Interest Check: A Campaign for Monsters and Madmen


Recruitment

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Throwing in an idea for a base human with both dragon and fiendish blood in his history that have both come to full strength in him (mechanically half-dragon and half-fiend templates) because of his alchemical experiments which he includes himself as a test subject often. Class would be Alchemist(viv/beastmorph) then eventually master chymist as the two conflicting sides of him fight for control.


Devilbound(but bound to a Demon if allowed) & Weretiger templates for me. Going to write up a background, story, flesh it out later today or tomorrow depending on how much time I have.

I'm sure the GM can work some fine and fun things with Devilbound template ;).

The idea is for a Drow noble (puts me at +3cr so lvl 4 or normal drow, not sure yet) who came from a lycanthrope family within the underdark. The lycanthrope aspect of the family was a well kept secret but unfortunately other families found out and my characters family was targeted for destruction. My character survived by making a contract with a demon (as drow are chaotic evil). Now he has to work of his contract by performing tasks for his master.

Hope you like it.


This seems very cool - and all-tough I missed the initial round I'd like to throw my hat into the ring.

I'm thinking a Minotaur with a crossbow at the moment - will get back with something more concrete asap =)


This tiny spider is immensely strong for its size but not as fast or intellectual as the brethren it had in the Tapestry, but it developed its own method for capturing prey... its brethren used nets of psychic energy to ensnare its preys mind... it burrows into the flesh of its host, and unfolds a diaphanous net of nerves, tying itself to the neural system... draining the hosts will and mind while removing the unnecessary systems of the body, its body becomes a second heart and brain, causing faster bloodflow... empowering the host with greater strength and speed...
The muscles of the body will eventually shatter the bones of the host... but Ckkxxchtki does not care... it will find another...
Stats: high strength and dex, average intelligence and wisdom, low charisma and constitution

This creature uses force to dominate its host, it doesn't persuade or make deals. It takes what it wants. It is fragile but has physical defenses (exoskeleton) as well as claws. But it prefers a host... a host is a home... food... it will grow larger...

Ckkxxchtki:

CE Tiny Native Outsider
Init +(); Senses: Low-Light Vision

DEFENSE
AC (10+6+3+2), Touch (10+6+2), Flat-footed (10+3+2)
HP
Fort, Ref, Will

Light and Dark
Spell resistance 11+level

OFFENSE
Speed: 40, Glide 60ft per round when falling 20 ft.
Melee: 2 Claws 1d1+1,
Special Attacks
Dominate Creature- Ckkxxchtki burrows into the spine of a creature and controls its body, This is a fortitude based save against a dominate creature spell cast at Ckkxxchtki's level plus his strength modifier, that requires a successful attack.
Host loses its int based scores and gains the ruthless cunning of Ckkxxchtki, but gains +2 to strength and constitution, and +5ft to movement speed as Ckkxxchtki empowers it.

STATISTICES
STR 12, DEX 22, CON 18, INT 16, WIS 6, CHA 6

BAB, CMB, CMD
Feats
Skills

Disclaimer, This character is not totally finished so anything on here is subject to change. Also I will require DM allowance for the Dominate creature special attack, as I used the Change Shape, Greater (6RP) power to pay for it instead of the spell like ability of dominate


This is my concept. If creation rules are the same as the original game then I would start out as a Mind Flayer with no character levels and would advance as a psion (telepath).

Mindflayer:

Lacking a spoken language, mindflayers communicate between themselves telepathically. Because of this they identify in a more personal manner and don't use names. When called by others, it tends to be Master that is most often spoken, though a select few have also been known to refer to him as the Illithid.

Strategically placed into a position of blame by a rival, he was exiled with a stipulation made to mock him that he may return upon his enslavement of the drow. After months of wandering the underdark in anger and hate, he had a moment of clarity. He would travel to the surface in search of power and great artifacts such as the Annulus and the Psicrown of the Crystal Mind. The searching would be mind wrenching and the obstacles unmatched, but success would place unfathomable power in the palm of his hand. He would take this power, return to the underdark, and force the drow under his boot. To spit in the face of those who had cast him out, he would grasp his new power firmly and march the drow against the council, demanding their heads for their treachery.

Dark Archive

Quick question before I present a full concept, would it be possible to take the Animal Lord template without the 10 Hit Dice prerequesest? I was hoping to play a Ratfolk Animal Lord(of Rats of course)


Jolly Roger wrote:

So many options.

Dmg reductions for two sources (i.e. silver from lycanthropy and magic from half fiend) do not stack right? It will be silver or magic?

Currently thinking about a weretiger ninja. Possibly drow race, either noble or normal with another template.

Yeah just checked, they do not stack. If two or more use the better one of the two. I like the idea of a weretiger ninja actually.


Death_Keeper wrote:

Remnant,

If I may ask a few questions, would you be okay with a character that is basically a spider with a diaphanous web of nervelike wings that crawls onto the back of a person or creature and burrows the tendrils into its spine to hijack it's body?

(if we are allowed to actually make our own race)

if not, would a lich, or lich shade be acceptable?

I would not mind the first idea.

I recall fm the other thread some ideas to make the Lich fit within the level suggestions (since I am essentially hijacking Thunderbeard's idea and modifying it to suit my own play style.
I cannot find the Lich Shade, can you post a link to read up on it or where you got it from?


Jolly Roger wrote:

Devilbound(but bound to a Demon if allowed) & Weretiger templates for me. Going to write up a background, story, flesh it out later today or tomorrow depending on how much time I have.

I'm sure the GM can work some fine and fun things with Devilbound template ;).

The idea is for a Drow noble (puts me at +3cr so lvl 4 or normal drow, not sure yet) who came from a lycanthrope family within the underdark. The lycanthrope aspect of the family was a well kept secret but unfortunately other families found out and my characters family was targeted for destruction. My character survived by making a contract with a demon (as drow are chaotic evil). Now he has to work of his contract by performing tasks for his master.

