| Xexyz |
What's the maximum of distance you can move if you have multiple modes of movement that have different movement rates? For example, consider a hasted wizard who casts Overland Flight on himself. Haste increases his normal movement to 60ft, while Overland Flight gives him a fly speed of 40ft. If he takes his move action, how far can he go? Can he fly 40ft. and then move an additional 20ft. on the ground? Or does he have to decide which type of movement he's going to use with his move action and move accordingly?
| Sniggevert |
He needs to decide what type of movement to use before he moves.
In this case, it's 70 ft. of flying. Overland Flight grants 40 ft fly speed and haste adds 30 ft more (it doesn't grant more than your base move speed).
If he wishes to walk this move action, he'd be limited to the 60 ft for regular movement.
| Komoda |
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I don't think that is correct. If it were, someone with 50' movement climb could climb a 10' wall (cost 40) and then move 10', but someone with a climb speed of 20 and movement of 50 could not. That can't be right.
I would rule the hard way. You can use 100 percent of your movement. In your example, 58% is used in flight (40/70) and 33% is used in walking (20/60) so you could make that move.
It is a lot more 'work' to figure out, but it isn't that bad.
Snorter
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What Komoda said.
Make them spent whatever portion of their move they need, from each movement mode. Total cannot exceed 100%.
Otherwise, you could never adjudicate a free-running attempt across the rooftops.
Or hopping from rock to rock over a flowing river.
Or diving into the lake and starting to swim to someone's rescue.
"Nuh-uh. You made a jump. Your move ends."
| Kelarith |
What Komoda said.
Make them spent whatever portion of their move they need, from each movement mode. Total cannot exceed 100%.
Otherwise, you could never adjudicate a free-running attempt across the rooftops.
Or hopping from rock to rock over a flowing river.
Or diving into the lake and starting to swim to someone's rescue."Nuh-uh. You made a jump. Your move ends."
double move action for a round which is SIX seconds. You could jump from a rock to a rock and then dive into the river. After that six seconds passes to do those actions you could continue the move. Jumping from rock to rock I would classify as using acrobatics since you're not attempting to jump over a distance, but rather maintaining your balance over a series of short moves. Free running from rooftop to rooftop takes into account the jump between the spaces.
Consider this scene from many movies. Chase on the rooftop where one character makes the leap from building to building, but the one chasing skids to a halt and backs up for his running start. Easy to adjudicate.
1st character has one movement action that gets him close enough to the edge to allow him a jump that will reach the other side so he makes a move action, and then acrobatics check (DC 15 (5ft jump + move at full speed). His move ends as he reaches the second building.
2nd character who is chasing makes a full move, but realized that the remaining space is too far for him to easily make the jump (full move leaves him with 10ft to jump (DC 20, 10 for 10ft + 10 for full speed). So he skids to a stop, and backs up a bit so he can make the leap at the beginning of his next round.
The next round, the 1st character is going to stretch his lead on the 2nd character since the second character had to use the second action in the previous round to back up a bit. The second round the 1st character uses two move actions, to the 1st characters acrobatics (jump) and move action.
| Barachiel Shina |
Hey guys, D&D 5E has an interesting rule for this and it makes sense. Here it is:
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move.
Whenever you switch, subtract the distance you've already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can’t use the new speed during the current move.
For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.
| blahpers |
What Komoda said.
Make them spent whatever portion of their move they need, from each movement mode. Total cannot exceed 100%.
Otherwise, you could never adjudicate a free-running attempt across the rooftops.
Or hopping from rock to rock over a flowing river.
Or diving into the lake and starting to swim to someone's rescue."Nuh-uh. You made a jump. Your move ends."
1. Jumping is not a movement mode. It's part of a move.
2. See 1.3. Dive with one move, swim with the other.
Or you can do the percentage thing if that's not high enough fidelity. This is an abstraction, after all.