Roll playing acquiring magic weapons


Advice


Everybody always says that by a certain level you should be able to have an amulet of mighty fists or a furious hammer, but that hasn't been the case for me. When I rounded up a band of brigands to go knock over some whore houses, my preferred smith didn't even have enough earth breakers, great swords and great axes to arm them all. In every campaign I've played anybody who sells weapons is afraid of magic, and any big rewards have to be produced in other places and then brought to me via courier, who always gets killed and robbed by bandits on the road. I've gotten OP weapons before (gauntlets that count as claw attacks), but they're always just custom builds with no magic bonuses. My question is, how does everybody else normally get their cool weapons? How do you find a balance between being where magic weapons can be found and being where there's somebody that needs killin'? How do you work it into the story? I know a lot of that is up to the DM, but players can control the story quite a bit by just doing whatever they want, so I just wanted to hear how other people got their magic items.

Sczarni

Well, generally, a town with a GP limit states: Any magic item under this limit can be found readily and easily by any character. Thus, Korvosa, Egorian, Absalom, etc... will all have the items you seek readily available (without having to "send for them"). Basically, don't pay until they are delivered... Nobody would. Is your GM ripping you off? Maybe. You can always decide to make them yourself, and at half the cost. The "Fabricate" spell and a few ranks in crafting are your friend!

Also, have you tried being the one who ambushes the delivery? Freebies! Thanks GM!


What i do for my games is if they are going to passing through a town, i use the chart and random roll some gear thats available to buy. Sometimes most are useful, sometimes only a few. If they are gonna be stationed i. A town for awhile and they wanna buy something under that amount, there will be a wizard or a magic crafter that will take their order and after so many days it takes to craft, it will be available but cash up front.
Its rolled in advance and if theres a chance they will be going into 2 towns ill have 2 lists avaialble.
if they wanna teleport to a town i will random right there for the items.
if they tell me they want a certain item and dont wanna wait for it to be crafted or be found in campaign, i roll a d10 in secret and they keep teleporting that many times til they find the item at a 25% markdown. Doesnt happen often.
i will be the first that this wont work with alot of groups but works for ours because it feels organic. I keep the sheets with the towns names on them and if they want a certain item, they can head back to a certain town.
it wont work with alot of groups but it works for ours. Know ur group in what will work and what wont.


Once we were high enough level we just had our party mage teleport us to Absalom and then back to the adventure.

Because you can get just about anything in Absalom!


Oh, my last guy was chaotic evil so I ambushed EVERYONE (as I said, I was raiding brothels). My DM just likes wood golems, werewolf kin and huge mobs of dudes with long swords, so there's never anything cool. I'm a barbarian, so making it myself isn't going to happen. I never have to pay with gold, we're just doing mercenary stuff and I always ask for weapons instead of anything else so I can keep up with the magic guys. So I'm not at a monetary loss, I'm just hitting dudes with a piece of normal metal instead of a piece of magic metal. I guess I'll just murder some of the guys sending for the courier next time my reward doesn't make it as a way to encourage the survivors to make sure it arrives safely. That'll probably also create some interesting conflict if they try to get revenge.


I also have no idea what our world is. It might be made up. There's a place called Cathal that's run by vampire sorcerers and has everything. I could maybe teleport there, but our only optimized spell caster is difficult (he's a lawful evil air sorcerer that's heavily based on the concept of a sith from Star Wars. He's hard to work with).


Well, generally my GM's just try to make an effort to give out stuff that I won't want to sell. My GM knows I'm going to use a Cestus as my primary weapon, there just so happens to be a +1 Cestus sitting in a chest at this goblin camp. A party member is a Sorcerer, there's a headband of charisma in the same chest. It's all very efficient and ensures we can spend more time doing fun things and less time bargain hunting.


Arachnofiend wrote:
ensures we can spend more time doing fun things and less time bargain hunting.

Clearly you're not Jewish

*ba dum tish*

Sczarni

CommandoDude wrote:

Once we were high enough level we just had our party mage teleport us to Absalom and then back to the adventure.

Because you can get just about anything in Absalom!

Shadow Absalom is also right there... though Absalom has 250k cap.

Sczarni

Froth Maw wrote:
Oh, my last guy was chaotic evil so I ambushed EVERYONE (as I said, I was raiding brothels). My DM just likes wood golems, werewolf kin and huge mobs of dudes with long swords, so there's never anything cool. I'm a barbarian, so making it myself isn't going to happen. I never have to pay with gold, we're just doing mercenary stuff and I always ask for weapons instead of anything else so I can keep up with the magic guys. So I'm not at a monetary loss, I'm just hitting dudes with a piece of normal metal instead of a piece of magic metal. I guess I'll just murder some of the guys sending for the courier next time my reward doesn't make it as a way to encourage the survivors to make sure it arrives safely. That'll probably also create some interesting conflict if they try to get revenge.

That's fine right up until you meet up with that IMP with heightened DR 10/- ....

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