| Firedale2002 |
| 1 person marked this as a favorite. |
I have been working on compiling and processing the data from the Midpoint Snapshot threads that Mike started on the Paizo and BGG forums.
In doing so, I’ve noticed a few issues that people seem to be having trouble with, so just wanted to point them out here so people can double/triple/quadruple-check to make sure that they’re not unintentionally altering the game experience.
First, after completing Hook Mountain Massacre, you should have no more than 4 Skill Feats, 4 Power Feats, and 3 Card Feats.
These feats are gained by successfully and fully completing the scenarios, adventures, and the adventure path as follows:
Skill Feat: Complete the Adventure: Perils of the Lost Coast
Skill Feat: Complete Scenario 1a: Attack on Sandpoint
Power Feat: Complete Scenario 1c: Trouble in Sandpoint
Card Feat: Complete Adventure 1: Burnt Offerings
Power Feat: Complete Scenario 2a: Undead Uprising
Skill Feat: Complete Scenario 2c: Foul Misgivings
Card Feat: Complete Adventure 2: The Skinsaw Murders
Skill Feat: Complete Scenario 3a: Them Ogres Ain’t Right
Card Feat: Complete Scenario 3b: The Fort in Peril
Power Feat: Complete Scenario 3d: Battle at the Dam
Power Feat: Complete Adventure 3: The Hook Mountain Massacre (This also rewards the Role Card choice)
Beyond The Hook Mountain Massacre adventure, the feats are gained as follows:
Power Feat: Complete Scenario 4a: Sandpoint Under Siege
Card Feat: Complete Scenario 4b: Jorgenfist
Skill Feat: Complete Scenario 4d: Under Jorgenfist
Card Feat: Complete Adventure 4: Fortress of the Stone Giants
Power Feat: Complete Scenario 5c: The Halls of Seduction
Card Feat: Complete Adventure 5: Sins of the Saviors
Feat rewards for Spires of Xin-Shalast is TBA as of this post.
Card Feat: Complete the Adventure Path: Rise of the Runelords
[u]As soon as you gain a feat, you gain its benefits.[/u] This includes available card slots when a Card Feat is gained and its type is chosen. This slot is now available to be filled during the deck-rebuilding after the scenario in which the feat was gained.
Okay, enough about feats, let us talk about cards.
After each scenario, characters rebuild their decks based on the information on their character cards.
A character’s deck should not have more cards of each type than his/her character card says the deck should have (including card feats).
A character’s deck should not have less cards of each type than his/her character card says the deck should have (including card feats).
Loot cards count towards their associated card type, they are not ‘extra’ or added ‘in addition’ to your regular allotment of cards. For example, the Sihedron Medallion is a Loot Card; however, it counts as a card of type Item for the sake of deck reconstruction.
Each individual Card counts as a Card against your allotment, even if it shares the name of another Card you have. If you have 2 Cure Spell Cards, that takes up 2 Spell Card slots in your deck.
Lastly, when rebuilding your decks, once you start The Hook Mountain Massacre adventure, after a scenario, living characters may only go to the box and select any card from the adventure number-2 IF AND ONLY IF that character cannot fulfill the deck requirements as set forth on his/her character card. The character must try to fill all current slots with any cards that the party has as a group. If the character is missing a Spell Card but someone else in the group has a Spell Card available that he/she is not going to keep, then the character must take that Spell Card as long as it is available. Only if there are not enough cards of the specific type left over can the box be visited.
Dead/Remade and New characters may search the box as per normal rules to create his/her deck, but keep in mind that the new character does not have general access to the cards leftover from the last scenario that the rest of the party took part in. Those cards are returned to the box after all surviving characters are done rebuilding their decks, and access is lost to the new character. If some of those cards happen to have been adventure #-2, then those are available, but any others cannot be chosen.
At no point can cards be freely traded with the box unless an actual effect says so. Characters cannot pick and choose to give up cards from their deck to go searching the box for a card of the same type just because they feel like it.
| Firedale2002 |
Right now, I'm just formatting the data so I can process it easily, and I've noticed characters with too many feats, as well as characters that don't have the right amount of cards in their decks.
