Using a Seeking Crossbow to shoot around corners.


Rules Questions


In this case ZA is trying to shoot at Z3 and he has a seeking crossbow.

combat map

Can he do it?

Basically I want to know if he can shoot around corners.

Personally I don't think so.

Liberty's Edge

In your example, Z3 isn't really 'around the corner' in so much as being 'at the corner'. Z3 would normally have 20% Concealment and Cover (+4 AC) from ZA. Because of the 'Seeking' feature on the crossbow, the 20% concealment is negated, but ZA can still hit Z3.

If Z3 was one space to the left, he could not be hit with the Seeking crossbow.


RedDogMT wrote:

In your example, Z3 isn't really 'around the corner' in so much as being 'at the corner'. Z3 would normally have 20% Concealment and Cover (+4 AC) from ZA. Because of the 'Seeking' feature on the crossbow, the 20% concealment is negated, but ZA can still hit Z3.

If Z3 was one space to the left, he could not be hit with the Seeking crossbow.

Is K an ally of ZA? If so is ZA shooting into a melee with the -4 penalty on his attack roll? Or does a seeking crossbow negate that penalty too? "A seeking weapon veers toward its target, negating any miss chances that would otherwise apply..." makes it sound like it would.


In the example ZA has line of effect on Z3, that is, a line can be drawn from at least one corner of ZA's square to a corner of Z3's square without passing through a solid barrier. Z3 does not have total cover relative to ZA, and ZA can attack Z3 with a ranged weapon (Seeking is not required.) Z3 does have cover, of course, providing a +4 to AC, but that's it.

In order for a creature to have concealment, the line between squares has to pass through a square containing some feature that provides concealment. Concealment is usually granted by something that would hinder sight, but not stop an arrow. Fog, bushes, leaves, smoke, etc. these things grant concealment. Solid barriers, like walls, provide cover not concealment.

In the example, I can't be sure since I don't have a key to the map, but it doesn't look like there's anything that would provide concealment for Z3. Walls and other creatures, again, provide cover not concealment. Z3 has cover, but not concealment.

A Seeking Crossbow negates miss chance, but it doesn't do anything to negate cover, so not only could ZA shoot Z3 with a non-Seeking Crossbow, the Seeking ability wouldn't actually provide any benefit in this instance.


Summoner is the target subject to a miss chance such as from blur or displacement? Then the bow ignores it. Cover and seeking do not interact at all.

Sczarni

Wait, I thought Seeking couldn't be put on ranged weapons, only ammunition. Seeking doesn't have the subscript that allows a ranged weapon to bestow the property on its ammunition.


Nefreet wrote:
Wait, I thought Seeking couldn't be put on ranged weapons, only ammunition. Seeking doesn't have the subscript that allows a ranged weapon to bestow the property on its ammunition.

"This special ability can only be placed on ranged weapons."

Sczarni

So, the subscript missing from the chart is a typo?

Dark Archive

The player would need the feat Improved Precise Shot to negate the cover. Seeking only negates a miss chance (like the 20% from blur, etc.)


Nefreet wrote:
So, the subscript missing from the chart is a typo?

Don't know but the quote I posted was from the PRD. In cases like this, I always go with the text over the chart.


Alanya wrote:
The player would need the feat Improved Precise Shot to negate the cover. Seeking only negates a miss chance (like the 20% from blur, etc.)

To clarify this statement, seeking would also negate the miss chance from concealment, which is different from cover. Your enemy has cover (+4 AC, no miss chance) but probably not concealment.

Sczarni

I'd consider arrows to be ranged weapons as well.


Quantum Steve wrote:


In order for a creature to have concealment, the line between squares has to pass through a square containing some feature that provides concealment. Concealment is usually granted by something that would hinder sight, but not stop an arrow. Fog, bushes, leaves, smoke, etc. these things grant concealment. Solid barriers, like walls, provide cover not concealment..

Do you have any cite for this? I would think that walls provide both cover and concealment, not just cover, and something like bushes provide only concealment.


daimaru wrote:
Quantum Steve wrote:


In order for a creature to have concealment, the line between squares has to pass through a square containing some feature that provides concealment. Concealment is usually granted by something that would hinder sight, but not stop an arrow. Fog, bushes, leaves, smoke, etc. these things grant concealment. Solid barriers, like walls, provide cover not concealment..