Hope you like it.

I really like this idea. Having made one variant drow race already, along with a liking for Drider and Llolth along with a liking of Wererats this sounds excellent so far.


jimibones83 wrote:

This is my concept. If creation rules are the same as the original game then I would start out as a Mind Flayer with no character levels and would advance as a psion (telepath).

** spoiler omitted **

Where are you pulling in the Mindflayer write up from? I am fine with that so far.


kudos to Thunderbeard for the original thread and for being gracious about my suddenly hijacking it

Here is a link to the game he has going on, that has inspired my blatant rip off

Other Madmen and Monsters Thread

Essentially the same character levels and restrictions and HD set up.

Working to respond to all posts as needed


Just for reference HERE is the recruitment post that this is based on (as opposed to the idea post in the top of this thread), including the Lesser Lich option.

And Remnant beats me to it by 2 minutes.
---------

Remnant - what level would a Will-o-wisp summoner synthesist start at? The idea is basically that his eidolon a humanoid shell around the wisp.


Zain Ashvale wrote:
Quick question before I present a full concept, would it be possible to take the Animal Lord template without the 10 Hit Dice prerequesest? I was hoping to play a Ratfolk Animal Lord(of Rats of course)

Looking over the source posts, thinking about this. I hate to say No since I am a huge Ratfolk fan along with being a huge Animal Lord template fan.

So the answer is no to begin with. However in the original thread Other Madmen and Monsters Thread in the Hard Stats area, it was recommended

-Characters can acquire templates later at the cost of levels gained or unspent bonus levels

So my answer is going to be that everyone is going to start off at about 90% of the EP needed to reach their next level. So in your case about 90% fm total max 9 Levels/HD. Meaning you can take it as a template once you hit that next level in place of taking a new level.


Bobson wrote:

Just for reference HERE is the recruitment post that this is based on (as opposed to the idea post in the top of this thread), including the Lesser Lich option.

And Remnant beats me to it by 2 minutes.
---------

Remnant - what level would a Will-o-wisp summoner synthesist start at? The idea is basically that his eidolon a humanoid shell around the wisp.

I like that idea as I am initially envisioning it so make it easy, drop a HD or 2 fm the Will o Wisp and make those your Summoner Levels. Weaker as a Will o Wisp but it should balance out long term wise.


The character Ckkxxchtki is my bodysnatcher. Can you give it a read over and tell me what you think?


Remnant wrote:
Bobson wrote:
Remnant - what level would a Will-o-wisp summoner synthesist start at? The idea is basically that his eidolon a humanoid shell around the wisp.
I like that idea as I am initially envisioning it so make it easy, drop a HD or 2 fm the Will o Wisp and make those your Summoner Levels. Weaker as a Will o Wisp but it should balance out long term wise.

Ok, I'm making a Lesser Will-o-Wisp by dropping two HD, which includes losing one feat (Improved Initiative) and one stat point from Dex. Then I'll add two Synthesist levels and call it a day.

Edit: What do monster races do for stats? Treat their racial stats as modifiers to the standard 11/11/11/10/10/10 array and spend 25 points? Or go with them as written?


Bobson wrote:
Remnant wrote:
Bobson wrote:
Remnant - what level would a Will-o-wisp summoner synthesist start at? The idea is basically that his eidolon a humanoid shell around the wisp.
I like that idea as I am initially envisioning it so make it easy, drop a HD or 2 fm the Will o Wisp and make those your Summoner Levels. Weaker as a Will o Wisp but it should balance out long term wise.

Ok, I'm making a Lesser Will-o-Wisp by dropping two HD, which includes losing one feat (Improved Initiative) and one stat point from Dex. Then I'll add two Synthesist levels and call it a day.

Edit: What do monster races do for stats? Treat their racial stats as modifiers to the standard 11/11/11/10/10/10 array and spend 25 points? Or go with them as written?

Reviewing the original thread (thanks for the hard lifting) "if you play a monster with racial hit dice, you still get to use its stats as mods on top of a 25-pt buy, but in that case you don't get the two bonus levels of templates (it's a balance hack)"

So in your case use the monster stats as written since you are maxing out at the 9 total Levels/HD/RHD


Remnant wrote:
Bobson wrote:
Remnant wrote:
Bobson wrote:
Remnant - what level would a Will-o-wisp summoner synthesist start at? The idea is basically that his eidolon a humanoid shell around the wisp.
I like that idea as I am initially envisioning it so make it easy, drop a HD or 2 fm the Will o Wisp and make those your Summoner Levels. Weaker as a Will o Wisp but it should balance out long term wise.

Ok, I'm making a Lesser Will-o-Wisp by dropping two HD, which includes losing one feat (Improved Initiative) and one stat point from Dex. Then I'll add two Synthesist levels and call it a day.

Edit: What do monster races do for stats? Treat their racial stats as modifiers to the standard 11/11/11/10/10/10 array and spend 25 points? Or go with them as written?

Reviewing the original thread (thanks for the hard lifting) "if you play a monster with racial hit dice, you still get to use its stats as mods on top of a 25-pt buy, but in that case you don't get the two bonus levels of templates (it's a balance hack)"

So in your case use the monster stats as written since you are maxing out at the 9 total Levels/HD/RHD

Cool. I won't lower my strength and end up with a negative score after my racial -9, though. :) "Help, I can't move!"


