Mbando
Goblin Squad Member
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Stephen, Lee, Ryan,
can you share any thoughts on what kinds of abilities will be tied to alignment? Pretty sure Paladin abilities will be, guessing assassination and necromantic skills will be as well. Will druidic training be tied to a neutral alignment, and how would that play out with settlements? Appreciate anything you could share.
Nolondil Leafrunner
Goblin Squad Member
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I suspect that alignment specific training is far enough away that the thoughts on it are still pretty nonspecific (;
You are very likely right, however we're going through a consolidation during the landrush, and alignment choices may matter for some players. Accepting an alignment shift for a character in order to fit in a Settlement or guildcompany may not be so easy if one knows that this alignment shift will cause him to lose access to some potential development.
Ravenlute
Goblin Squad Member
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Of course GW could also say that whenever they are creating major newclassesfeats they may allow existing characters to modify their alignment or re-specialize to choose those feats rather than start again with a new character.
They can already change their alignment. All they have to do is alter their active alignment until they get to the place they want to be then change their core alignment to match it. No out of game respec for alignment needed.
FMS Quietus
Goblin Squad Member
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Evil cleric should lose good spells, e.g. heal vs cause damage
I could of sworn one of the VLOGs talk about channel positive or negative energy, so I think that should be the case.
I believe Goblin Works is trying to mimic the spirit of the Pathfinder IP while the mechanics themselves will be different.
FMS Quietus
Goblin Squad Member
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Just went back and watched the Q&A video. Yeah, didn't see any mention about alignment impact on divine spells. Very curious about this as well. :)
Here's the link for anyone interested in watching the video, if they hadn't already.
Stephen Cheney
Goblinworks Game Designer
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Huh, this thread got super buried and I didn't notice it until right this second :) .
But, yeah, it's something we're not substantially far along on because a lot of the stuff that's really alignment-appropriate isn't MVP. Off the top of my head, the only things that are likely to be alignment locked anytime soon is some of the early Cleric stuff (channel energy and alignment-targeting spells).
All the stuff you listed likely will be based on alignment to some degree or another (e.g., from the strongest "Must be evil" to a weaker "Can't be good" to just "Can't build the training building in a Good settlement but might be able to learn it somewhere else if Good"). Hard to give specifics at this time (and don't speculate whether certain things are in that weakest category; it's possible, but I can't think of anything we'd want to do that with at this time ;) ).