Do you have any cite for this? I would think that walls provide both cover and concealment, not just cover, and something like bushes provide only concealment.

It makes sense that they meant it to be one or the other and it might be a good idea to play it that way, but it doesn't seem to say it. And I've gotten in trouble applying logic to the game before this. :)


Nefreet wrote:
So, the subscript missing from the chart is a typo?

According to John Compton, pretty much:

http://paizo.com/threads/rzs2qwfm?Seeking-weapon-property#17


there seems to be alot of confusion about the whole concealment thing. To clarify In normal combat the Seeking crossbow does nothing. In most cases when you are firing with a ranged weapon all you are dealing with is Cover.

Seeking has NO EFFECt on cover.

Seeking does have an effect on Blur, displacement, poor lighting conditions, fog etc.

However, IF you are a Zen archer that has the ability to fire around corners, Seeking would negate the miss chance for this.

to repeat the ONLY thing that maters for Seeking in most cases is CONCEALMENT

Sczarni

Andy Brown wrote:
Nefreet wrote:
So, the subscript missing from the chart is a typo?

According to John Compton, pretty much:

Linkified

Ah, thank you for that. I wasn't a part of that discussion.


daimaru wrote:
Quantum Steve wrote:


In order for a creature to have concealment, the line between squares has to pass through a square containing some feature that provides concealment. Concealment is usually granted by something that would hinder sight, but not stop an arrow. Fog, bushes, leaves, smoke, etc. these things grant concealment. Solid barriers, like walls, provide cover not concealment..
Do you have any cite for this? I would think that walls provide both cover and concealment, not just cover, and something like bushes provide only concealment.

Do you have a cite that walls actually provide either?

The only things that provide cover or concealment are the things the GM or the adventure say provide cover plus a few things from the Environment chapter.

Cover and Concealment are military terms. Basically, Cover is anything that will stop a bullet; Concealment is anything that will conceal your position but won't stop a bullet. In absence of game definitions, use the actual definitions


In military terms a bush provides concealment. In game terms it can provide cover(GM discretion), but it does not provide concealment.


wraithstrike wrote:
In military terms a bush provides concealment. In game terms it can provide cover(GM discretion), but it does not provide concealment.

Did you mistype? Undergrowth, and specifically bushes, are one of the few examples given in the CRB of concealment.


Quantum Steve wrote:
wraithstrike wrote:
In military terms a bush provides concealment. In game terms it can provide cover(GM discretion), but it does not provide concealment.

Did you mistype? Undergrowth, and specifically bushes, are one of the few examples given in the CRB of concealment.

No. I did not mistype. Concealment provides miss chance. A bush can provide cover but the bonus is up to the GM, so that would be cover. I typed "bush" in the combat chapter and did not see it. Could you provide a quote.


wraithstrike wrote:
Quantum Steve wrote:
wraithstrike wrote:
In military terms a bush provides concealment. In game terms it can provide cover(GM discretion), but it does not provide concealment.

Did you mistype? Undergrowth, and specifically bushes, are one of the few examples given in the CRB of concealment.

No. I did not mistype. Concealment provides miss chance. A bush can provide cover but the bonus is up to the GM, so that would be cover. I typed "bush" in the combat chapter and did not see it. Could you provide a quote.

It's in the Forest Terrain section.

"Undergrowth Vines, roots, and short bushes cover much of the ground in a forest. A space covered with light undergrowth costs 2 squares of movement to move into, and provides concealment. Undergrowth increases the DC of Acrobatics and Stealth checks by 2 because the leaves and branches get in the way. Heavy undergrowth costs 4 squares of movement to move into and provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Acrobatics checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Stealth checks. Running and charging are impossible. Squares with undergrowth are often clustered together. Undergrowth and trees aren't mutually exclusive; it's common for a 5-foot square to have both a tree and undergrowth."

and

"Because any square with undergrowth provides concealment, it's usually easy for a creature to use the Stealth skill in the forest. Logs and massive trees provide cover, which also makes hiding possible."

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