Paladin

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Organized Play Member. 45 posts (489 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 6 aliases.


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Thinking about it I'm not interested in playing the power addicted dragon mage and none of the other classes jump out at me. So I am withdrawing my semi-application. Thanks though and good luck everyone!


Haha I immediately went and got it from drive thru but thanks. The dragon mage has less magic than I thought it would but I like it.

Since this is set in Golarion are we using Pathfinder races? I am thinking a half-orc that escaped from his tribe of dragon worshiping orcs and has been "hoboing" since.


Well dragon mage sounds awesome. I think I will have a look at that.


I am interested. My newness is questionable though (several months).

Edit: but I would be new to dungeon world :)


I am interested. Is what you're are thinking of the sort of things paladins do or on the darker side of law, death and justice?


Interested though I don't know much about the module other than horror setting. Is a paladin appropriate for it?


Doesn't Runelords take conversion to run? Or is that what anniversary did?


Here is Captain Albrecht Von Krauss of the 8th Gnomish Panther Cavalry Brigade.

Background:

Greetings, I am Captain Albrecht Von Krauss of zee 8th Gnomish Panser Cavalry Brigade and zis is my mighty steed Bartimaeus.

The only thing you need to know about the 8th Gnomish Panther Cavalry Brigade is that it doesn't exist. Albrecht invented the brigade because he was disappointed with his real life story.

Albrecht was born the son of a gnome clockmaker. Gripped with a fierce disinterest in clocks and possessing a connection with his fey roots he was the odd son of his family. His father indulged his oddity by gifting him a panther cub and sending him out into the world at his coming of age. (It's dangerous to go alone! Sending a baby man-eating animal with you will somehow help.)

Albrecht followed his wanderlust through the world with Bartimaeus the panther at his side. Eventually he created the persona of the cavalry captain to help him in his search for less boredom. His quest lead him to purchase passage aboard a ship to the Mwangi Expanse.


Appearance:

Mandatory Gnomish Silly Hat: Fur-lined aviator cap and goggles with roman style "mohawk" of panther fur

Less important details: Albrecht wears a heavy olive green coat with broad shoulders and gold piping that is his interpretation of an officer's coat. He also bears a modest handlebar moustache.


I am interested. I've been playing Pathfinder for a bit over a year, but this would be my first PBP. I am also in PST and should be able to make the friday/saturday sessions.

My character would be big cat riding sylvan sorcerer gnome who claims to be a captain of the 8th Gnomish Panther Calvary Brigade.


Arcanemuses wrote:


-Lamashtu slew the old beast god and took his Animal Domain. Since then, all beasts are hostile (wild) to civilized people.

Whoa did they actually make a reason for random encounter animals to just attack adventurers?


Or be a tiger, lots of things are solved by being a tiger.


That reincarnate explicitly says wish can return you to your original form means you would expect your GM to approve of that use of wish, not that it exempts you from the iconic genies trick those who make wishes scenario.


Deadmanwalking wrote:
Eirwulf wrote:
You using the Pathfinder rules for point buy? All stats start at a base of 10.
This is true. If using the official rules, you also can't buy stats down below 7 and stat points aren't 1 for 1. Buying a stat from 10 to 16 costs 10 points, for example. Rules found here...pay particular attention to the table.

It looks like he didn't buy below 7 but that the (rather extreme) modifiers from the 3rd party race he is using put them that low, but they still should have started at 10.

I also recommend googling a "point buy calculator" if you are using the official point buy system.


I haven't read Inner Sea can't remember/find any references to paladins of gods other than Iomedae (I also didn't find anything referencing paladins being followers of Iomedae either) so this won't be about specific mechanics or RAW.

The point of a paladin is to have a strict code that will be difficult to follow sometimes. Their power stems from their faith and righteousness in the face of evil. It makes sense for followers of the goddess of justice, valor and honor to receive more power from their faith than the goddess of redemeption or the god of drinking and freedom.

The way I see it, it is about sacrifice for power. And serving Iomedae is alot more sacrifice than Cayden Cailean.


Each one just once. If you want to cast the same spell twice you memorize it twice. Domain spells go in the special domain slot so you can have one domain spell of each level.


If you kill someone with broken fingers and then raise dead them, are their fingers healed?


I think after new class excitement is over one of the most important changes to come from the ACG will be the dex to damage feat to come out with the swashbuckler so all dex characters won't have to search for dervish dance/agile/3.x/homebrew or other third party type stuff to get good damage.

Edit: Had the dumb and forgot what core meant.


Claxon wrote:


One thing to remember is you cannot 5 foot step in the same round you move.

This feat appears to specifically allow that.


