Ability score increases


Rules Questions


Trying to find some tables/good explanation around ability score increases. Thus far I have ignored increases, but my barbarian brought a table to detail the bonus confered by a strength increase, and this proved extremely helpful in the last session. We have a druid that can do some ability score increases with spells and I wonder what bonuses are confered with the rest of the abilities besides strength.

Is there a reference out there that outlines how increases in stats affect your character?

Sczarni

Do you own the Core Rulebook?


I do own the core rulebook. Do you have a reference page?

Sczarni

It's the first chapter. In my copy (the 5th printing) the chart is on page 17.


I don't have my core rulebook handy, but I found this section in the prd. But I am not seeing a table to go along with this detailing what happens at +1, +2 - +20.

Also I may incorrectly be assuming that the prd contains everything in the core rulebook. But to be honest I barely look at my book because i can search the PRD.

http://paizo.com/pathfinderRPG/prd/glossary.html

Grand Lodge RPG Superstar 2012 Top 32

Dojen wrote:

I don't have my core rulebook handy, but I found this section in the prd. But I am not seeing a table to go along with this detailing what happens at +1, +2 - +20.

Also I may incorrectly be assuming that the prd contains everything in the core rulebook. But to be honest I barely look at my book because i can search the PRD.

http://paizo.com/pathfinderRPG/prd/glossary.html

The PRD contains everything from the CRB that isn't setting-specific (so I think the only thing left out is the list of deities, but I could be wrong).

Anyway, you might want this link.

Sczarni

The Core Rulebook is a good read. I highly recommend taking some time to sit down and go through it.

But, to answer your question directly, a score of 10 gives no bonus or penalty, and your bonuses go up by +1 for every 2 pts above 10, or -1 for every 2 pts below 10.


Actually, down by -1 for every 2 points below 11 is more accurate.

The formula is basically: (Ability Score - 10) / 2 = Ability Modifier. EDIT: Make sure you round down (towards a lower number, not towards 0).

Liberty's Edge

Dojen wrote:

Trying to find some tables/good explanation around ability score increases. Thus far I have ignored increases, but my barbarian brought a table to detail the bonus confered by a strength increase, and this proved extremely helpful in the last session. We have a druid that can do some ability score increases with spells and I wonder what bonuses are confered with the rest of the abilities besides strength.

Is there a reference out there that outlines how increases in stats affect your character?

Generally speaking, subtract 10 from the ability score, then divide by 2, and round down.

For those scores that are increased by a spell (usually considered a "temporary" increase or decrease), for every 2 points the ability increases (decreases), the bonus changes by +1 (-1). So a potion of bull's strength temporarily increases the STR by 4, thus every die roll that uses STR to modify it gets a +2 modifier. Additionally, that character is able to carry weight as if his STR were 4 higher for the duration of the spell.


I don't understand the question?

If you have a 17 in strength and then gets another point in strength (from becoming lvl 4 fx) you'd go from an ability score modifier of +3 to +4.
The Core rulebook has more about that in the chapter about stats.


alright I think I understand. I just am still a little skeptical on how the modifier applies to cmb cmd, saving throws etc. I will probably print out the modifiers on what it affects, in the prd to keep with me while we play.

a -2 will apply across the board on all of the stats affected by str, cmb, cmd, damage, attack rolls, etc.

Sczarni

Or just bookmark the page in the Core Rulebook that explains everything, and save yourself the ink ;-)


Some items grant temporary ability bonuses for the first 24 hours of use. These bonuses do not grant the full effect of the ability bonus (eg. maximum spell level doesn't increase, I don't think bonus spells do either).

After 24 hours the character will receive all the benefits of the ability score change.

Grand Lodge RPG Superstar 2012 Top 32

Bacondale wrote:
Some items grant temporary ability bonuses for the first 24 hours of use. These bonuses do not grant the full effect of the ability bonus
FAQ wrote:
Temporary ability bonuses should apply to anything relating to that ability score, just as permanent ability score bonuses do.

LINK


Bacondale is correct with his examples of benefits not gained.

Grand Lodge RPG Superstar 2012 Top 32

Majuba wrote:
Bacondale is correct with his examples of benefits not gained.

So when the FAQ says temp bonuses apply to "anything relating to that ability score, just as permanent ability score bonuses", what does it mean?

Liberty's Edge

Jiggy wrote:
Majuba wrote:
Bacondale is correct with his examples of benefits not gained.
So when the FAQ says temp bonuses apply to "anything relating to that ability score, just as permanent ability score bonuses", what does it mean?

