Bonekeep 3 (SPOILERS)


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Dark Archive 4/5

IF YOU AREN'T GMing THIS DO NOT READ!
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Questions.
1. Slime in room 7. Are we hitting all equipment (backpacks, clothing, holy symbols, spell pouches and ect.) with this or just armor when it gets put on the PCs?

2. room 8. what do we do mechanically to turn a critter into an undead thrall? I suppose the Big Bad uses his command word and lets the critters cook till they have no more levels, but what then?

3. Is it safe to assume that his command word to summon move a marked critter to the circle is a standard action?

4. Does an undead thrall still have to make the strength check to leave the circle?

Scarab Sages 5/5

Bob miller-camp wrote:
3. Is it safe to assume that his command word to summon move a marked critter to the circle is a standard action?

Activating a command word is a standard action unless noted otherwise.

5. The zombie lord rogues have Wands of Vanish but 0 ranks in UMD. UMD is still listed in their stat block even though it's a trained only skill.

Dark Archive 4/5

5. It looks like they have a rank. UMD 4 =+2 racial,+1 int,1 rank. If that is the case they are still missing the +3 class bonus. unless I am simply missing something it looks like several of the skills of the zombie lords are off by 2 or 3.

Shadow Lodge 4/5

Question on area 3:
Any guidance on how many growth points are present at the beginning of this encounter?

The Exchange 4/5 5/5

Eric Brittain wrote:
** spoiler omitted **

Answer on area 3:
"Although it has fed on only one so far, it knows that..."

It's already calculated in the stat blocks.

Scarab Sages 5/5

Eric Brittain wrote:
** spoiler omitted **

High tier has 2, they're listed towards the bottom of the start block. Already calculated in stars, but it means another round of gaze.

Scarab Sages 5/5

Bob miller-camp wrote:
5. It looks like they have a rank. UMD 4 =+2 racial,+1 int,1 rank. If that is the case they are still missing the +3 class bonus. unless I am simply missing something it looks like several of the skills of the zombie lords are off by 2 or 3.

UMD is a CHA based skill, so 2 racial and 2 CHA, so no ranks.

Dark Archive 4/5

Whoops. Brain fry. SO more of the skills are off and confusing me than before.

3/5 *

Sean Ennis wrote:
Bob miller-camp wrote:
5. It looks like they have a rank. UMD 4 =+2 racial,+1 int,1 rank. If that is the case they are still missing the +3 class bonus. unless I am simply missing something it looks like several of the skills of the zombie lords are off by 2 or 3.
UMD is a CHA based skill, so 2 racial and 2 CHA, so no ranks.

UMD is "Trained Only" so at least one rank is needed.

The Exchange 4/5 5/5

Bob miller-camp wrote:


Questions.

1:
Slime in room 7. Are we hitting all equipment (backpacks, clothing, holy symbols, spell pouches and ect.) with this or just armor when it gets put on the PCs?

Answer 1:
I'm not going to do damage to any of the PCs equipment unless campaign leadership or the lead designer for Paizo says otherwise. It might be more realistic to do damage but it's "don't be a jerk" territory. Normal clothing? Nope, you're naked now! Your scabbards aren't magical? All your weapons fall to the ground! Not to mention that even with the prestige for a body recovery, any PC that does to the slime would have no equipment to speak of.

Not to mention that if you apply damage from the slime, then you would also have to apply damage when hit with an alchemist's fire (or worse - an Alchemist's bomb!)

Questions 2 and 4:
2. room 8. what do we do mechanically to turn a critter into an undead thrall? I suppose the Big Bad uses his command word and lets the critters cook till they have no more levels, but what then?

4. Does an undead thrall still have to make the strength check to leave the circle?


Answer 2 & 4:
it does appear that the rules for an undead thrall were left out of that section.

Sovereign Court 4/5 ** Venture-Agent, Indiana—Valparaiso

Ok, sat down and gave this a good first read through and here are some notes/questions:

Map:
The compass on the MAP has North pointing in the wrong direction. Nrth is towards room 6.