First, the two party thing sounds awesome and like a great way to get players to care about npcs.

Second, elf age charts just seems ridiculous. Are 55 year old elves really meant to be the equivalent of 8 year old humans? Do they also grow that slowly?


What about:

You are standing 25ft from evil caster man

You ready a move action if he casts a spell

You move up to him

Spell now provokes an AoO?


I just watched a man with an accent beat a tire with the wrong end of a sword, thank you.


Ace of the Flesh Puppets wrote:
Is that really that broken? I mean Hellknight 6 vs. Fighter 6?

Not sure about Hellknight, but with Mystic Theurge or E. Knight you would basically become gestalt.


I am curious as well. I understand if someone comes across a thread by googling it and asks a question but doesn't realize/care that the thread is old, but how does one come across an old thread with the intent to answer a question? Especially one with this topic.

That said, I would like to say thunder and fang and run away laughing.


Lincoln Hills wrote:
I've re-watched Firefly a few times, but never considered it a "marathon". Marathons last longer. Alas.

Ouch

A highly optimized twf urban barbarian who dumped social skills and has a backstory to explain it.

She is really annoyed how much rp is in the campaign and how captain charisma keeps leaving her behind and going on side quests.

She also doesn't like how many advanced firearms the GM keeps giving to the OP gunslingers in the party.

Her favorite part of the campaign was:

Spoiler:
Ya know, reavers, axes, closed blast doors.


Naruto Uzumaki wrote:
BiggDawg wrote:
This gets my vote for Troll of the Month. Good job Naruto well trolled sir well trolled.
Hehe, i was wondering when people would notice it! Im actually quite surprised it lasted this long, seems like no one looked my previous posts to know what kind of user i am! :P

Dude you narrate your breathing.


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Naruto Uzumaki wrote:
He asked for that, so thats what im gonna give him, his fault for killing me first.

Did he literally ask for that? Otherwise,

Claxon wrote:
This is an awful mentality, you're being childish.

Also, please consider the other players in the game before you spend another session on this conflict instead of remaking the party into something that can actually work together. If you want to play competitive character building that's fine but don't do it where it interferes with other people playing the game.


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Lamontius wrote:
Naruto Uzumaki wrote:

Also im gonna go with CN alignment to counter him, ill prolly will end CE but thats after killing the guy.

Thanks for the advices!

ahahahahahahaha

can we just all agree this will end in tears and move on to talking about Paladins and/or alignment instead

Paladin ruining campaign, refuses to be assassinated.

Edit: To actually answer the question: if his saves are too high to reliably beat then fly and use touch attack rays.


Just a bit snarky but still a serious question: Anzyr are you seriously suggesting that you would make a single character's backstory more heroic than possibly the rest of the entire campaign (traveled 2,000 miles with technology no one has ever seen before or from another plane) just so they can be a tengu gunslinger?


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Jaelithe wrote:
Just use your head for something besides a hat-rack ... don't be sullenly, obdurately obtuse and you should be fine.

That is entitlement as person not wanting me to be obtuse.


Pan wrote:
Do people really have this much trouble starting games? I mean persoanlly I am thrilled that someone has stepped up to GM. I love fitting my character to the campaign and cant wait to see how much heart a GM puts into it.

No but I'm considering imposing the type of restrictions that could lead to this so I can stop saying the NPCs just glance uneasily at the goblin, half-demon, tengu, and man you just explained you found in the crypt that has been sealed for 100 years.


Anzyr wrote:
That would depend entirely on why the GM says Tengu isn't a valid racial choice. Because most of the reasons for it not to be are GM entitlement. But feel free to try one on me. I like to rip apart a good excuse after dinner.

How about Tengu don't exist because the world isn't populated by bird people?


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The only difference between a backstory with a 9th level cleric and an encounter with a CR 8+ outsider, and a backstory with a village full of dragons is a matter of scale and that there is no race in the ARG the requires a village full of dragons to exist.

The important bit is that starting at level one your characters aren't necessarily heroes yet at all and no one is the hero, the group is. So it gets weird when session one starts to sound like Harry Potter, Luke Skywalker, Conan the Barbarian, and Doctor Who sit down at a bar together and are hired by the local lord to protect a caravan from goblins. In my opinion events in backstories shouldn't dwarf everything the group could do for 8 or so levels.


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Edit: And now my post makes much less sense because I took so long to make it and Coriat already made the point on the last page.

I think Coriat is just trying to point out how impossible it sounds for someone to have planned every detail ever for their campaign setting.

For example if your players decided to leave wherever they were and ride north for 50 miles. They then ride west until they reach the first settlement of village size. Upon reaching the village they ask what the name of the village is, who the leader is, who the leader was 25 years ago (about the time human PCs could have been born), what the name of the largest tavern is and how much they could purchase it for, and what is the wealthiest family that lives there?