Ckkxxchtki wrote:

This tiny spider is immensely strong for its size but not as fast or intellectual as the brethren it had in the Tapestry, but it developed its own method for capturing prey... its brethren used nets of psychic energy to ensnare its preys mind... it burrows into the flesh of its host, and unfolds a diaphanous net of nerves, tying itself to the neural system... draining the hosts will and mind while removing the unnecessary systems of the body, its body becomes a second heart and brain, causing faster bloodflow... empowering the host with greater strength and speed...

The muscles of the body will eventually shatter the bones of the host... but Ckkxxchtki does not care... it will find another...
Stats: high strength and dex, average intelligence and wisdom, low charisma and constitution

This creature uses force to dominate its host, it doesn't persuade or make deals. It takes what it wants. It is fragile but has physical defenses (exoskeleton) as well as claws. But it prefers a host... a host is a home... food... it will grow larger...

Spoiler:
CE Tiny Native Outsider
Init +(); Senses: Low-Light Vision

DEFENSE
AC (10+6+3+2), Touch (10+6+2), Flat-footed (10+3+2)
HP
Fort, Ref, Will

Light and Dark
Spell resistance 11+level

OFFENSE
Speed: 40, Glide 60ft per round when falling 20 ft.
Melee: 2 Claws 1d1+1,
Special Attacks
Dominate Creature- Ckkxxchtki burrows into the spine of a creature and controls its body, This is a fortitude based save against a dominate creature spell cast at Ckkxxchtki's level plus his strength modifier, that requires a successful attack.
Host loses its int based scores and gains the ruthless cunning of Ckkxxchtki, but gains +2 to strength and constitution, and +5ft to movement speed as Ckkxxchtki empowers it.

STATISTICES
STR 12, DEX 22, CON 18, INT 16, WIS 6, CHA 6

BAB, CMB, CMD
Feats
Skills

Disclaimer, This character is not totally finished so anything on here is subject to change. Also I will require DM...

Reposting for convenience sake :D


Death_Keeper wrote:
Ckkxxchtki wrote:

This tiny spider is immensely strong for its size but not as fast or intellectual as the brethren it had in the Tapestry, but it developed its own method for capturing prey... its brethren used nets of psychic energy to ensnare its preys mind... it burrows into the flesh of its host, and unfolds a diaphanous net of nerves, tying itself to the neural system... draining the hosts will and mind while removing the unnecessary systems of the body, its body becomes a second heart and brain, causing faster bloodflow... empowering the host with greater strength and speed...

The muscles of the body will eventually shatter the bones of the host... but Ckkxxchtki does not care... it will find another...
Stats: high strength and dex, average intelligence and wisdom, low charisma and constitution

This creature uses force to dominate its host, it doesn't persuade or make deals. It takes what it wants. It is fragile but has physical defenses (exoskeleton) as well as claws. But it prefers a host... a host is a home... food... it will grow larger...

** spoiler omitted **

Disclaimer, This character is not totally finished so anything on here is subject to change. Also I

...

Nice opening there

What are you envisioning for the starting host (presuming no PCs would be willing, or perhaps one would be????????) for Ckkxxchtki? Also how does it communicate when in and outside of a host?


Ckkxxchtki can speak a click filled version of broken undercommon in its non host form, and it can speak any language it knows in its host form. I envisioned myself dominating something like a goblin... and have extremely large bulging veins and a chitenous spot on his back that everyone is looking at like... "what is that?"

*The Goblin has thick blue veins under its tightly stretched skin, it grips the small flint knife in one hand as it advances. Its one beady red eye is locked onto the group, the evil cunning in its eye burns, even though half of its face is gone. it seems to not even notice the horrific wound. The back of the creature has a large portion of leather armor missing, as if torn away by a heavy blow, and beneath is the glisten of black chitin*

much better way to describe it


@ Remnant: Sent you a PM, any concerns with the concept?


@Remnant I'd like to just use the one from the 3.5 monster manual. The phrenic scourge by dream scarred is cool too, and I particularly like the larva thing they get, but I don't think they get that sweet brain eating ability which is just so awesome


Welk i had thrown up an Alchemically invisible gnome illusionist in th first thread but i didnt have time to actually flesh him out, and would love a chance to do so here :)
He had one big weakness tho. Even though he was invisible, most of the party would have been able to sense him with blindsense, tremmorsense, sent or something similar so even though he would have been invisible, he would have still been very detectable...
Then i saw a solution. You can create a Mythic Legendary Item with the undetectable ability (near the botom).

Undetectable wrote:


*Undetectable*: This grants its bonded user the ability to become utterly undetectable while invisible
. While invisible
 and in physical contact with this item, the bonded creature can't be detected or scryed by any method.

So my idea is that i have just this ability (or something similar, more defined and possibly weaker) at the cost of a feat or level and then i could play a half crazy gnome who the world has chosen to ignore, cursed to forever be unknown and who cannot be heard or seen or found. And it has driven him half mad. His only way to interact with the world is through creating illusions and bending others perceptions (yet even then they cannot percieve him or even an illusion of him) and taking on the physical manifestation of "chance" or "fate" or "the wind".

i think it would be great fun, and a great challenge, to try and play someone who cannot speak yet has to try and communicate through illusions, who cannot be seen and who everyone refuses to acknowledge he even exists at all. While it would be hard to harm him directly, he would still be affected by AoE spells and hazardsand he cant expect healing from anyone!


Remnant wrote:
Jolly Roger wrote:

Devilbound(but bound to a Demon if allowed) & Weretiger templates for me. Going to write up a background, story, flesh it out later today or tomorrow depending on how much time I have.

I'm sure the GM can work some fine and fun things with Devilbound template ;).

The idea is for a Drow noble (puts me at +3cr so lvl 4 or normal drow, not sure yet) who came from a lycanthrope family within the underdark. The lycanthrope aspect of the family was a well kept secret but unfortunately other families found out and my characters family was targeted for destruction. My character survived by making a contract with a demon (as drow are chaotic evil). Now he has to work of his contract by performing tasks for his master.

