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Basically, if the caster of 'dominate person' is distracted, do they make a concentration check to keep the person under their control? It would seem a bit pointless if the spell lasted 10 days but a bit of bad weather would break the link.

However, the other alternative also doesn't make sense- in the middle of a battle where dominate person has just been cast, if the caster takes damage surely it would break her concentration?

So basically, it's either overpowered, or underpowered. Which is it?


Bob Bob Bob wrote:

There is no Armor Check Penalty for Perform: Dance. It's very explicitly only "Any armor heavier than leather, as well as any shield, hurts a character's ability to use Dex- and Str-based skills. An armor check penalty applies to all Dex- and Strength-based skill checks." Perform: Dance is not STR or DEX based.

It may limit the range of dances you can perform (if you feel like armor and graceful don't belong together) but it doesn't stop you from dancing. Any dance meant to emphasize strength and power is probably a lot more impressive wearing 50 lbs of polished steel.

The problem I have is not using it as part of Bardic Performance, but using it to replace Acrobatics and Fly (mostly acrobatics). Do I still take the check penalty to those skills when I'm using Versatile Performance?


Hi- rolling up a bard for the first time, and I was wandering- how does Perform: Dance work with Armor Check penalties? I can't find this question anywhere and find it hard to believe I'm the first to ask. Obviously dancing would be more difficult in armor, but the skill is CHA based, and bards can do things easier in light armor (like cast spells). Has anyone here ever encountered this dilemma?


Hi everyone. A while ago my GM and I were wondering how I would go about getting a mount (a griffon, in fact) and if there were any rules if you're not playing a class that would normally get a mount. The closest I can find without multiclassing is the leadership feat, but how would that work?

He wrote me finding a griffon's egg into the story (it's mother was dead but I stopped a triceratops from desecrating her corpse, if you want to know), and I know about approximate hatching times etc, but will it level up with me when it eventually grows? What about Hit Dice, saves, and skill ranks etc? Should I take a class level in druid or something? Thanks.


MichaelSandar wrote:

What The_Lake said is mostly right, except Orisons (0 level spells). Those you pick and can cast over and over again.

I heartily recommend starting with first level characters for novices to the game though. There are so many options, even with just the core rules, it's easy to get overwhelmed.

#

I was playing a fighter who started at level 1, but he died and I wanted to try something new. I created the new character at the same level as the one who died.

Is this the same for all spellcaster classes (except for the domain spells, obviously)?


OK, I don't know if this has been asked a thousand times before, or if I'm dense and I'm missing something really obvious, but I am new to spellcasting, and relatively new to roleplaying in general. I am playing a (currently) 10th level cleric.

Basically, I don't understand what it mean by spells per day- I meditate in the morning, and do I just choose (say)4 level one spells? I assume yes, but then what? I can cast each one of those 4 as many times as I want? Or Each one just once? Or one twice, and two of the others once, and never use the last one? Or if I think I will use a spell more than once, do I have to prepare it twice and choose two others?

And in regards to the domain spells, do I get to sue each domain spell once per day? Or just one of them, and I choose which one during my meditation?

Again, sorry if this has been asked before but the wording isn't really clear.

Thank you!