Master Summoner


Advice


I know, I know, already powerful but.

I am making a level 7 master summoner focusing on summoning.
A Gnome trying to get the most versatility out of summoning.

Questions:
1)What is a good 7th level feat ?
2)Can the character qualify for both summon good monster and summon neutral monster.
3) are there any magic items that give:
a) more evolutions
b) more summons per day

Basics
Neutral good
str: 8
con: 14
dex: 12
Wis: 10
Int: 13
Cha: 20

Feats:
1st: Harrowed (ISWG)
3rd: Harrowed summoning (Harrower Handbook)
5th: Summon good monster (Champions of purity)
7th: ??????

Eidolon: scout skill monkey (unfortunately only level 3)Biped small, UMD, Stealth, Perception, Disable device and swim evolutions. ( i'll work on it) We need a rogue.


RAW Neutral Good doesn't qualify for Summon neutral Monster feat. "You can summon creatures that embody the forces of balance.Prerequisite(s): Chaotic neutral, lawful neutral, or neutral alignment." The list of critters summoned are all N, CN, or LN.

One of the many cool things about Summoners is they are not feat dependent. Metamagic can be your friend, though 7th seems a bit early. Craft Wondrous Items helps you and the party out. You do have two mouths to feed after all. Similarly Craft Wand for your UMD eidelon for the action economy win works, too.


Doh... Thanks

I should have read the text I assumed it said neutral like the summon good monster says good.

Craft wondrous item sounds good especially as there are a lot of slot less items which make up for the shared items slots of the summoner.

Maybe superior summoning or arcane strike.

Grand Lodge

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Well if you are going Superior summons you need:

Spell focus Conjuration > Augmented Summoning > Superior Summons

Its a feat line that makes summons a lot more powerful.

Arcane strike...you plan on swinging some weapon like a half brained fighter? If you have to swing a weapon sh*t has gone terribly wrong.

I would go:
Spell focus Conjuration
Augmented summons
Superior Summons

Craft feats to consider:

Craft wondrous Item
Craft Rod (because making Rods for Level 6 or lower spells is Cheap and easy) Want to start a round off right...rod of Quicken + Maze followed by a Summon Monster. This also gives you ANY meta magic feat you want in Gold and time form. A Quicken metamagic rod is 37,750 gp. 3 of your highest level spells can be quickened to lay the smack down with.


You'd think any+Neutral for the feat- but to heck with that! You have Summon Good Monster to expand your choices, so no worries there anyway. Superior Summoning works great as do the item creation feats. What does Harrowed summoning do? Can that be delayed? Because superior summoning works so incredibly well with Lantern Archons that it's beyond tempting.


Fruian Thistlefoot: If you are a master summoner you only get Augmented Summoning for free at level 2 and it is the only qualifier.
I was thinking the Arcane strike for missile weapons summoner is full caster so at level 7 it is +2 .... you are quite correct what was I thinking.

Craft rod has definite possibilities for the 9th level feat due to the deflation of summoner spell levels. Good idea.

EpicFail:

Quote:

Source The Harrow Handbook pg. 14

Your summoned creatures are empowered by the magic of the harrow.

Prerequisites: Harrowed (Pathfinder Campaign Setting: The Inner Sea World Guide 287).

Benefit: When you cast a conjuration (summoning) spell or use a spell-like ability to summon one or more creatures, you can draw two random cards from a complete harrow deck you own. Doing so adds both a somatic component (if the spell does not already have one) and a focus component (the harrow deck) to the spell, but does not increase the spell’s casting time. For the duration of the spell, each summoned creature gains a +4 enhancement bonus to the corresponding ability scores of the drawn card’s suits. If both cards are the same suit, each summoned creature gains a +6 bonus to that ability score instead. If either card’s alignment is a true match for the summoned creatures’ alignment, the duration of the spell is doubled, while drawing an opposite match halves the duration of the spell. If both a true match and an opposite match are drawn, the spell’s duration is unchanged.

A creature summoned in this way is distinctly altered by the cards drawn. Its physical appearance ref lects the visual elements of the cards (for example, a creature summoned with The Publican might have only one eye). The creature’s personality is also inf luenced by the cards, but not so much as to alter its alignment (for example, The Snakebite might summon a creature that likes to gossip).