Hope you like it.

I really like this idea. Having made one variant drow race already, along with a liking for Drider and Llolth along with a liking of Wererats this sounds excellent so far.

Cool, im putting some levels of monk in there for fluff and some nice abilities with unarmed/natural attacks.

Its a pain to make in scoreforge, but I'm nearly done.

Would you wave the lawful requirement for a drow monk?

Dark Archive

Much as I like the Rat Lord idea the execution might be a bit more difficult with the HD requirement so I think I'll put forth my second(and technically preferred) concept, was holding him back becaue the idea is.... ambitious at best heh.

Alright so the concept of this character is born from a mixture of a few personal favorite characters/creatures. Primarily Cell of Dragon Ball z(to an extent) Kha'Zix of League of Legends and Gahaka of Starcraft 2(and the Zerg/Primal Zerg as a whole) (With a bit of Predator and Alien thrown in for spice!) he's a character that does not grow by traditional means he doesnt spend time honing his skills to become the best fight. He just devours the best fighter and TAKES the skills as necessary by absorbing part of the creatures life essence into himself.

He is a young specimen of his species having only hatched roughly five years ago but has already (perhaps) become a sort of urban legend around his 'territory'.

The way I'm hoping to design the character would be perhaps to somehow gain points I can spend on RP over time rather than necessarily leveling up(Perhaps outside of basic Aberration hit-dice) though perhaps oocasionally he would drain pure 'knowledge' from the essence of one of his prey and gain a class level in that manner.

Hungerer:

Type: Aberrattion (3 RP)
Size: Medium (0 RP)
Speed: Normal (0 RP)
Ability Scores: Flexible- +2 Dexterity, +2 Intelligence (2 RP)
Languages: Linguise (1 RP)

Taits-
At-Will Nondetectio(Self Only) (6 RP)
At-Will Ventrilloquism (2 RP)
Greater Change Shape (6 RP)
Scent (4RP)
Gliding Wings (3 RP)

Total: 27

Free-
Darkvision 60'ft (Aberration)

Did a quick 20 Point 27 Point(Forgot Wings and Scent) write up for what the 'basic' Hungerer(Tentative race name) would look like, Nondetection and Ventrolloquism are used to confuse and disorient prey as a Hungerer sets up a trap. Change Shape lets them get neat prey while there guard is down usually by taking the form of a younger member of the preys species.

In the end I sort of want the character to work out as a sort of 'Eidolon without a summoner' idea except his evolution can only be taken if he's actually encountered something with a similar ability AND taken part in the kill and eaten part of the being.

Part-Wise the character would consider group mates still as potential food sources(probably even PRIME sources what with how nuttey some of these characeters would be) but he would be smart enough to know not to just attack allies at random and could even develop a sort of attachment to them(I'll eat them LAST)


Eight spots on the goblins' back begin to glow an eerie purple, as the goblinoid's body grows in size... The now man sized goblin is still horrifyingly wounded, but its lack of making any unnecessary movement, or even staunching the bloodflow, is unlike what any normal creature would do

Ckkxxchtki is a Psychometabolist, capable of altering the body of itself and its host with only its mind

6 levels in Psion, specializing in Psychometabolism.

If the DM is okay with it I think that "When inhabiting a host, it can treat the host as itself for the purposes of spells that have a personal descriptor." this is a reasonable power, that fits Ckkxxchtki very well


Still need to do feats & traits. Let me know what you think. In animal form his NA is 9 and str is 23. I want to take the scout archetype as a ninja. This should be possible as it trades abilities the ninja still has (uncanny dodge) for the scouts abilities.

early draft version:

"Monk 2/ Ninja 4
CE Medium Drow Noble Weretiger Demonbound / Humanoid (Elf, Shapechanger)
Init +6; Senses Perception +15, Keen Senses, Scent
==DEFENSE==
AC 30, touch 21, flat-footed 30 (+6 dex, +9 natural armor, +5 monk bonus)
hp 51 (6d8+12)
SR 17
Fort +7, Ref +14, Will +9
Defensive Abilities Spell Resistance (PFBty 114), Elven Immunities (PFCR 22), Defensive Abilities (PFBty), Natural Armor Bonus (PFBty), Evasion (PFCR 68), AC Bonus (PFCR 57), Uncanny Dodge (PFCR 34)
==OFFENSE==
Spd 30 ft/x4
Melee Short Sword +8 (1d6+4) 19-20/x2 [PA]
Melee Unarmed Strike +8/+8 (1d8+5) 20/x2 [FoB]; [PA]
Special Attacks Flurry of Blows (PFCR 58), Ki Pool [8] (PFCR 59), Sneak Attack [2d6] (PFCR 68), Unarmed Strike (PFCR 59)
==STATISTICS==
Str 10, Dex 23, Con 14, Int 14, Wis 18, Cha 14
BAB +4, CMB +4, CMD +25
Feats Armor Proficiency (LIGHT) (PFCR 118), Improved Unarmed Strike (PFCR 128), Power Attack (PFCR 131), Stunning Fist (PFCR 135), Weapon Finesse (PFCR 136)
Skills Acrobatics +17, Bluff +11, Diplomacy +7, Disable Device +17, Disguise +16, Intimidate +11, Knowledge (local) +7, Knowledge (nobility) +6, Perception +15, Sense Motive +11, Stealth +19, Survival +6, Use Magic Device +11
SQ Drow Magic (PFBty 114), Poison Use (PFBty 114)
SU Ninja Ki (PFUC 14)
MC Monk Stunning Fist (PFCR 59), Ninja Tricks (PFUC 14 - 16)
Languages Abyssal, Common, Elven, Undercommon
==Magic==
Eq'd Magic Monk's Robe, Hat of Disguise, Amulet of Mighty Fists +1, Cloak of Resistance +1


I'm back again!

