1st level Wizard


Beginner Box


How many 1st level spells can a 1st level wizard prepare per day? According to the hero's handbook it says 2 if your INT is 12+. But in hero lab its giving me 3 spells. I'm not sure where I'm making the mistake.


Do you have 20 intelligence? Did you choose to specialize in a school of magic? Both of these would afford you an extra spell slot at the 1st level. Hero Lab would be applying the rules for the full game, not the limited set of options available in the beginner box.

Scarab Sages

You can get a third if you pick a specialization, and a forth spontaneous slot if you have a bonded weapon.

I don't know how much of that is in the BB, but I imagine herolabs is including one of them.


This is my wife's character and, yes, she got extremely lucky and rolled an 18 for one of her stats. Her character is a human specializing in evocation with a bonded wand. I'm using the starter version of hero lab which I thought only contained BB rules. I could be mistaken.

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Erloth the Dagger wrote:
This is my wife's character and, yes, she got extremely lucky and rolled an 18 for one of her stats. Her character is a human specializing in evocation with a bonded wand. I'm using the starter version of hero lab which I thought only contained BB rules. I could be mistaken.

Per the Beginner Box, you get 2 spells per day, plus 1 use of Burning Hands (as an evoker).

Possibly Hero lab has converted 2 + 1 into 3? Or have you already taken that into account?

Alternatively, if your Intelligence is 20 - you say an 18 was rolled, but don't mention whether the character has +2 to INT (as a Human wizard, it would have made sense to do so!) - then the full game would give you an extra spell at first level in addition to the one you get for INT 12+

However, the Beginner Box doesn't give you that benefit for INT 20+ so if Hero Lab does then it is technically wrong. It's not something I'd worry about though - it is not going to wreck the game.


Dasrak wrote:
Do you have 20 intelligence? Did you choose to specialize in a school of magic? Both of these would afford you an extra spell slot at the 1st level. Hero Lab would be applying the rules for the full game, not the limited set of options available in the beginner box.

That depends on which game option you choose when you start Hero Lab. And, I suppose if you've downloaded both the full game and the BB version of HL.

Are there schools in the basic BB? IIRC they were added with the supplement that also added Barbarians.


If you got the free version of Hero Lab, then you have the BB ruleset. That's the version it comes with.


Also have a question about this as I am going through my newly levelled (2nd lvl) player's wizard.

Herolab is saying she gets LvL 1: 3/3 +1/1 spells= 4 right?

But if she has 18 Int, isn't that 2 spells, plus int bonus spell, + speciality school spell, + arcane bond spell =5?

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
barry lyndon wrote:

Also have a question about this as I am going through my newly levelled (2nd lvl) player's wizard.

Herolab is saying she gets LvL 1: 3/3 +1/1 spells= 4 right?

But if she has 18 Int, isn't that 2 spells, plus int bonus spell, + speciality school spell, + arcane bond spell =5?

The arcane bond is one spell from your book, chosen at the point of casting. It won't be part of your list for 1st level spells, as it's not one you need to memorise in the morning.

The 3 are your Base +int bonus, the 1 is your speciality. If you look at the Wizard tab, there will be the arcane bond feature, which is where the fifth spell 'sits'.


Enlight_Bystand wrote:
barry lyndon wrote:

Also have a question about this as I am going through my newly levelled (2nd lvl) player's wizard.

Herolab is saying she gets LvL 1: 3/3 +1/1 spells= 4 right?

But if she has 18 Int, isn't that 2 spells, plus int bonus spell, + speciality school spell, + arcane bond spell =5?

The arcane bond is one spell from your book, chosen at the point of casting. It won't be part of your list for 1st level spells, as it's not one you need to memorise in the morning.

The 3 are your Base +int bonus, the 1 is your speciality. If you look at the Wizard tab, there will be the arcane bond feature, which is where the fifth spell 'sits'.

Awesome, thanks.

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