Do you trace that route across your map and pull out the notebook labeled villages 100-149 to give them this information that you have prepared? This is why someone claiming to have prepared every detail for their setting to be a bit ridiculous.

But this is outside the original discussion and the secondary discussion that we hi-hacked the thread with. My point wasn't to completely limit the player's input on their character's backstory effecting the setting, but limit it when it effects the fundamental aspects of the setting like level of magic and interaction with other planes. If the backstory of a character basically transforms them into a minor mythological artifact at level one before the campaign and they proceed to spend weeks rooting out some minor bandits near tiny town x once the campaign starts it messes with the setting.


BillyGoat wrote:
The_Lake wrote:

I would say "but my character could exist in the mythology of the world" is a perfect example of "special snowflake" messing with a campaign setting. Because unless it is the premise of the campaign common people being likely to either fall prone in worship or flee in terror before your level 1 magus will be rather disrupting to the plot. Alternatively making NPCs indifferent to your party resembling a supernatural circus troupe just so every trip to a town doesn't start with being dragged to jail or the church or just being stabbed on sight can be equally campaign disrupting.

If we're going on the theory of "ancient Egypt" rather than "ancient Egypt & its mythology", then a level 1 human magus would result in just as much worship/fleeing in terror.

Ancient Egypt didn't have burning hands, chill touch, or reduce person any more than it had bird-headed personas.

Edit As to the "6 core races" item, the comparison was an Egyptian-themed game. Elves, gnomes, and orcs would get more side-long glances & freakshow responses (being from germanic, gaul, and other not-Egyptian mythologies) than anything that's properly understood or inspired by their own mythology (bird-people, fox-people, demon-blooded, children of the undead).

You can hide being a magus simply by not shooting fire out of your hands in public and most people would expect some sort of consequences were to do so.

I was going outside the Egypt example when I said "6 core races". The important bit is a player picking a race common people wouldn't have ever seen or possibly heard of before especially if it involves extraplanar parentage.


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Trogdar wrote:
Sounds like a very anthropocentric position to take.

After looking up anthropocentric, yes it is. Unless your setting consists of nothing but incredibly diverse cities full of various outsiders people are gonna be freaked out by the demon horns.

If GM has a setting 99% inhabited by the 6 core races and a player wants to be a half outside for the stats, to look cool, or just to be different but doesn't want that to become a problem when they go to purchase their +1 keen flaming burst falchion from the magic mart then I would say that's all kinds of entitlement.


Jiggy wrote:


First, breaking down a door is a single STR check (the DC is listed in that same chart), so the hardness/HP issue is for something else; what do you suppose it might be?

I would assume it would be just enough damage to make it not function as a door (break it around the lock/hinges or neatly down the middle).

But I looked it up in the CRB and the table specifically lists the wall hp as per 10-foot by 10-foot section.


Jiggy wrote:
wakedown wrote:
There's some question about how big this whole is

If you look at the chart for substance hardness and HP, you'll find that wood has 10HP/inch and that iron has 30HP/inch.

If you look at the nearby chart for object hardness and HP, you'll find that a simple wooden door has 10HP and a 2-inch iron door has 60HP.

What conclusions can you draw from that data?

The standard unit for area in the pathfinder universe is "door".

But breaking down a door requires breaking the little bit of door around the lock, not turning the entire mass of the door into tiny bits like digging through a wall would.


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rando1000 wrote:
Simon Legrande wrote:


And this is a perfect example of the players justifying their right to play whatever special snowflake they want regardless of the GM's vision for the game.
I don't think reworking a character concept so it logically fits in with the campaign setting is equal to "special snowflake". Egyptian Mythology has bird-headed figures, Egyptian Mythology has bladed weapons. How does a Tengu NOT fit in to the vision? I haven't read The Book of the Dead (Budge translation) for quite a while, but there was some really bizarro stuff in there, and a bird man doesn't even remotely seem like a stretch.

I would say "but my character could exist in the mythology of the world" is a perfect example of "special snowflake" messing with a campaign setting. Because unless it is the premise of the campaign common people being likely to either fall prone in worship or flee in terror before your level 1 magus will be rather disrupting to the plot. Alternatively making NPCs indifferent to your party resembling a supernatural circus troupe just so every trip to a town doesn't start with being dragged to jail or the church or just being stabbed on sight can be equally campaign disrupting.


Cheapy wrote:
The_Lake, the player's purpose was to test out the archetypical 'sniper' character that a lot of people are fond of, and I guess keeping that in mind is important context for the playtest.