Room 1:
For the poison doses listed for the Rat men, is the number listed before or after we count the dose they've applied? I assume it counts the one applied just want to be sure.

Room 2:
I noticed the DC for the fascination doesn't scale with Tier. Seems odd.

Room 3:
What do the rest of you think is a good starting position for the Nabasu(s)?

Room 5:
The scenario says treats the creatures as 1 Int but would a low Int prevent Mind control? Seems to me like that'd be 1 Wis not Int.

Room 6:
The lower sub-tier has the haunt affecting any square within 5 feet of the circle. The higher includes the circle. Considering the haunt simply tries to get them to go into the circle, what's the point of including the circle in the haunt?

Also note that anyone who stays 10 ft from the circle won't be targeted by the haunt.

The circle specifies that if they stay within in they are not affected by the ability damage again. What if they exit the circle and re-enter? I think it's simply 1/character.

Room 7:
Yay Green Slime!

Room 8:
If the PCs break the Black Crystal with damage should the negative energy heal Traxxas or is it more like channeled negative energy to hurt?

And the biggest one:

What type of undead/rules should we use if PCs die in the circle?

The Exchange 4/5 5/5

Brian D. Mooney wrote:

Ok, sat down and gave this a good first read through and here are some notes/questions:

Room 1:
For the poison doses listed for the Rat men, is the number listed before or after we count the dose they've applied? I assume it counts the one applied just want to be sure.

Spoiler:
PFS scenarios include doses they've already applied in the equipment. (Just like wizards list spells they've already cast in the spell list and sorcerers list all the spell slots, not subtracting for precast spells.)
Quote:

Room 2:

I noticed the DC for the fascination doesn't scale with Tier. Seems odd.

Spoiler:
DCs from magic items often don't scale with tier in PFS scenarios. Notice that the DC of the effect in area 8 is also the same regardless of tier.
Quote:

Room 3:

What do the rest of you think is a good starting position for the Nabasu(s)?

Spoiler:
The "back" half of the room (whichever the PCs don't come in from). I plan to have them stealthily observe, then send in the ghouls. Once the PCs array for battle, they'll teleport behind the front-liners.
Quote:

Room 5:

The scenario says treats the creatures as 1 Int but would a low Int prevent Mind control? Seems to me like that'd be 1 Wis not Int.

Spoiler:
I think the intention is that they are "too dumb to try to resist" though that could have been worded better.
Quote:

Room 6:

The lower sub-tier has the haunt affecting any square within 5 feet of the circle. The higher includes the circle. Considering the haunt simply tries to get them to go into the circle, what's the point of including the circle in the haunt?

Also note that anyone who stays 10 ft from the circle won't be targeted by the haunt.

The circle specifies that if they stay within in they are not affected by the ability damage again. What if they exit the circle and re-enter? I think it's simply 1/character.

Spoiler:
Activation range: Editing inconsistency most likely. The inside of the circle is in fact within 5' of the circle.

Effect range: The haunt persists until ALL characters have been affected or saved. It doesn't manifest until someone is within 5', but it stays in effect until all have been targeted, even those who were farther than 5' away when it manifested. Note that you can't get from one side of the room to the other while staying 10' away unless you have some means of teleportation (or walk all the way around the dungeon).
Multiple damages: If you exit and re-enter you will be affected more than once. That's an actual physical effect of the circle causing the damage, not a haunt. It's how the victims are "prepared" before being taken to area 8. However someone would have to deliberately walk into it the second time, the haunt can only affect each PC once.

Room 8:

Quote:
If the PCs break the Black Crystal with damage should the negative energy heal Traxxas or is it more like channeled negative energy to hurt?