This can lead to those characters finding the game too easy/too hard, depending on which side of the spectrum they're on.
That's mainly why I mentioned those two things in the post above.
The other (going to the box) was mentioned because just as a quick overview, there are a few characters that seem to have much better cards than the others, but once I start processing, that may end up being normal.
ryric
RPG Superstar 2011 Top 32
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One tactic that my girlfriend and I have started using with adventure 3 is to choose card feats that don't match any extra cards from the scenario, thus allowing some fishing in the box. This worked especially well to get some specific blessings to match powers.
Now as of the end of adventure 3 you can only have done this once, so it shouldn't have as much of an effect on those decks yet.
| Tanis O'Connor Pathfinder ACG Designer |
Right now, I'm just formatting the data so I can process it easily, and I've noticed characters with too many feats, as well as characters that don't have the right amount of cards in their decks.
This can lead to those characters finding the game too easy/too hard, depending on which side of the spectrum they're on.
That's mainly why I mentioned those two things in the post above.
The other (going to the box) was mentioned because just as a quick overview, there are a few characters that seem to have much better cards than the others, but once I start processing, that may end up being normal.
The disparities you note were one of the most useful side pieces of information from the early data, actually. Firedale, I'll be interested to see what conclusions you draw from your data analysis.
--Tanis
| First World Bard |
It's possible that some people replayed scenarios, and have better cards in their decks as a result. Maybe if you do a similar survey for the next base set, it would be worthwhile to ask how many times the group has replayed a scenario (either because they failed it or decided to play it again to "farm" boons).
My girlfriend and I are actually one scenario away from finishing the Hook Mountain Massacre, so I hope to be posting our decks shortly. So far, we've failed Brigandoom! once (had the last deck down to a Ghost that we couldn't defeat and the villain, and proceeded to shuffle and re-encounter him *three times*) and Here Comes the Flood once (Because sometimes Lem rolls a 1 on his Diplomacy checks).
| Firedale2002 |
| 1 person marked this as a favorite. |
Whew! All done with the data entry, formatting, and general error checking.
Here's the link to the original data and the formatted data I'll be using to get some statistics:
Original: https://docs.google.com/document/d/1cNOl-RZVz5O3itJbK1Gt08mL0I3QM0UPj57Hx83 ySco/edit?usp=sharing
Formatted: https://docs.google.com/spreadsheets/d/1WWYKKRp569ayBG9SUSQkYfu6sqXRiGNKWwU 7PK3f4xU/edit?usp=sharing
I'll be following up in the related post at BGG, because editing posts can be done beyond an hour, and I'd like to keep stuff more easily visible.
That post is here: http://www.boardgamegeek.com/thread/1174577/midpoint-character-information
To the statisticians out there, feel free to add your own analyses if you'd like, as I'll mostly just be doing basic stuffs, mostly percentages, averages, mosts, and leasts.
Sadly, the Google Spreadsheet graphs are clunky, or it'd make life so much easier.
| Firedale2002 |
I've nearly completed the very basic information statistics I've been working on and the thread I linked to above has it all there so far.
Does anyone know if the Paizo Messageboards have something like the CODE tags found on most other forums? If it does, when I'm done, I can make a thread here as well so people don't have to be referred off-site to BGG. It has a lot of multispace formatting to make it readable, and without that option, I'm afraid the information would look considerably worse.
I cannot find that tag or something like it in the "How to format your text" list below the posting space.
Enlight_Bystand
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I've nearly completed the very basic information statistics I've been working on and the thread I linked to above has it all there so far.
Does anyone know if the Paizo Messageboards have something like the CODE tags found on most other forums? If it does, when I'm done, I can make a thread here as well so people don't have to be referred off-site to BGG. It has a lot of multispace formatting to make it readable, and without that option, I'm afraid the information would look considerably worse.
I cannot find that tag or something like it in the "How to format your text" list below the posting space.
The tags in how to format are the only ones that work on this board, so I'm afraid you'll be out of luck.