I couldn't really coax the mechanical parts of the Minotaur Crossbowmen to work - no matter how I pulled the fiddly bits, it felt as if he almost always would be better off simply walking up to the foe and slap him around. Thus he is currently on ice.

But - I got another idea. I like both vampires and soheis - but never really get any chance to play them. So I made a Sohei Vampire. (Sohei is a monk archetype - they trade a few of the most obvious SU powers for skill at arms.) I'm thinking Human Sohei 6, +2 CR Vampire & +1 CR Advanced. The later is added due to monks in general suffering a bit from multiple attribute dependency - and this helps solve that.

Thus my first question - is the Advanced template okay ?

In combat, he would fight using a reach weapon and utilising Combat Reflexes + Trip to manage his foes. It is my hope that we will not face only flying foes - and thus making Trip a workable combat style. Decent to high AC and saves, hopefully sufficient hitpoints and middling damage per strike - but high number of attacks.

Then comes my second question - would/do you allow retrained feats at start (for the listed price, of course!).

Fury's Fall helps a lot when tripping people, but monks can only pick up the prerequisite Improved Trip at level 6 - forcing me to wait one more level until it really works (unless I can retrain into it :) ). In a similar vein, Wolf Trip helps the build synergize (with Vicious Stomp especially!) but also becomes available at 6.

Furthermore - vampires have some dietary requirements. I suspect that no-one in the party would like to be food (I'm watching you 'Hungerer'! If you eat 'em, I call dibs on their liquid components... ^^). Besides - vampires have their dominate power and unless Golarion drow is far from the sort I know, slaves should be readily available. So I was thinking of having some sort of minion following me around, helping with utility and serving as dinner if it all goes south.

Thus my third question - how do you feel about cohorts from Leadership or the Squire feat?

Third B - what character level would I use to qualify? My HD or the 'effective character level' of 9? Or something else ?

Whew! Now over to the good parts - backstory. It's not concrete yet, but I was thinking along the lines of:

*Human Aristocrat enjoys duelling and combat

*Human Aristocrat haughtily challenges stranger, loses

*Human Aristocrat turns vampire

*Human Aristocrat enjoys ruling over his nice mansion and frightened subjects

*Mean knights in shiny armour forcibly evicts him

*Human Aristocrat flees for his life

*Human Aristocrat takes up residence in far of ruins

*Human Aristocrat broods

Now, so far pretty standard story. The first part (duel) is inspired a bit from an old short story in Warhammer's Vampire Count book. The rest is pretty generic vampire villain story. But the part that comes next is the twist - the vampire realizes he can't really go back to the glory days of old. Even if he managed to subjugate some distant village, people would notice sooner or later. And no matter his own might - with the help of the sun he always risks defeat. No, he needs a place where that can never happen. Somewhere the sun never shines ...

Eureka! The vampire laughed in his lonely tower. "The Darklands shall be my haven!". He had heard the legends when he was younger, a mortal. Wast caverns spanning the bowels of the earth. the cruel races that dwelled within. Sounds cosy enough he thought to himself and set out to find entrance to this blessed domain. Now, this journey might not be easy or short - so there is plenty of room for more story here.

Fast forward, the happy vampire has found his way down under and lives contently in one of its dark cities. The threat of the sun is a distant nightmare at best, and threats are plenty. Should he like, he might even enter one of the bloodsport arenas for fun - not expecting defeat but not fearing it either. Now, his chaotic neighbours might not appreciate his blatant lawfulness - which could be further seeds for a short story. But yet, as the decades pass the vampire becomes increasingly annoyed that he was actually *forced* down underground. Sure, he liked it down here. But those pesky mortals probably think *they* won. We can't have that, can we ?

Then, one day, someone comes with an offer. Rally to my side - and I shall grant you your wish ...

This might be anything plot appropriate - but by now the vampire would probably pounce at the chance to journey to the overworld and slay some paladins. Or at least snub them in some way. It might not matter whom they are, but it they are the same that drove him away all those years ago - even better.

Or perhaps the mysterious entity offers him a shield against the sun (in the form of the +0 CR template linked bellow!) as a reward so that he, at an later point, might carry out his vengeance alone. Or a mix of both!

Sunlight Resistance (Su) (CR +0):

This ability provides a vampire a measure of resistance against sunlight. On the second and all later rounds of exposure to direct sunlight, the vampire takes damage equal to one-third of its maximum hit points and is destroyed if this brings it to 0 hit points. The vampire is staggered on any round it is exposed to direct sunlight.

I'll return (hopefully later tonight) with a more fleshed out story and an actual character sheet.

I would appreciate any comments on the general outline of the story, and the planned build.

And kudos for slogging all the way trough - it turned into quite a wall : ) Cheers! //Lessah


Hmm... that was unfortunate... I filled out Ckkxxchtki's powers, feats, and character sheet, and it was lost.

I will try to recreate my work in... seven hours or so, when I get done with work.

Dark Archive

Death_Keeper wrote:

Hmm... that was unfortunate... I filled out Ckkxxchtki's powers, feats, and character sheet, and it was lost.

I will try to recreate my work in... seven hours or so, when I get done with work.

D: that is awful, I've had the site eat a big post or two in the past. Since then I've mostly just started doing my write ups in Note/Wordpad and then copypastaing them over here so that might be something you could try out.


Zain Ashvale wrote:
Death_Keeper wrote:

Hmm... that was unfortunate... I filled out Ckkxxchtki's powers, feats, and character sheet, and it was lost.

I will try to recreate my work in... seven hours or so, when I get done with work.

D: that is awful, I've had the site eat a big post or two in the past. Since then I've mostly just started doing my write ups in Note/Wordpad and then copypastaing them over here so that might be something you could try out.