Ok if the goal is to be a sneaky sniping character then i change my answer to could have been a rogue for more sneak attack if sneak attacking all the time is your focus.


This looks like a perfect example of the issues with sneak attack being more of a hindrance than help discussed in the slayer thread.

The slayer built themselves around using sneak attack at range (a tactic that would be useless in the first encounter that wasn't covered in concealment sources) even though they had 1/3 of the SA die of a rogue at the same level.

They could have ignored that SA existed, taken rapid shot instead of fast stealth or camo, and been full attacking every round. They would have had 2 attacks at 1d6 + bonuses instead of 1d6 + bonuses + 1d6 and spending move actions and at least one full round in combat getting stealth.


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Lord_Malkov wrote:

This is compounded by the fact that any decent fighter will be rocking some gloves of dueling by level 10, and even if he isn't he gets Weapon Training at 1 point behind the Slayer's Favored Target without every having to spend a swift action. The slayer is going to end up picking a target, killing it and then being stuck in the middle of a full-attack unable to get his FT bonus on a different target.

This also means that things like Cleave and Whirlwind attack are never going to be good options for a slayer.

Maybe the answer to this is making a weapon enchantment of favored targeting, +2 enhancement bonus against a slayer's favored target. Similar to the furious enchantment for barbarians.


Jaunt wrote:


Increased threat range makes it less streaky, yes, but you have to admit that relying on a 1 in 4 chance to even trigger the possibility of a crit, followed by having to confirm it, is much less reliable than simply getting a chance to hit it and do damage. Theoretically, high risk (missing) balances high reward (critting), but save that for some kind of gambler class. Slayer, to me, says reliable and hardhitting. That currently seems to be the intent, minus unreliable sneak attack. I understand that any class can crit, but there's a difference between being able to crit, and being reliant on crits. Even if, in becoming reliant, you make crits more, but not very, reliable.

My suggestion was RIDICULOUSLY large threat range by adding the only stacking "keen" abilities in the game.

Example:
falchion: 18-20/x2
keen falchion: 15-20/x2
suggested +1 threat ability + keen falchion: 14-20/x2
suggested alternate assassinate + keen falchion: 9-20/x2
+1 threat ability + alternate assassinate + keen falchion: 7-20/x2

So with a weapon optimized for reliable crits it's only a gamble if you can expect to hit on a 2-6 or 2-8 anyway. In most cases i would expect a higher chance of hitting and criting with the ability than hitting on a 3rd iterative at -10 BAB.

I do agree that martial debuffing probably doesn't have much use between casters and combat lasting 2-4 rounds anyway so reducing ability scores or attack bonuses by a couple of points won't change anything.

That said if the debuffs were on the order of dispelling/lose standard action/lose move action then i think it would be worth it.


Jaunt wrote:

I don't think it's fair to say they very carefully considered Hunter's Surprise and its balance with respect to the Slayer. It's literally just a copy and paste of an advanced rogue talent. The Slayer has considerably less Sneak Attack, and overall a much narrower suite of abilities than a Rogue. I think in order to be a fairly balanced class the Slayer needs either Combat Style or a much more reliable sneak attack. Both would probably be too good.

I definitely am another voice against swapping SA for crit abilities, or just a crit focus in general. It would be unique, sure, but also amazingly streaky. For a Slayer, I want reliable, stellar damage, not the chance to amazingly cripple/destroy/liquefy a guy depending on if they dice like me or not.

Increasing the threat range of weapons should make the class less streaky since everyone else also has a chance to amazingly destroy something on a crit but less chance to do so.

The purpose of encouraging a martial debuffer/single attack per round is that it moves the slayer farther away from fighter/barbarian territory. It's already a full BAB martial without spells or companion, less than 6 skill points per level, and a consistent damage boost. Which is closer to a fighter or barbarian then rogue or ranger.

Does anyone have optimized fighter or barbarian stats to compare the slayer to?


Another thought:

Remove the denied dex bonus from the assassinate talent, change the study time to a move action, and change the effect to either autocrit or double the threat range of your weapon (stacking with other effects).

Change the slow on sneak attack talent to on crit.

Add the ability score damage rogue talent but also change it to on crit.

Add other on crit talents.

You can now choose to give up full attacking for higher single hit damage and martial debuffing.


I doubt there will be more "free" sneak attack abilities because there already is one and it's an advanced talent AND it's once per day AND it requires adjacent, so they consider that to be a really strong ability.

What if sneak attack was replaced with crit based abilities? I'm pretty sure that would be unique to this class.

Something like:

Increase threat range of weapons by one (after keen, etc.)

Bonus crit feats

Change the save or die talent to autocrit on hit