So the feat is a gamble but a possible +10 to Strength or Constitution (5%)( with augment summons )or +8 to both (5%) or +8 to Str or Con (44%) or +8 to Str or Con and +4 to dex (33%)or a +4 to any physical stat (75%) is awesome and as for the drawbacks for the summoner a halved duration is not a major pain. The Harrowed feat is not that good but the summoning feat is good but random.(N.B: maths is subject to change)


Psi51 wrote:

...[what harrowed summoning means]...

Sounds solid and stacks with Augment Summoning of course. Sounds like you have an abundance of good choices.

Sovereign Court

Your Eidolon counts as 3 for most purposes but I'd ask if you can take Ability Increase (the 2-pt mutation) twice because it specifies every level "the summoner possesses"

If you can, bump Cha twice and add Skill Bonus (1-pt mutation) to UMD. Then for one of its feats, give your Eidolon Flagbearer. Buy a Banner of the Ancient Kings and give it to your minion to wave on a pole. Your summons now all get +2 morale bonus to hit and damage, as do the rest of the party, you, and your Eidolon.

Your Eidolon was always a bystander because you went Master Summoner, and it'll not be incredible as a skill monkey, but now it can buff you and use magic stuff....


Black Feather wrote:

Your Eidolon counts as 3 for most purposes but I'd ask if you can take Ability Increase (the 2-pt mutation) twice because it specifies every level "the summoner possesses"

If you can, bump Cha twice and add Skill Bonus (1-pt mutation) to UMD. Then for one of its feats, give your Eidolon Flagbearer. Buy a Banner of the Ancient Kings and give it to your minion to wave on a pole. Your summons now all get +2 morale bonus to hit and damage, as do the rest of the party, you, and your Eidolon.

Your Eidolon was always a bystander because you went Master Summoner, and it'll not be incredible as a skill monkey, but now it can buff you and use magic stuff....

Cool my own cheerleader, so I won't need to be sneaky my powerful charging celestial indominable buffed rhinos will conquer all.

Silver Crusade

EpicFail wrote:
Psi51 wrote:

...[what harrowed summoning means]...

Sounds solid and stacks with Augment Summoning of course. Sounds like you have an abundance of good choices.

If I'm reading it right, they're both enhancement bonuses so they wouldn't stack. Or am I missing a loophole somewhere?


Superior Summons for sure at 7th.

summon neutral monster has a nifty tactic with it. At that level you can summon 1d4+2 Stirges. That's 1d4+2 touch attacks (+9 to hit) for -1 CON/attack. Touch attacks just get easier as you level up and Con loss can add up quick.

If you take an Agathion-Blooded aasimar, you can use it's SLA to qualify for feats like Starlight Summons. If you like the gnome image, you could always use the non-human option and make yourself a gnome aasimar.


Dazz wrote:
EpicFail wrote:
Psi51 wrote:

...[what harrowed summoning means]...

Sounds solid and stacks with Augment Summoning of course. Sounds like you have an abundance of good choices.

If I'm reading it right, they're both enhancement bonuses so they wouldn't stack. Or am I missing a loophole somewhere?

Well I'll be- they don't stack:

"Prerequisite: Spell Focus (conjuration).

Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it."

Good catch, Dazz. Psi 51, there's always the item creation feats!


Dazz wrote:
EpicFail wrote:
Psi51 wrote:

...[what harrowed summoning means]...

Sounds solid and stacks with Augment Summoning of course. Sounds like you have an abundance of good choices.

If I'm reading it right, they're both enhancement bonuses so they wouldn't stack. Or am I missing a loophole somewhere?

Dazz Curse you and your logic making arguments, The feat may still help but the percentages just took a big hit 2 feats for a +2 Strength or Constitution bonus about 5 percent of the time and a +4 dexterity bonus 33 % of the time. I'll just cast bark skin..

..throws away harrow deck in disgust ....


graystone wrote:

Superior Summons for sure at 7th.

summon neutral monster has a nifty tactic with it. At that level you can summon 1d4+2 Stirges. That's 1d4+2 touch attacks (+9 to hit) for -1 CON/attack. Touch attacks just get easier as you level up and Con loss can add up quick.

If you take an Agathion-Blooded aasimar, you can use it's SLA to qualify for feats like Starlight Summons. If you like the gnome image, you could always use the non-human option and make yourself a gnome aasimar.

I have to go the good route, but the Aasimar is a good idea and now I have two extra feats to burn.

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