| Korthis |
In equalibirum he used guns to bash in heads and to shoot things to death and I want to create a build to do the same.
1 level of monk of the empty hands lets you flurry with improvised weapons and i think using a firearm as a blunt instrument would count as improvised.
Without high str and dex, doing much damage would be a problem. trench fighter adds dex to damage when firing a firearm but pistol training doesn't say when firing:
Pistol Training (Ex)
Starting at 5th level, a pistolero increases her skill with one-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a one-handed firearm, the misfire value increases by 2 instead of 4. Every four levels thereafter (9th, 13th, and 17th), the bonus on damage rolls increases by +1. At 13th level, a pistolero never misfires with a one-handed firearm.
So at sixth level you could have flurry of blows adding dex to damage in melee with your guns and at range you could use rapid shot also adding dex to damage with guns.
It also looks like you could use up close and deadly in melee with your guns as well which could lead to some interesting possibilities.
legit?
Edit: you would take monk first so that when you took gunslinger you would get back proficiency with firearms at range.
Weapon finesse would allow you to use dex to hit so your attack bonus wouldn't be bad.
| Kryzbyn |
Some monks seek to become one with another weapon entirely—the gun. The zen gunslinger takes a weapon most other monks eschew and seeks perfection in the pull of a trigger, the haze of a gun's smoke, and the flight of a bullet fired true.
Weapon and Armor Proficiency: Zen gunslingers are proficient with firearms in addition to their normal weapon proficiencies.
Flurry of Blows (Ex): Starting at 1st level, a zen gunslinger can make a flurry of blows as a full-attack action, but only when using a gun (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen gunslinger's flurry of blows otherwise functions as normal for a monk of his level.
A zen gunslinger cannot use Rapid Shot or Manyshot when making a flurry of blows with his gun.
Bonus Feats: A zen gunslinger's bonus feats must be taken from the following list: Combat Reflexes, Deflect Arrows, Dodge, Far Shot, Point-Blank Shot, Precise Shot, and Rapid Shot. At 6th level, the following feats are added to the list: Focused Shot*, Improved Precise Shot, Manyshot, Mobility, and Parting Shot*. At 10th level, the following feats are added to the list: Improved Critical, Pinpoint Targeting, Shot on the Run, and Snatch Arrows. A monk need not have any of the prerequisites normally required for these feats to select them. These feats replace the monk's normal bonus feats.
Perfect Strike (Ex): At 1st level, a zen gunslinger gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. A zen gunslinger can use Perfect Strike with any gun. At 10th level, the monk can roll his attack roll three times and take the highest result. If one of these rolls is a critical threat, the monk must choose one of his other two rolls to use as his confirmation roll. This ability replaces Stunning Fist.
Way of the gun (Ex): At 2nd level, a zen gunslinger gains Weapon Focus as a bonus feat with one type of gun. At 6th level, the monk gains Weapon Specialization with the same weapon as a bonus feat, even if he does not meet the prerequisites. This ability replaces evasion.
Zen gunslinger (Ex): At 3rd level, a zen gunslinger may use his Wisdom modifier instead of his Dexterity modifier on ranged attack rolls when using a gun. This ability replaces maneuver training.
Point Blank Master (Ex): At 3rd level, a zen gunslinger gains Point Blank Master* as a bonus feat, even if he does not meet the prerequisites. This ability replaces still mind.
Ki Pool (Su): At 4th level, in addition to the normal abilities of his ki pool, a zen gunslinger may spend 1 point from his ki pool to increase the range increment for his gun by 50 feet for 1 round.
Ki Arrows (Su): At 5th level, a zen gunslinger may spend 1 point from his ki pool as a swift action to change the damage dice of bullets he shoots to that of his unarmed strikes. This lasts until the start of his next turn. For example, a Medium zen gunslinger's short gun normally deals 1d6 damage; using this ability, his bullets deal 1d8 damage until the start of his next turn. This ability replaces purity of body.
Reflexive pistolwhip (Ex): At 9th level, a zen gunslinger can make attacks of opportunity with blow from the butt of his gun. The monk still threatens squares he could reach with unarmed strikes, and can still only make one attack of opportunity per round (unless he has Combat Reflexes). This ability replaces improved evasion.
Trick Shot (Su): At 11th level, a zen gunslinger may hit targets that he might otherwise miss. By spending 1 point from his ki pool as a swift action, the zen gunslinger can ignore concealment. By spending 2 points, he can ignore total concealment or cover. By spending 3 points, he can ignore total cover, even firing bullets around corners. The arrow must still be able to reach the target; a target inside a closed building with no open doors or windows cannot be attacked. These effects last for 1 round. This ability replaces diamond body.
Ki Focus gun (Su): At 17th level, as long as he has at least 1 point of ki in his ki pool, a zen gunslinger may treat bullets fired from his gun as if they were ki focus weapons, allowing him to use his special ki attacks as if his bullets were unarmed attacks. This ability replaces tongue of the sun and moon.
I realize that if you're looking for PFS legal, this won't do.
Just thought I'd throw this out there...
| HectorVivis |
It takes a long time to mature, but Gunslinger (Pistolero) 5 / Fighter (Weapon Master) 3 / Monk (Sohei) 12 is the closest to this fighting style in game IMO.
I wonder why 12 level of Sohei ? The weapon training doesn't work with firearms. I began to build, but I don't think I'll have that much time today.
PS: It should be in the advice forum.
Imbicatus
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Imbicatus wrote:It takes a long time to mature, but Gunslinger (Pistolero) 5 / Fighter (Weapon Master) 3 / Monk (Sohei) 12 is the closest to this fighting style in game IMO.I wonder why 12 level of Sohei ? The weapon training doesn't work with firearms.
Actually, it does.
At 6th level, a sohei gains weapon training in one of the following weapon groups, as the fighter class feature: bows, crossbows, monk weapons, polearms, spears, or thrown weapons. He may select an additional group of weapons for every six levels after 6th, to a maximum of three at 18th level. A sohei may use flurry of blows and ki strike with any weapon in which he has weapon training.
Sohei limits the groups with which you can take weapon training, but allows you to flurry with any weapon in which you have weapon training. Weapon Master 3 give you weapon training in Firearms, which will allow you to flurry with it at Sohei 6.
| Korthis |
it is in rules because i wanted to know if the build i posted is legal. namely, does pistol training work in melee, does upclose and deadly, with monk of the empty hand evenn with another class giving me proficiency do i still treat weapons other than Shurikens as improvised (inwhich case i would drop monk entirely and pick up catch off guard/?
| Samasboy1 |
Better, go Warpriest.
Musket Master 3/Sohei 1/Warpriest 4 of Cixyron can Flurry with his weapon and would be considered Full BAB when doing so. Sohei, in this case, is just so you can Flurry in light armor. Take Musket Master up to 5, then finish out with Warpriest.
For Gun Kata, I would recommend using Dagger-Pistols rather than worrying about improvised weapons or Pistol Whip.
Pistolero 1/Weapon Master 3/Sohei 6 to start Flurrying, Pistolero up to 5 for Dex to damage, then finish out with whatever you like. I don't see much reason to go past Sohei 8 since you can't get to 15.
You could also use regular TWF, instead of Flurry.
Pistolero 5/Fighter 2
H Point Blank Shot
F1 Precise Shot
F2 Quick Draw
3 Weapon Focus
5 Dazzling Display
G4 Gun Twirling
7 Two Weapon Fighting