| Pelthain |
OK, I don't know if this has been asked a thousand times before, or if I'm dense and I'm missing something really obvious, but I am new to spellcasting, and relatively new to roleplaying in general. I am playing a (currently) 10th level cleric.
Basically, I don't understand what it mean by spells per day- I meditate in the morning, and do I just choose (say)4 level one spells? I assume yes, but then what? I can cast each one of those 4 as many times as I want? Or Each one just once? Or one twice, and two of the others once, and never use the last one? Or if I think I will use a spell more than once, do I have to prepare it twice and choose two others?
And in regards to the domain spells, do I get to sue each domain spell once per day? Or just one of them, and I choose which one during my meditation?
Again, sorry if this has been asked before but the wording isn't really clear.
Thank you!
| Pelthain |
What The_Lake said is mostly right, except Orisons (0 level spells). Those you pick and can cast over and over again.
I heartily recommend starting with first level characters for novices to the game though. There are so many options, even with just the core rules, it's easy to get overwhelmed.
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I was playing a fighter who started at level 1, but he died and I wanted to try something new. I created the new character at the same level as the one who died.
Is this the same for all spellcaster classes (except for the domain spells, obviously)?
| RainyDayNinja RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
MichaelSandar wrote:What The_Lake said is mostly right, except Orisons (0 level spells). Those you pick and can cast over and over again.
I heartily recommend starting with first level characters for novices to the game though. There are so many options, even with just the core rules, it's easy to get overwhelmed.
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I was playing a fighter who started at level 1, but he died and I wanted to try something new. I created the new character at the same level as the one who died.
Is this the same for all spellcaster classes (except for the domain spells, obviously)?
It's the same for "prepared" casters, such as Wizards, Clerics, Druids, and Magus. However the "spontaneous" casters, such as Sorcerers, Oracles, Bards, Inquisitors, and Summoners don't memorize spells. They have a limited number of spells known, and they can use their spell slots on any spell they know (of the correct level, of course).
If you're new to spellcasters, I'd recommend a spontaneous caster first (and an Oracle is a spontaneous-casting versio of the Cleric).
Imbicatus
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Since you are new to spellcasting, I'd really recommend something other than a 10th level full spellcaster as your first exposure to the spellcasting rules.
Since your fighter died, I would suggest a Ranger or Paladin instead. They both are able to cast divine spells, but they have far less spells to worry about and will be easy to pick up because they are primarily martial characters with some spells to get your feet wet.
| Kolokotroni |
MichaelSandar wrote:What The_Lake said is mostly right, except Orisons (0 level spells). Those you pick and can cast over and over again.
I heartily recommend starting with first level characters for novices to the game though. There are so many options, even with just the core rules, it's easy to get overwhelmed.
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I was playing a fighter who started at level 1, but he died and I wanted to try something new. I created the new character at the same level as the one who died.
Is this the same for all spellcaster classes (except for the domain spells, obviously)?
I'd recommend either a sorceror or an oracle as your first spell caster. Particularly since you are jumping in at level 10. Spontaneous spellcasters like these, have a set of spells known, and you can use as many spell slots as you have (spells per day are your spell slots) to cast any of the spells you know.
So for instance, a 10th level sorceror can cast 6 1st level spells in a day. (plus a few extra if he has a high charisma). He knows 5 1st level spells. He can cast any of those spells in any combination up to 6 times in a day (1 of each plus one a second time, 6 of the same spell, etc). Then he is out of 1st level spell slots and must rest before he can cast 1st level spells again.
A prepared spellcaster has a much wider selection of available spells. Wizards can put lots of spells into their spellbook. Clerics and druids have access to every spell in their spell list. At the start of the day (generally after resting) they prepare their spells. A 10th level cleric has 4 1st level spells per day and 1 domain spell (plus a few more for a high wisdom). So at the start of the day he picks 4 specific spells 1st level spells and 'prepares' them. He may only cast those specific spells once for each time they are prepared.
So he could prepare 2 bless spells, one divine favor, and one shield of faith. Once he casts divine favor he cannot cast it again that day. Same for sheild of faith. Bless he can cast twice that day because he prepared it twice.
In general, prepared casters have a wider variety of options, and with forewarning can have 'the right spell' for the job ready. Spontaneous casters instead try to pick universally useful spells, and can cast them as many times as needed.
I'd usually recommend spontaneous casters for new players. Its alot easy to make the spell choice once, then having to do it every game day. You can easily be overwhelmed by the options in front of you.
| JoCa |
I second Kolokotroni's advice. Whenever I play a spellcaster of any sort, I usually prefer the spontaneous casters. I hate having to redo my list every "day", even if you basically can come up with a standard "this is my usual day" list. My fear was not prepping a spell that would be more useful in certain situations. Plus, from a rp perspective, I'm less likely to try to meta game if I choose a flavor of caster, and learn spells that fit into that motif.
However, if you do want to still play as a cleric, remember that clerics need not prepare cure/inflict spells. Depending upon your alignment (or if neutral which one you chose), a cleric can spontaneously convert any prepared spell into a cure spell of appropriate level.
In other words, don't prepare cure light wounds in a 1st level spell slot. Prepare something you are more likely to use. If it turns out you really need that clw, just cast it in lieu of whatever you had prepared in that slot.
Hope that helps! Happy gaming.
| Paulicus |
If you play a sorcerer, you also have the option of casting a lower level spell using a higher-level spell slot. For example, if you've run out of 1st level spells for the day but really need to cast Feather Fall, you could use a 2nd level slot to cast it. This applies to all spontaneous casters.
Wizards and other prepared casters can also prepare lower-level spells in higher-level slots, though it's usually more useful to have the higher-level spells.
| Create Mr. Pitt |
You get to cast each just once. I don't think being a Cleric is that difficult. Clerics don't need to mind spellbooks. Essentially you get to pick from every spell in the cleric spell list and from your domains. There's a domain slot at each level plus the slots you get from Wisdom bonus and level. You can add any spell on the cleric list of that level to your slots each day. You can add a spell more than once if you like, because once you cast it, it is gone for the day. No repeats like the spontaneous caster. And then one of your domain spells for the domain slot at each spell level.
Google "Pathfinder Guide to Guides" and read a couple of the cleric build guides, they can be very helpful. Remember to keep some spell slots open, you can always spend time during the day preparing spells. This is particularly useful for a cleric, because often there might be an ailment which requires healing and you haven't prepared a particular effect reverse spell for the day. Clerics also have some really cool spells that can work for battlefield control and buffing, so look to build in some diversity. Clerics are awesome because they have access to all of their spells every day, they can prepare ahead for the day in store and be useful in a number of ways.
Read through this to understand spell mechanic better: http://www.d20pfsrd.com/classes/core-classes/cleric
But ultimate clerics are powerful, useful, and pretty intuitive to play once you understand their mechanics, which are not that complicated.