Yeah... I normally do, but I was trying to do the darned thing really quick... and then it gets eaten... *sigh* That's my luck...


It's a constant peril : ( Especially when typing longer posts. I typically do a Ctrl + A -> Ctrl + C before I post anything, it goes slightly quicker then the Notepad method and is almost as safe. Unless one forgets to do it. Sigh ... : )

Dark Archive

Death_Keeper wrote:
Zain Ashvale wrote:
Death_Keeper wrote:

Hmm... that was unfortunate... I filled out Ckkxxchtki's powers, feats, and character sheet, and it was lost.

I will try to recreate my work in... seven hours or so, when I get done with work.

D: that is awful, I've had the site eat a big post or two in the past. Since then I've mostly just started doing my write ups in Note/Wordpad and then copypastaing them over here so that might be something you could try out.
Yeah... I normally do, but I was trying to do the darned thing really quick... and then it gets eaten... *sigh* That's my luck...

Heh yeah its always the times like those that the site chooses to strike, when your guard is down and your in a rush!


Can I get a little feedback on what the others in the party think of Chix?


Death_Keeper wrote:
Can I get a little feedback on what the others in the party think of Chix?

Well, can't really comment much on the mechanics (due to the hungry forum!). Other then perhaps - dibs on not being the host ^^

Now, the fluffy parts... *ahem* chitinous parts ^^ Chix seems like a nice, straight forward guy - which my character would appreciate (it is always good to have something more scary-looking around when foes select targets!).

The bodysnatching angle are sure to lead to some fun shenanigans down the road if picked. How often/do you plan on switching host? Slipping him into some pompous NPCs bath seems like a bucket of fun.

How subtle is he capable of being? From what I gathered, there might be parts where peaceful infiltration might be on hand - and from the Goblin description, that might be trouble.

Dark Archive

I really like Chix, he seems really interesting and the fact that it is a true brute force takeover rather than just pushing down the personality or bargaining is REALLY cool.

I think Chix and my character could have an interesting dynamic between them since they both use and see people as a source of food and growth but from what I can tell they would not necessarily conflict with one another as my character could always just eat your former hosts once you are done with them(Bonus! Easy disposal of corpses!)

As for Lessah's comment on the visual aspect of Chixx taking hold of someone perhaps Chixx could disguise it with his psionic powers since I believe Keeper refrenced using the Psion path that focuses on manipulation of the body OR with actual disguiseing(clever use of makup or something)


@ Lessah.
1. Thunderbeard, the OP of this, dropped the banhammer on the Advanced template in his game, citing it being too powerful to place on PC characters. Frankly I agree, the advanced template is what makes the Ghast such an incredibly dangerous opponent for level and in generally has absolutely no trade offs. Just power on the cheap.
If Remnant is using the same rules I can only assume that applies here as well.

2. A concept I had ages ago was a vampire dueling master who fought with a single handed blade and an umbrella in the other. Perhaps your character could consider such an option until a more permanent one is made available? Even if you managed to render yourself sun immune having the umbrella as a bluff could be fun.

@Chix- your concept amuses me but the mechanics are likely going to run a foul of the game. The closest thing I can think of with a similar concept is the Tsochar monster from Lords of Madness who were all about piloting people like flesh puppets. I can't find the stat block but if I do stumble across it I will send you/Remnant a link so you can compare/contrast power levels and get your moneys worth out of your race.

@Zain, so why don't you just use the Unfettered eidolon creature as a base? I mean if you plan on rocking the zerg idea it would leave you open for future evolution.

Dark Archive

Movin wrote:


@Zain, so why don't you just use the Unfettered eidolon creature as a base? I mean if you plan on rocking the zerg idea it would leave you open for future evolution.

Something akin to the Unfettered Eidolon would be what I would like, I was hoping to purchase RP abilities mostly because there are a few things that cannot be replicated without it. I could likely make the overwhelming majority of what I want to do work with EP though so perhaps EP progesssion as a Unfettered Eidolon could work(Maybe I need to spend feats in order to get RP? that seems pretty sensible)


Movin wrote:

@ Remnant: Sent you a PM, any concerns with the concept?

No that concept is just fine in reading it over finally.

Just may need to fine tune it a little bit is all


jimibones83 wrote:
@Remnant I'd like to just use the one from the 3.5 monster manual. The phrenic scourge by dream scarred is cool too, and I particularly like the larva thing they get, but I don't think they get that sweet brain eating ability which is just so awesome

Works for me.

I have the 3.0 MM around here somewhere so I am sure it will be close enough for me to reference until you get a character sheet done up.


Lessah wrote:
Death_Keeper wrote:
Can I get a little feedback on what the others in the party think of Chix?

Well, can't really comment much on the mechanics (due to the hungry forum!). Other then perhaps - dibs on not being the host ^^

Now, the fluffy parts... *ahem* chitinous parts ^^ Chix seems like a nice, straight forward guy - which my character would appreciate (it is always good to have something more scary-looking around when foes select targets!).

The bodysnatching angle are sure to lead to some fun shenanigans down the road if picked. How often/do you plan on switching host? Slipping him into some pompous NPCs bath seems like a bucket of fun.

How subtle is he capable of being? From what I gathered, there might be parts where peaceful infiltration might be on hand - and from the Goblin description, that might be trouble.

....Not good to have a scarier thing that is literally tiny... 2.5 feet wide legspan and 1ft tall...

Stealthy shenanigans? +22 with racial/size/dexterity bonuses :D

Subtle... when not in a host, very... unless someone gets lucky and spots him... In a host... maybe... (my host will need a change of clothes,)

Zain Ashvale wrote:

I really like Chix, he seems really interesting and the fact that it is a true brute force takeover rather than just pushing down the personality or bargaining is REALLY cool.

