SunnyD
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I'm looking forward to playing my Numerian cavalier archetype with laser guns and a robot horse companion! *pew*pew*
It's such a seamless fit into the rest of the Golarion setting!
I'm also looking forward to all my non-dexy characters being cut to ribbons by the aforementioned laser guns because their touch AC sucks.
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Ferious Thune wrote:A quick glance through the level 12 character spreadsheet...*quizzical look*
"Spreadsheet"?
That's right, I said Spreadsheet. (Follow the link in Wraith's post in that thread).
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More somewhat unscientific data. A quick glance through the level 12 character spreadsheet came up with 428 characters of level 12 or higher. Like with reporting, that's unlikely to include all level 12 or higher characters, but I'd guess it's at least half, if not more. Even assuming an average of 5 characters per table (4 players plus a GM), that's only 86 or so tables. The average might be closer to 6, and some of the characters on that list are only at 12 or they got past 12 by playing Ruby Phoenix Tournament or another module or AP section.
Point being, the numbers from that spreadsheet don't point to a bunch of Seekers running around that are unaccounted for by the reporting system. Is it still possible? Of course. But it doesn't look likely.
Back to the original topic, I'm excited about the shift in storytelling in season 5, the emphasis on acting like Pathfinders, and where those things might go in season 6. I'm excited about the changes to factions and seeing how John and Mike further refine them. And I'm excited about visiting parts of Golarion I'm not as familiar with.
And not everyone higher than 12 has played eyes. I know several people with a 13 or 14 who got there via modules and sanctioned content.
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Just because we decided not to have a tier 12+ for the Special doesn't mean we aren't going to continue sanctioning high level stuff like APs and modules. If things have been slow, it means there is a ton of work on other things going on in the background. Additionally, even though there has been a few comments here, reporting data shows Eyes of Ten part 1 has been run less than 100 times.
Wait, seriously? So once Origins comes around, I will have run 5% of all Eyes of the Ten games?
Sweet.
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On a side note, I support the idea of a test 9-13 or 11-15 scenario to gauge interest, and hopefully, with some success, we can expand high level play a bit.
The problem with doing that is that you would take away limited resources from working on much needed tier 1-5 scenarios. Paizo has already admitted that they need to produce more scenarios and that it is not possible at this time.
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The Fourth Horseman wrote:On a side note, I support the idea of a test 9-13 or 11-15 scenario to gauge interest, and hopefully, with some success, we can expand high level play a bit.The problem with doing that is that you would take away limited resources from working on much needed tier 1-5 scenarios. Paizo has already admitted that they need to produce more scenarios and that it is not possible at this time.
First, would ONE, as a test, really kill us? Part of the problem with modules / APs is they require a bigger chunk of time and resource for a organizer to put on. They require multiple sessions taking up a table by the same exact group. If you are a small venue, it also requires having a full table of players with characters at that high level. They are harder to organize for at a game day. Scenarios require a lot less time investment for the organizer of the tables. And easier for the players / GMs to commit to.
Second, there are tons of 1-5s. Why are they so "much needed" that Paizo can't spare one development slot? What is it about 1-5s that make them so important?
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First, would ONE, as a test, really kill us?
As I recall, yes it would. Adding Bonekeep and the specials and hard mode to different scenarios was called out as reasons for scenario schedule slippage. A 9-13 scenario would likely do much the same as the author and developers tackled a new format and worked out the kinks.
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We have about that percentage as well Mark.
Ryan Blomquist x2 (maybe 3??), Kyle Baird, Myself, and another local currently is. We have 3 groups just waiting for the GM to finish playing.
Wow. Here in Canberra we have run 3 tables and are looking to have another 2-3 by Christmas. Makes me rethink the perception that we have locally of being a small community.
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1970Zombie wrote:The Fourth Horseman wrote:On a side note, I support the idea of a test 9-13 or 11-15 scenario to gauge interest, and hopefully, with some success, we can expand high level play a bit.The problem with doing that is that you would take away limited resources from working on much needed tier 1-5 scenarios. Paizo has already admitted that they need to produce more scenarios and that it is not possible at this time.First, would ONE, as a test, really kill us? Part of the problem with modules / APs is they require a bigger chunk of time and resource for a organizer to put on. They require multiple sessions taking up a table by the same exact group. If you are a small venue, it also requires having a full table of players with characters at that high level. They are harder to organize for at a game day. Scenarios require a lot less time investment for the organizer of the tables. And easier for the players / GMs to commit to.
Second, there are tons of 1-5s. Why are they so "much needed" that Paizo can't spare one development slot? What is it about 1-5s that make them so important?
Well, in my experience, 1-5s are needed to allow experienced players to be able to play and help the newer players.
If there are no new 1-5s, it gets harder and harder to allow the longer term players to play with the newbies and mentor them.
I have GMed. A fair amount (84 tables of credit, at this point), and played. A lot. I currently have less than 5 1-5s, and that includes some that have not yet been released, playable for credit.
While I tend toward the extreme, there, there are still plenty of people who cannot play for credit a lot of the good 1-5s. Raise yoru hand if you can still play Mists of Mwangi or The Frostfur Captives for credit without using a GM star.
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Nefreet: Keep in mind that factions were around before PFS. Living Arcanis (one of my fave settings) had factions too and it predated PFS.
The names do seem quite similar, what is interesting is that they are bringing back the old cert system for swapping items between players.
They also had factions in Xendrik Expeditions. Granted that was not as far back in the day as Living Arcanis. Eberron has always been my favorite where the settings were concerned, but I'm pretty sure I'm in the minority on that one.
Point is factions have been around in organized play for a long, long time.
| exile RPG Superstar 2008 Top 32 |
I'm cool with WotC's new OP offering having factions. I lice factions in my OP. I think their decision to call it Adventurers League is a little cheesy/derivative. All that said the reason that I won't be participating (to any great extent) in their new campaign is their decision to tie it in so tightly with Encounters. My schedule simply does not allow me to show up at a gaming store every Wednesday, week after week... and it sounds like Encounters is where most of the season's storyline will play out.
So long live PFS! My friends and I like you more anyway.
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...and it sounds like Encounters is where most of the season's storyline will play out.
You have it backwards.
While you’ll still find D&D Encounters emphasizing play for the casual player (starting characters at 1st level) you’ll find it’s become an introduction to the main storyline.
-Matt
| exile RPG Superstar 2008 Top 32 |
exile wrote:...and it sounds like Encounters is where most of the season's storyline will play out.You have it backwards.
wizards.com wrote:While you’ll still find D&D Encounters emphasizing play for the casual player (starting characters at 1st level) you’ll find it’s become an introduction to the main storyline.-Matt
That makes me feel a little better.
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Yeah, that article has me curious and excited for what's coming this fall. I wonder what sorts of fresh ideas the three global admins are bringing to the table, and how both PFS and this Moonsea campaign can learn from each other as well as provide a good experience for a greater variety of players as a result of there being more content out there.
-Matt
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And Note a big difference here. One of the factions apparently allowed for use is the Zhentarim.
For those that dont know the Zhentarim are a collection of mages/clerics and mercenaries that were based around Zhentil Keep. Whilst lawful, they indulged in raiding , slavery and other nastier activities. Generally not nice people, the fact they are an available faction is interesting.
They do have individual members who are not evil aligned but its generally the exception and they have a lot of Banites (followers of Bane) amongst them.