Spoiler:
It actually says under the "Depowering the Crystals" sidebar:

Quote:
Destroying the crystal via damage causes a tide of negative energy to sweep through the entire room. All creatures in the room take 6d6 points of negative energy damage (or 9d6 points of negative energy damage in Subtier 8–9). A successful DC 20 Will saving throw halves this damage. This negative energy heals Taxxak and any other undead creatures in the room.

Quote:

And the biggest one:

What type of undead/rules should we use if PCs die in the circle?

That's sadly not answered in the scenario. I really would like to see an answer.

Sovereign Court 4/5 ** Venture-Agent, Indiana—Valparaiso

Ok so what can we piece together about the undead transformation?

There's a lot of undead in this adventure but only the Zombie Lords in Area 4 are confirmed as having been transformed by Taxxak.

It's likely Taxxak used it to become a vamprie though.

The Mummies are left over from Volzeras and the Ghouls were created by the Nabasu Demon.

So with lack of any other evidence I'd say Zombie Lord is the the best result to use.

Nothing in the Zombie Lord template adds anything about being a Plague carrier though. Maybe something like the Plague Zombie's ability?

The scenario says that Taxxak can call the creatures from area 5 into area 8. If they're reduced to Int 1 though I don't see how making them Zombie Lords will be much help.

I'm inclined to think the circle can make different types of undead but not sure what rules we should use.

Sovereign Court 4/5 ** Venture-Agent, Indiana—Valparaiso

I also noticed that the Brain Spiders are left out of Subtier 8-9 in the stats block.

Should we use regular Brain spiders here or advanced brain spiders?

Also I think the gargoyle in 8-9 is suppossed to be advanced based on the HP and CR.

Sovereign Court 4/5 ** Venture-Agent, Indiana—Valparaiso

The brain spiders are also missing the spell like abilities they had in Bonekeep 2

Sovereign Court 3/5

Brian D. Mooney wrote:
The brain spiders are also missing the spell like abilities they had in Bonekeep 2

Could be a different variety and simply not have them.

3/5 *

Question on Area 5

Spoiler:
Each tier has a dragon. "Characters who defeat the dragon may craft any one piece of armor from its hide". This is not on the Chronicle sheet. Should we write it in? Do the PC have to state that they are skinning the dragon? Do they just not get it?

4/5 *

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

Can't you already make dragonhide armor, assuming you have enough fame to cover the purchase?

Sovereign Court 4/5 ** Venture-Agent, Indiana—Valparaiso

Wabjack:
That could be but they still have Combat Casting as a feat and there'd be no reason to take them if they don't have the spell-like abilities.I suspect they do have them but they were left out as they're irrelevant anyway with the listed tactics.

Shadow Lodge 4/5

on armor:
would it be considered an evil or questionable act to skin a good aligned copper dragon to make armor out of it?

on tactics in room 8:
Thoughts on using BT on the circle to trapped summoned marked ones in place during their transformation? (Wording is intentionally vague)

3/5 *

Matt Haddix wrote:
Can't you already make dragonhide armor, assuming you have enough fame to cover the purchase?

I remembered that it was a special material that is not always available. But I think you are correct.

Sovereign Court 4/5 ** Venture-Agent, Indiana—Valparaiso

How long should it take to harvest the inubrix?

I'm thinking about 10 minutes.

Dark Archive 4/5

Also to note. the Brain Spiders are Neutral Evil this time, instead of simply neutral.

The Exchange 4/5 5/5

Tactics in Area 8 - is anyone else thinking that for

subtier 8-9:
his willingness to use his spell slots with abandon (after his static two rounds) is just crying out for a quickened true strike followed by a disintegrate?

5/5

1 person marked this as a favorite.
Belafon wrote:

Tactics in Area 8 - is anyone else thinking that for

** spoiler omitted **

Yes.

3/5 *

Belafon wrote:

Tactics in Area 8 - is anyone else thinking that for

** spoiler omitted **

Spoiler:
Round 1, door begins to open, PC's can't get in yet, cast defensive spell 1

Round 2, door continues to open, PC's don't try to get in yet, cast defensive spell 2
Round 3, door continues to open, PC's can enter, cast 1st During Combat spell
Round 4, door continues to open, use Belafon's tactic, PCs begin to die.