I think Chix and my character could have an interesting dynamic between them since they both use and see people as a source of food and growth but from what I can tell they would not necessarily conflict with one another as my character could always just eat your former hosts once you are done with them(Bonus! Easy disposal of corpses!)

As for Lessah's comment on the visual aspect of Chixx taking hold of someone perhaps Chixx could disguise it with his psionic powers since I believe Keeper refrenced using the Psion path that focuses on manipulation of the body OR with actual disguiseing(clever use of makup or something)

I think that your creature is pretty cool, but Chixx would totally view it as a rival hunter (the closest it can think to friend)

and disguising me is pretty much... put on a shirt overtop of chixx

Movin wrote:


@Chix- your concept amuses me but the mechanics are likely going to run a foul of the game. The closest thing I can think of with a similar concept is the Tsochar monster from Lords of Madness who were all about piloting people like flesh puppets. I can't find the stat block but if I do stumble across it I will send you/Remnant a link so you can compare/contrast power levels and get your moneys worth out of your race.

I think the closest to my concept is the intellect devourer... mostly because that was my inspiration xP and they are nearly my size.... and also are psionic

@ Everyone, Thank you for your feedback

PS: Very glad I copy/pasted this all... because paizo went down as I went to post this xD


Got a backstory for my human half and half. Threw in some vampire. I have wanted to play a vampire for AGES lol. So basically he is a slave to the drow and rather than experiment on himself he was the experiment. Until he escaped. Now he hopes to have the chance to kill him some nobles. Of course he would have to play nice if a certain drow noble was also chosen. There could be some fun interaction there but obviously he will work with those strange outcasts that he is told to work with.

Backstory:

Zorryn did not know it but he had something in his blood that would one day change his life. Make that two somethings. These somethings were ancient bloodlines normally to weak to be noticed on their own, but due to there being two separate and distinct influences, the drow scientists discovered it quite quickly. Zorryn was a slave to the drow. One of the least fortunate ones, they used him and others in their terrible exepriments. If not for the hidden bloodlines being discovered he would have long been dead. But they kept him alive, experimented on him more trying to see what strange things could come from manipulating the two bloodlines and watching them interract. They played with him, injecting strange chemicals and magical energies into him forcing things to happen. There was a war inside him, it caused him great pain as the Fiend attempted to destroy the Dragon and the Dragon lashed back. This agony lasted for days and he wished he could died but they would not let him. They healed him and kept him breathing. It was the worst form of torture, being eaten alive from the inside. From their efforts his body began to change, he grew wings, claws and sharp teeth. His skin changed, becoming scaly and black like dragon scales but mixed with a hellish red tinge. This delighted the scientists and their experiments escalated. Even though the pain never stopped he got used to it in a way. He developed powers, breathing acid and calling forth darkness. The drow decided they would test him further. He was made to fight and kill others to see how strong he truly was and he was magnificent to them, killing all they set in his path. Zorryn killed one of the scientists who was foolish enough to get too close to him. He thought they would kill him for that but they just hurt him even more and were more careful after that. His strength grew and grew but he was powerless to save himself.

One day he was being transported to be presented to one of the nobles. The scientists hoped to gain favour and wealth by selling him to the highest bidder. Through the underdark they travelled when they were attacked by a group of vampires. What drove them to attack no one knows, but it was bloody and short. When he was freed from his magically sealed box and stood there in front of several vampires he saw the bodies of all the drow lying dead around him. Several vampires had been staked also. The leader of the vampires saw inside him and seeking gain offered Zorryn to join them instead of death. In that moment of being free of the Drow but having the choice of another master or death he was strangely afraid. He did not want to die, the pain had even become a friend, making life a glory few experience at his level. Knowing his strength the Vampires leader changed him herself. He became a vampire like none other. The vampirism changed him in more than the usual ways. It seemed to use the strength of both Fiend and Dragon in him to become more powerful than any of the other vampires. They were weaker and even she who created him was not as strong as him. She feared that he would rise up and destroy her so she released him and he left. Now finally free. He wanders and survives, feeding from whatever weak specimens appear in front of him. He desires revenge on the drow for what they did to him and he also wished to thank them as they die. He wouldn't be stopped by them. Not even their powerful nobles could hope to match him. But then a voice called to him in his rest and a gift was found after waking up with no trace of who left it there. A ring and Armour to help protect him and a bow that grew stronger and more powerful along with him. A generous gift, so he decided to seek out this voice and travelled to where he would meet it.

Personality/Appearance:

Zorryn is almost 7ft. tall with a fully extended wing span of 14ft. The leathery black wings have red streaks along the length. His skin is pale where it is not protected by the dark-red edged black scales. Sharp claws extend from his fingers and pointed teeth show when he smiles. His unscaled torso is protected by magically enhanced leather armour and a blood red hangs over his shoulders. His long white hair is threaded into a plait with red ribbons and a moment later his form changes. Now he is a simple human, how he would have been if he had lived a normal life.


Gobo Horde: Your invisible gnome is really interesting... but wouldn't be to helpful... you can't speak, and you wouldn't have much.... motive to stay with our group... :/

Jolly: I like the monk drow idea, but with the noble drow template... (a plus two, or three) and then a weretiger template... (another plus 3 or 4)... that would drop you down to like a level 2.... compared to everyone elses level 6.... (just saying....)


When are you looking to have all the submissions in by?


Would you let an undead alchemist research Inflict Light Wounds as a formulae? They only get CLW for obvious reasons.


The certain drow noble has no love for other nobles. He is the last remaining of his family due to the politics of the drow nobles.

So you have some common grounds


Movin wrote:

@ Lessah.

