| thorin001 |
Lets say I have a BAB of +6/+1, TWF, and ITWF. I am using 2 light weapons, a hand axe with X properties and a light mace with Y properties.
I attack some critter with my 2 +6 attacks. Axe is primary, mace is off hand. I notice that the axe is facing DR but the mace is not.
Can my +1 attacks have the mace as the primary and the axe as the off hand attack?
| Claxon |
As you are using 2 lights weapons, your attack bonuses should be identical for each except for whatever enhancements are on each weapon. Swapping them between hands should make no difference in you final attack bonus.
Edit: After rereading your question I now understand what you're asking. You can choose either weapon at the start of any round to be your primary attack or your off-hand attack. But the persist for you turn. You cannot change them mid-way through the action.
Double Edit: Actually, I'm confused again. You should have the same number of attacks and same amount of attack bonus to each weapon. I don't understand what you're trying to accomplish.
| Kazaan |
Arguably, there are only two limitations for TWFing; 1) you take appropriate penalties based on your off-hand weapon's category (light or non-light) and 2) you don't use the same weapon as both main-hand and off-hand. That said, if you want to, say, switch between a dagger and boot blade as your off-hand weapon while you used a Longsword as your main-hand, there shouldn't be a problem with that as both the dagger and boot blade are light weapons and neither was used as a main-hand weapon. But to switch between using Longsword/Dagger as your main/off-hand to Dagger/Longsword isn't allowed; you've comitted to using the dagger as your off-hand weapon and have already made attacks with it as an off-hand weapon; it can't go to main-hand for the remainder of the round. What you can do, however, is next round you can make your mace your main-hand weapon since all characters are presumed ambidextrous; right and left hands are inconsequential so you can just say, "Ok, this round my Mace is the main-hand weapon and the Axe is the off-hand" or even don't bother with TWF and only attack with the Mace.
If you wanted to be able to switch between a light and non-light off-hand, you'd have to take the -4 penalties even if you don't end up making any attacks with the light off-hand. This essentially gives you the potential to make an off-hand attack with a non-light weapon.
| Mapleswitch |
RAW: cannot switch weapons mid-turn (action economy).
RAW: can drop primary-hand weapon (free action) + quick draw (free action) other weapon to primary hand.
RAW: can drop primary-hand weapon (free action) + (+1 BAB / move: free action) switch weapon during pounce/mounted skirmisher full round action
I'm sure we could theorycraft several other exceptions. By-in-large, the answer is no to switching weapons.
| thorin001 |
We can all agree that on:
Round 1 Axe main, mace off hand
Round 2 Mace main, Axe off hand.
There is no need to juggle weapons to accomplish this.
What I am asking is for Round 1.5
So far 2 people have said that the choice for main hand selection is irrevocable within a round, but neither has cited anything to support that position.
I will agree that I cannot have 2 main hand attacks at +6 thus relegating the off hand attacks to +1.
| Claxon |
What bothered me, is I'm not sure what difference it would make to you?
Why could you possibly want to switch?
Each weapon will have the same to hit no matter which hand it is wielded in. Further, even if you were allowed to swap main and off hands you would still end up with the same number of attacks with each weapon. So, why would it make a difference?
| Kazaan |
It's because his Axe was hitting DR but his Mace isn't. He already took his main-hand and off-hand with each weapon and has one more attack at +1 available this round. But his Axe is already his main-hand so he knows that it will, again, hit DR. He wants to take that last +1 attack with his Mace instead of the Axe so he won't bump DR.
| Claxon |
DAMN WEBSITE ATE MY POST!
Now I don't remember exactly what I wrote, but let me try again.
I understand most of what your saying Kazaan, but I guess my confusion is this: If he has the TWF and ITWF feats, he should have 2 attacks with each hand. The way I'm understanding it, is that he has made one attack with each weapon, and realized one was more effective than the other. All well and good. Now, why would it matter which hand was associated with which weapon if they both still have one attack remaining? I guess I'm confused about the number of attack he should have available. Based on the posts, it appears that he's saying he only has 3 or 5. But he should have 4, or he has an extra attack coming from something else (like haste).
The only point at which the number of attacks becomes unbalanced between the two weapons is when BAB reaches 16 and you get your 3rd iterative (4 attacks total) with your main hand, but GTWF only gets you up to 3 attacks with your off-hand. You could also choose not to take GTWF, or get extra attacks from Haste or similar.
Malachi Silverclaw
|
Once you decide to use the TWF rules for a particular full attack in a particular round, you must choose one weapon as your off-hand weapon for that full attack. Only that weapon may take the bonus attacks granted by TWF, ImpTWF and GreaterTWF, and that weapon may not take any attack that isn't one of those bonus attacks granted by the TWF chain. Those off-hand attacks only get half Str bonus to damage. You can Quick Draw other weapons of the same type, because in a stat block 'thrown dagger +3' is one type of attack even if it's not the same dagger or one is magical and the other isn't.
In that round, any of your other attacks (iterative, haste, Speed, Rapid Shot) can be made with any combination of weapons that you can get into hand (usually by Quick Draw) or are worn, with the exception of your designated off-hand weapon.
Next round, you can choose the same weapon to be your designated off-hand attack, or choose a different attack. You can't change it mid full-attack.