Shadow Lodge 4/5

1 person marked this as a favorite.

Additional room 8 tactics:
staying in greater invisibility and using dimensional slide as a move action each round to reposition away from where ever he last cast from seems to be a good surviva tactic.
Anyone who can see invisible becomes a target. Also countering glitter dust and invisibility purge become priorities.

Sovereign Court 4/5 ** Venture-Agent, Indiana—Valparaiso

Here's what I see for starting tactics:

Spoiler:

Round 1, door begins to open, PC's can't get in yet, cast Mirror Image
Round 2, door continues to open, PC's don't try to get in yet, cast Resist Energy and uses Arcane Barrier (swift action)

Round 3, door continues to open, PC's can enter:
SubTier 5-6: Casts Black Tentacles
SubTier 8-9: Uses Spell Resistance Exploit (This one's a standard, not a swift)

Round 4, door fully open:
SubTier 5-6: No instructions, do as you like
SubTier 7-8: Taxxak casts Greater Invisibility, possibly moves, possibly uses Quicken on something.

Round 5:
SubTier 5-6: No instructions
SubTier 8-9: Taxxak casts Black Tentacles.

If you want to speed him up by a round in SubTier 8-9 you can quicken either Mirror Image or Resist Energy but that takes up one of his few 6th level slots.

Sovereign Court 4/5 ** Venture-Agent, Indiana—Valparaiso

Taxxak is also missing the following that are part of the Vampire Template:

Feats: Combat Reflexes, Dodge
Resistances: Cold 10, Electricity 10

I could go two ways here, either they're just missing from his stat block or due to the way he became a Vampire he
s a special case and lacking those things.

Sovereign Court 4/5 ** Venture-Agent, Indiana—Valparaiso

Taxxak's Base attack is also 1 too low at High Tier.
He's a 12th level Arcanist so should have 6 BaB

Sovereign Court 4/5 ** Venture-Agent, Indiana—Valparaiso

Finally finished my prep.
Anyone else think there's a good chance of Taxxak getting away with all his gear?

The Exchange 3/5

taxxak is also missing his climb speed from spider climb.

The Exchange 4/5 5/5

Brian D. Mooney wrote:

Finally finished my prep.

Anyone else think there's a good chance of Taxxak getting away with all his gear?

It's going to completely depend on the group. Any group that manages to make it that far intact is likely to have at least one "AND the kitchen sink" character, and they will have a pretty good chance of possessing something that keeps him from getting away.

Spoiler:
The phrase "who actually carries around a merchant's scale?" has more than once immediately followed an unlikely bypassing of a difficult encounter.

4/5

This is going to be my first time running a timed event, so when exactly does the 5 hours start? After I read the line "we need to venture to the deepest halls of Bonekeep and put an end to this threat once and for all!" or after allowing for initial Knowledge checks?

Also, I'm assuming the obligatory "we spring for Hero's Feast" is included in the 5 hours.

Dark Archive

Michael Donley wrote:

This is going to be my first time running a timed event, so when exactly does the 5 hours start? After I read the line "we need to venture to the deepest halls of Bonekeep and put an end to this threat once and for all!" or after allowing for initial Knowledge checks?

Also, I'm assuming the obligatory "we spring for Hero's Feast" is included in the 5 hours.

My understanding is thus:

Start clock.
Read disclaimer.
Run stuff til they retreat or maybe win...
Stop clock.

5/5

TetsujinOni wrote:
Michael Donley wrote:

This is going to be my first time running a timed event, so when exactly does the 5 hours start? After I read the line "we need to venture to the deepest halls of Bonekeep and put an end to this threat once and for all!" or after allowing for initial Knowledge checks?

Also, I'm assuming the obligatory "we spring for Hero's Feast" is included in the 5 hours.

