| Wyrmfoe |
I'm trying out a human Cad fighter for a potential PFS run and wanted to know if I'm understanding the following rule combinations correctly. Of course, the combination below presumes successful rolls at each link in the chain.
Here are the required feats through seventh level:
1st Combat Expertise
Improved Disarm
Improved Trip
2nd Improved Dirty Trick
3rd Improved Unarmed Strike
4th Combat Reflexes
5th Vicious Stomp
6th Improved Trip
7th Quick Dirty Trick
Here's the proposed "combo", available starting at seventh level, with the presumption of wielding a cutlass and a buckler (therefore having a free hand, as the buckler keeps the offhand available):
* Full attack using Quick Dirty Trick allows for a dirty trick maneuver to substitute for the first melee attack, inflicting the "blinded" condition on the target and therefore denying target's Dexterity bonus to AC for the round.
* Second attack using a trip combat maneuver, as trips can substitute for melee attacks, inflicting the "prone" condition on the target.
* Trip provokes two separate attacks of opportunity, one from Greater Trip and another from Vicious Stomp.
* Vicious Stomp attack of opportunity (which must be unarmed) using a disarm combat maneuver, as disarms can substitute for melee attacks, disarming the target and taking the disarmed weapon into one's own free hand (per disarm rules regarding having an available free hand).
* Greater Trip attack of opportunity is for damage.
* When damaging with Greater Trip attack of opportunity, use Cad Archetype class ability, "Deadly Surprise," to use an immediate action against a target denied Dexterity bonus to AC in order to make a dirty trick combat maneuver, inflicting whichever condition is most useful.
The result of the above is, if successful at each stage, is at least a blinded, prone, disarmed, and damaged target, with a further negative condition appropriate to the situation and being now in possession of the target's disarmed weapon. At eleventh level, Dirty Trick Master allows for these negative conditions to be upgraded to even more damaging ones, improving the combination's potential utility.
What do you all think? Does the above sound correct? Please advise.
| Wyrmfoe |
That is really helpful! I forgot about that benefit, from the Catch Off-Guard feat.
So, perhaps if one cannot blind the opinion via Quick Dirty Trick, then the first attack is to disarm? Either results in the opponent losing their Dexterity bonus to AC. From that point on, then trip and provoke the two attacks of opportunity?
| Scott Wilhelm |
I have some thoughts about your character build.
How do you feel about multiclass dipping?
You're taking Improved Unarmed Strike. If you get IUS by taking 1-4 levels in Monk, you will do more damage, and get other cool stuff, like higher saving throws, Evasion, and bonus feats like Combat Reflexes. If you take Monastic Legacy at level 3 Monk, your unarmed damage will continue to increase as you take levels in other things.
Via Dirty Tricks and--according to Secret Wizard--Disarms you'll be making people flatfooted. If you take a couple levels in Rogue or something, you can get Sneak Attack Damage.
You might be a good candidate for the Duelist Prestige Class.
You are using sword and buckler: You can have a Tripping weapon in your shield-hand, like a sickle or small flail. If you get a bad Tripping Roll, you can drop your weapon rather than get tripped yourself, and if your dropped weapon is a small, cheap weapon, you can have several on your belt and just pull out another one when you drop the first one.
Isn't a Cutlass a scimitar-like weapon with a crit range of 18-20 that you can use weapon finesse with? Have you considered Improved Crit, Crit Focus, and something else like Tripping Strike or Bleeding Critical? I don't like crit builds myself, but if you are using a weapon like that, there is something to be said for developing it. You could also take Weapon Finesse, Dervish Dance, and Agile Maneuvers so you can Dump St for Dex.