
Wasum |

Hey there, inspired by another thread on here, I wanted to ask what options you have if you want to shoot an army into a city using some kind of siege engine. Would something like Mage's Magnificent Mansion work when you put the entrance onto a big rock and use a catapult to launch your army transporter over the enemies walls?
Is there maybe a "chaeper" way to do it (than a 7th lvl spell)?

Dracovar |

Sneak up on the wall under cover of Deeper Darkness (Cleric 3). Neutralize guards w/sleep, etc. Cast Passwall (Wiz 5) on the wall. Or Rock to Mud (Wiz 5), though it's a bit more obvious. Walk through the hole in the wall into the city.
Do it at different points on the wall and hit the city simultaneously from multiple areas.
Lots of easy ways to defeat walls if you have some decent magical backing.
The Mansion idea won't work - the entrance doesn't move. It creates a doorway/portal. http://www.d20pfsrd.com/magic/all-spells/m/mage-s-magnificent-mansion. Skull and Shackles note - the doorway doesn't move with a ship. So, pretty sure it ain't moving with a rock, either.

Dracovar |

Get a flying ship (no, don't ask me how, I'm not the details guy...).
Arm troops with featherfall items.
Fly over city with flying boat under cover of darkness and air drop your army in paratroop/halo style - Death from Above!
Then ask yourself why you just didn't purchase a scroll with Teleportation Circle on it and teleport them into the city's central square in the first place. Heheh.

Dracovar |

Ask the question - where is the city's water supply coming from? Perhaps it's a river? Sure, they might have a wall over it, but underneath? Perhaps a portcullis/metal grate?
So - army infiltrates via Water Breathing (perhaps cast off of a few wands). A couple of Rusting Grasp spells quietly take out any hindrances under the water. If the blockages are stone, well, that's what stone shape or rock to mud can deal with.
Sneak in the entire army underneath the water. At night. Y'know, Pirates of the Caribbean style...(turning your army into undead is a matter of personal preference. I'd leave that part up to you.). Works great if the city is a coastal/port city too.

boring7 |
Teleport circle is your bread-and-butter army mover. A dimensional lock or a dead magic zone will stop it, but at that point you've got an enemy smart enough you won't be "simply walking into mordor."
Use of created demiplanes with permanent portals function similarly to Teleport circle. May have the same problems.
You can always target the airship with your teleport circle instead of the dimension-locked city. Just have a lot of Feather falls ready, (it is area-effect, fortunately)
I don't know if Gate travels with a moving ship or not, probably not.
A bag of holding full of people could be launched over the wall. If it's ruled you can't open the thing from the inside, launch a person or a construct over with a ring of feather falling. They dump out the contents when they land.

Kydeem de'Morcaine |

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A bag of holding full of people could be launched over the wall. If it's ruled you can't open the thing from the inside, launch a person or a construct over with a ring of feather falling. They dump out the contents when they land.
This is probably as close as you can get to what you requested. But with all the spells potentially avail in PF. It is not the most efficient method by a long shot.

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Here's how one uses catapults to deliver special forces into a castle. [Order of the Stick]