My understanding is thus:

Start clock.
Read disclaimer.
Run stuff til they retreat or maybe win...
Stop clock.

Something like this...

In my running at GenCon, I had an inquisitor literally saved by time being called.

I had rolled the attack roll, inquisitor had failed his save, and the first set of damage dice had hit the table on the disintegrate, but before I could start counting time was called...

I had to roll a few more dice after the first roll, as I didn't have 24d6 to start with, so as the character was still standing when time was gone he survived...tallied it anyways just to know...he would have ended up at like -3 and required a resurrection if time would have been just a minute later...

Grand Lodge 5/5

If someone plays part 3 with a pre-gen but assigns the chronicle to a character that had played part 1 or 2, are they eligible for the Cairnlands boon? If so, how is XP calculated?

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

Moot point, since I don't think that's allowed in the first place.

If you (proverbially) have a PC who's in-tier for a scenario but play a pregen, you can't put the pregen credit on that character, since you could (and should) have played the character.

All three Bonekeeps are 3-7, so if they've played 1 and/or 2, they're in-tier for 3.

Sovereign Court 5/5 *

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
Mike Bramnik wrote:

Moot point, since I don't think that's allowed in the first place.

If you (proverbially) have a PC who's in-tier for a scenario but play a pregen, you can't put the pregen credit on that character, since you could (and should) have played the character.

All three Bonekeeps are 3-7, so if they've played 1 and/or 2, they're in-tier for 3.

Part 3 is a 5-9, and thus you could have a level 3 or 4 character that has played part 1 and 2 and is out of tier to play part 3

Grand Lodge 5/5

Mike Bramnik wrote:

Moot point, since I don't think that's allowed in the first place.

If you (proverbially) have a PC who's in-tier for a scenario but play a pregen, you can't put the pregen credit on that character, since you could (and should) have played the character.

All three Bonekeeps are 3-7, so if they've played 1 and/or 2, they're in-tier for 3.

That is not what the rule says.

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

Cire wrote:
Mike Bramnik wrote:

Moot point, since I don't think that's allowed in the first place.

If you (proverbially) have a PC who's in-tier for a scenario but play a pregen, you can't put the pregen credit on that character, since you could (and should) have played the character.

All three Bonekeeps are 3-7, so if they've played 1 and/or 2, they're in-tier for 3.

That is not what the rule says.

I was wrong about Bonekeep's tier (I wrote it down wrong in my excel tracker apparently - thanks for catching me on that, Kigvan), but:

Guide to Organized Play, Page 6 wrote:

You may not apply

a Chronicle sheet earned with a pregenerated character
to a character that was already at the
level of the pregenerated character or
higher, as you should have used this
character for the scenario instead.

Grand Lodge 5/5

Right. Already at the LEVEL. Not already at the TIER.

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

I suppose, if that's the way you want to split hairs in the interpretation.

I just hope if someone plays a pregen at a table where they could have played one of their own PCs that it didn't end up getting anyone else's character(s) killed or anything else (mission failure, loss of gold, rewards, etc) because of a pregen that may not have been put together as proficiently as someone's PC. Or that the person playing a pregen when they had one of their own characters in-tier had a good reason (dog ate my character sheet/chronicle sheets would work).

I guess this just leaves me confused as to why someone would want to play a scenario with a pregen instead of their own character.

1/5 *

At GenCon I played a scenario with a pregen instead of my own character because I'd accidentally left that character's folder back in my hotel room and none of the characters I had with me would have been legal. (We had no problems and actually it played out almost the same as if I'd played my own guy, though it did mean I missed out on a minor faction boon.)

That wasn't a Bonekeep table, though. No way I'd play Bonekeep with a pregen.

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

^ that is one of the only reasons I'd be 100% okay with as a GM. I'd say that falls under the "dog ate my sheet" category.

The Exchange 5/5 RPG Superstar 2010 Top 16

2 people marked this as a favorite.

