust mine to match that then. I wonder per chance if any GW dev reads this thread can you confirm the coordinate starting point?
@AvenaOats
I did read that article and I have kept that in mind to some degree while navigating the political waters.
Guurzak
Goblin Squad Member
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Guurzak wrote:The official zero hex is the upper left of the three Thornkeep hexes. See the full map: https://goblinworks.com/static/media/uploads/blogimages/fullmap.pngInteresting, I may adjust mine to match that then. I wonder per chance if any GW dev reads this thread can you confirm the coordinate starting point?
Not sure why you need more confirmation than an actual numbered map published by Goblinworks on their own website, but here you go:
The NW hex of Thornkeep is 00 00.
...
I did read that article and I have kept that in mind to some degree while navigating the political waters.
Yeah, easy logistics leading to a political collapse to two factions is one of my big worries in this game.
Duffy
Goblin Squad Member
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Map Updated with the Guardians' Neutral Good Alignment, adjusted coordinate rulers to match official coordinates, moved some incorrect height transition Xs, and added height borders.
Caldeathe Baequiannia
Goblin Squad Member
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Duffy, your previous map thread and this one appear to be the only places on these boards with mention of the Free Highlanders. Have you heard anything about why they've not said anything about themselves here, especially since they've as many Settlements as the Northern Coalition?
Personally, I don't consider it anything special. The Free Highlanders is nothing more than a non aggression pact that may one day become more. We are simply a region of free settlements that have agreed not to antagonize each other.
The Free Highlanders is a name for something that only barely needs a name, yet. The map is entirely accurate, though there are still other groups that have been occupied with other lives and haven't finished their considerations.
Duffy
Goblin Squad Member
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New Map Url to correspond with the new Aeonian League domain. Update your bookmarks.
Duffy
Goblin Squad Member
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Updated Map with the new prospective 'Nation of Kathalphas' and added Riverbank to the 'Everbloom Alliance'
KoTC Edam Neadenil
Goblin Squad Member
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Updated Map with the new prospective 'Nation of Kathalphas' and added Riverbank to the 'Everbloom Alliance'
Edam approves Everbloom expanding.
Beware Fort Inevitable, soon you shall be ours.
Guurzak
Goblin Squad Member
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Is it possible to get clickable tooltips that would link to the city and nations recruiting threads/info websites? That'd be crazily useful.
Caldeathe's Census has those links and a lot of other useful info. It'd be convenient to have sites hotlinked from the map, but that's a lot of extra manual effort which may or may not be interesting to the cartographers.
Duffy
Goblin Squad Member
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Is it possible to get clickable tooltips that would link to the city and nations recruiting threads/info websites? That'd be crazily useful.
Something like that could be done, but it's a big pain and time consuming to do it using just an image file and HTML. However I am working on an interactive map that is fully HTML based and will draw the map from a database which will easily allow dynamic information and layering. Basically giving me the ability to put in all kinds of neat features. I'm hoping to get the basic drawing and info features done for or in early EE.
That said I'm primarily a database developer so the whole brushing up my HTML and JavaScript skills is a bit slow going. Didn't help that I decided to use this project as an excuse to learn MVC.
Duffy
Goblin Squad Member
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Yea I wasn't a fan of the semi-transparent solid colors as they were being so heavily altered by the background tile colors, but I didn't want to spend too much time messing with it for the image file version. I'll try a couple different approaches for the Dynamic Map as I want it to convey more than just the political layout anyways. Maybe I'll make them options you can turn on and off, that would please everyone I think.
That Underscore library looks handy, I'll add that. Currently using jQueryUI to get a slicker and generally uniform style.
Being
Goblin Squad Member
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You mean this clicky map of Europe? What a gorgeous map!
Duffy
Goblin Squad Member
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Map Updated with Kabal joining the Free Highlanders.
Duffy
Goblin Squad Member
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Map Updated per a request I added training icons for the settlements that have announced their decision.
Duffy
Goblin Squad Member
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Map Updated with training icons for Talonguard, Kreuz Bernstein, Tavernhold, and Terra Australis Incognito.
Giorgo
Goblin Squad Member
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Great map, and I agree with Cal B, keep it as a Politcal Map, I use this for a terrain map.
albadeon
Goblin Squad Member
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I'm old-fashioned and use this for a terrain map (and match what I'm looking for with any political map):
https://goblinworks.com/static/media/uploads/blogimages/fullmap.png
Still, Duffy's map has the terrain info for all hexes _except_ the alpha ring hexes. That seems odd, but I'm not really complaining, just pointing it out. It's a very nice map either way.