Because boni (hehe) don't grant additional spells per day, regardless if they are temporary or not. Nor do temp bonuses grant additional rages rounds per day, bard performances, etc. The temp bonuses do get applied to each and every die roll that the normal bonuses would be applied to—which is what prompted the FAQ in the first place: people were arguing that the examples given in the glossary were literally the only rolls that temp bonuses were applied to, and excluding ability checks just because they weren't listed, etc. Meh, in the grand scheme of life, it's no big deal.

Grand Lodge RPG Superstar 2012 Top 32

HangarFlying wrote:
Jiggy wrote:
Majuba wrote:
Bacondale is correct with his examples of benefits not gained.
So when the FAQ says temp bonuses apply to "anything relating to that ability score, just as permanent ability score bonuses", what does it mean?
Because boni (hehe) don't grant additional spells per day, regardless if they are temporary or not.

I... what? I'm pretty sure that if a wizard with 18 INT puts on a +2 INT headband, he gets a bonus 1st-level spell. But hey, I could be wrong. How did you come to the conclusion that bonuses to your casting stat don't affect your spells per day? Did I miss something?

Quote:
Nor do temp bonuses grant additional rages rounds per day, bard performances, etc.

What are you basing this claim on? I know rage doesn't boost rounds per day with its own CON boost, but that's because it's spelled out in the rage rules. Doesn't mean that applies to every other stat-based ability ever. Where are you getting this idea?

Quote:
The temp bonuses do get applied to each and every die roll

The FAQ doesn't say every roll, it says "anything related to that ability score". It also says just like permanent ability increases, and it even uses carrying capacity (which is not a roll) as an example of something that a temporary bonus to STR would affect.


Jiggy wrote:
HangarFlying wrote:
Because boni (hehe) don't grant additional spells per day, regardless if they are temporary or not.
I... what? I'm pretty sure that if a wizard with 18 INT puts on a +2 INT headband, he gets a bonus 1st-level spell. But hey, I could be wrong. How did you come to the conclusion that bonuses to your casting stat don't affect your spells per day? Did I miss something?

The first 24 hours, the bonus is temporary, and no bonus spells. After 24 hours the bonus is perm, and you get bonus spells.

Jiggy wrote:
Quote:
Nor do temp bonuses grant additional rages rounds per day, bard performances, etc.
What are you basing this claim on? I know rage doesn't boost rounds per day with its own CON boost, but that's because it's spelled out in the rage rules. Doesn't mean that applies to every other stat-based ability ever. Where are you getting this idea?

I think there was a faq or post to the effect that temp bonuses do not grant extra #/day stuff.

Jiggy wrote:
Quote:
The temp bonuses do get applied to each and every die roll

The FAQ doesn't say every roll, it says "anything related to that ability score". It also says just like permanent ability increases, and it even uses carrying capacity (which is not a roll) as an example of something that a temporary bonus to STR would affect.

The initial point of the temp/perm difference was to simplify bookkeeping, not accuracy.

/cevah

Grand Lodge RPG Superstar 2012 Top 32

Cevah wrote:
Jiggy wrote:
HangarFlying wrote:
Because boni (hehe) don't grant additional spells per day, regardless if they are temporary or not.
I... what? I'm pretty sure that if a wizard with 18 INT puts on a +2 INT headband, he gets a bonus 1st-level spell. But hey, I could be wrong. How did you come to the conclusion that bonuses to your casting stat don't affect your spells per day? Did I miss something?
The first 24 hours, the bonus is temporary, and no bonus spells. After 24 hours the bonus is perm, and you get bonus spells.

The guy I was replying to said "regardless if they are temporary or not".

Quote:
Jiggy wrote:
Quote:
Nor do temp bonuses grant additional rages rounds per day, bard performances, etc.
What are you basing this claim on? I know rage doesn't boost rounds per day with its own CON boost, but that's because it's spelled out in the rage rules. Doesn't mean that applies to every other stat-based ability ever. Where are you getting this idea?
I think there was a faq or post to the effect that temp bonuses do not grant extra #/day stuff.

No, there's not. In fact, there's a FAQ that says the opposite.

Sczarni

And then there's an additional FAQ that not only corroborates it, but clarifies that if your temporary ability score increases, you can't abuse it again and again after it resets each time.

So, Cleric maxes out their Channels for the day, and has Eagle's Splendor cast on them. Yay! They get 2 more Channels. If they use those, and the spell expires, they then don't get another 2 Channels if the spell is cast on them again (in 24 hours).

Grand Lodge

Nefreet wrote:

And then there's an additional FAQ that not only corroborates it, but clarifies that if your temporary ability score increases, you can't abuse it again and again after it resets each time.

So, Cleric maxes out their Channels for the day, and has Eagle's Splendor cast on them. Yay! They get 2 more Channels. If they use those, and the spell expires, they then don't get another 2 Channels if the spell is cast on them again (in 24 hours).

Ooo... Nifty new FAQ. I didn't see that one.

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