Or, everybody else is playing a notoriously difficult 3 - 7 scenario at the high sub-tier, and all you have is your 3th-level monk. (Or, just the same, everybody else has a 3rd-level PC, and your in-tier character is well beyond that, and would overshadow another PC to boot.)

Or your in-tier PC is a fighter, and the rest of the party are all martial characters without any healing capabilities. Are you going to play your fighter, or grab Kyra?

Or you're playing a paladin, and the GM has already announced that, due to the nature of the scenario, any paladin playing would fall. (Alternately, the GM has announced that he hates summoners, or gunslingers, and tries to cleanse the Society of them whenever he can.)*

Or your 7th-level character is one game away from leveling up, and you've already played Destiny of the Sands Parts I and II with her. You'd like to finish that trilogy with the same PC.

Similarly, you have an in-tier PC, but you reserve that character for when you're playing with your buddy, who plays your PC's spouse. And your buddy isn't at this convention.

Your character has just risen in level earlier this day. You'd like to give him a new feat from the Advanced Players Guide, but you don't have that resource at this con. You *could* give him a core rulebook feat and play him today, so you do have an in-tier character, but playing him now would mean compromising his progression.

I've even seen "I don't want to risk my real character" as a legitimate reason. Last spring, I saw two young players screwing around at a table, which got another character killed. They balked at chipping in to pay for his raise dead, but did so grudgingly. The other fellow then headed off to play Elven Entanglement. If the two idjits had also been intending to play that, I would have understood a decision to keep a high-level PC safe.

--

There are all sorts of good reasons that a player might decide to play a pre-gen instead of a legal PC in a scenario.** All of them boil down to: that person decided it would be better to play a pre-gen.

And Mike, players make decisions about which of their own in-tier PCs to play, all the time. We don't gainsay their choices based on whether it might result in mission failure or loss of gold. ("You're going to play your 2nd level samurai in this scenario? Don't you have a 5th-level barbarian, who could really whomp on things? Don't you want the party to succeed?") As long as people are having fun, I don't particularly care what character they're playing.

--

* And yeah, I've seen all three.

** There are also bad reasons for choosing to play a pre-gen.

5/5

5 people marked this as a favorite.

In case anyone is interested, here are some pictures of the terrain I made for Bonekeep 3. In retrospect, I should have made it for a different scenario, because very few people will be able to see all of it.

4/5 **

It looked great, Myron! Hopefully we'll be able to run it again sometime.

Sczarni 5/5 5/55/5 ***

*pokes thread*

Anybody hear how to handle rules for turning a PC into an "undead thrall"?

Zombie Lord template?

The Exchange 5/5

I'll be running this this weekend - and so I'm prepping this now and have a few questions... some insights/help from other judges who have run it before would be nice. Thank you in advance!

Room 1:

a) How do you handle the PCs moving into the room - with the Ratfolk 15' away around a corner - but without cover if the PCs get 10 feet in... Has anyone had one (or more) PCs move into the room Invisible/undetected? And were do we switch from "story mode" to "tactical grid" and have the PCs place their figures? While everyone is on the stairs? So the fight starts with only, what, 3 or so PCs in the room? And the rest on the stairs?

b) Has anyone had the PCs cut thru the wall/door into room #8? I know the players I have, and they are likely to do something like that. If they start to do something as off the rails as that - what should I do? Wave my "judge's wand" and say "it doesn't work"?


Room 2:

a) the center coffin sets in 4 squares (and the other two are in 2 squares each)... so where exactly is it? When the mummy emerges it provokes AOOs - but ... from whom? it is possible to place the mummy in any of the 4 squares - which means that someone opening the coffin might be as far as 10 feet away from the mummy that's in the coffin - depending on which of the 4 squares I place it in.

b)Are the coffins lead lined? It says the mummies are "safe from harm and detection"... what happens if someone uses Gloves of Recon to peek in before opening the coffin?

other room questions to follow...

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