1. Thunderbeard, the OP of this, dropped the banhammer on the Advanced template in his game, citing it being too powerful to place on PC characters. Frankly I agree, the advanced template is what makes the Ghast such an incredibly dangerous opponent for level and in generally has absolutely no trade offs. Just power on the cheap.
If Remnant is using the same rules I can only assume that applies here as well.

2. A concept I had ages ago was a vampire dueling master who fought with a single handed blade and an umbrella in the other. Perhaps your character could consider such an option until a more permanent one is made available? Even if you managed to render yourself sun immune having the umbrella as a bluff could be fun.

1) I didn't dig deep enough in the original thread to notice this - but yes, that is probably wise : )

2) The template renders one far from immune to the sun (4 round dead instead of 2!), but I thought it might serve well as an incitement for this vampire to join the cause nevertheless. Now, my plan was an polearm for reach - but being a monk he could always carry the umbrella in a hand and still flurry (with unarmed strikes, not a polearm obviously!). I was planing on spending my money on some sort of sunblocker, I'll keep the umbrella in mind ^^

//

This is basically a bump for the remaining two questions - I had them up earlier but I think Remnant missed them. If not, ignore this part.

Concept, @Remnant:
I like both vampires and soheis - but never really get any chance to play them. So I made a Sohei Vampire. (Sohei is a monk archetype - they trade a few of the most obvious SU powers for skill at arms.) I'm thinking Human Sohei 6 7, +2 CR Vampire & +1 CR Advanced. The later is added due to monks in general suffering a bit from multiple attribute dependency - and this helps solve that.

Thus my first question - is the Advanced template okay ?

In combat, he would fight using a reach weapon and utilising Combat Reflexes + Trip to manage his foes. It is my hope that we will not face only flying foes - and thus making Trip a workable combat style. Decent to high AC and saves, hopefully sufficient hitpoints and middling damage per strike - but high number of attacks.

Then comes my second question - would/do you allow retrained feats at start (for the listed price, of course!).

Fury's Fall helps a lot when tripping people, but monks can only pick up the prerequisite Improved Trip at level 6 - forcing me to wait one more level until it really works (unless I can retrain into it :) ). In a similar vein, Wolf Trip helps the build synergize (with Vicious Stomp especially!) but also becomes available at 6.

Furthermore - vampires have some dietary requirements. I suspect that no-one in the party would like to be food (I'm watching you 'Hungerer'! If you eat 'em, I call dibs on their liquid components... ^^). Besides - vampires have their dominate power and unless Golarion drow is far from the sort I know, slaves should be readily available. So I was thinking of having some sort of minion following me around, helping with utility and serving as dinner if it all goes south.

Thus my third question - how do you feel about cohorts from Leadership or the Squire feat?

Third B - what character level would I use to qualify? My HD or the 'effective character level' of 9? Or something else ?

Whew! Now over to the good parts - backstory. It's not concrete yet, but I was thinking along the lines of:

*Human Aristocrat enjoys duelling and combat

*Human Aristocrat haughtily challenges stranger, loses

*Human Aristocrat turns vampire

*Human Aristocrat enjoys ruling over his nice mansion and frightened subjects

*Mean knights in shiny armour forcibly evicts him

*Human Aristocrat flees for his life

*Human Aristocrat takes up residence in far of ruins

*Human Aristocrat broods

Now, so far pretty standard story. The first part (duel) is inspired a bit from an old short story in Warhammer's Vampire Count book. The rest is pretty generic vampire villain story. But the part that comes next is the twist - the vampire realizes he can't really go back to the glory days of old. Even if he managed to subjugate some distant village, people would notice sooner or later. And no matter his own might - with the help of the sun he always risks defeat. No, he needs a place where that can never happen. Somewhere the sun never shines ...

Eureka! The vampire laughed in his lonely tower. "The Darklands shall be my haven!". He had heard the legends when he was younger, a mortal. Wast caverns spanning the bowels of the earth. the cruel races that dwelled within. Sounds cosy enough he thought to himself and set out to find entrance to this blessed domain. Now, this journey might not be easy or short - so there is plenty of room for more story here.

Fast forward, the happy vampire has found his way down under and lives contently in one of its dark cities. The threat of the sun is a distant nightmare at best, and threats are plenty. Should he like, he might even enter one of the bloodsport arenas for fun - not expecting defeat but not fearing it either. Now, his chaotic neighbours might not appreciate his blatant lawfulness - which could be further seeds for a short story. But yet, as the decades pass the vampire becomes increasingly annoyed that he was actually *forced* down underground. Sure, he liked it down here. But those pesky mortals probably think *they* won. We can't have that, can we ?

Then, one day, someone comes with an offer. Rally to my side - and I shall grant you your wish ...

This might be anything plot appropriate - but by now the vampire would probably pounce at the chance to journey to the overworld and slay some paladins. Or at least snub them in some way. It might not matter whom they are, but it they are the same that drove him away all those years ago - even better.

Or perhaps the mysterious entity offers him a shield against the sun (in the form of the +0 CR template linked bellow!) as a reward so that he, at an later point, might carry out his vengeance alone. Or a mix of both!

Sunlight Resistance (Su) (CR +0)

This ability provides a vampire a measure of resistance against sunlight. On the second and all later rounds of exposure to direct sunlight, the vampire takes damage equal to one-third of its maximum hit points and is destroyed if this brings it to 0 hit points. The vampire is staggered on any round it is exposed to direct sunlight.

I'll return (hopefully later tonight) with a more fleshed out story and an actual character sheet.

I would appreciate any comments on the general outline of the story, and the planned build.

And kudos for slogging all the way trough - it turned into quite a wall : ) Cheers! //Lessah

The rough draft is up under this alias. I'll update to Sohei 7 instead of advanced within the hour.


Well, here's the rough draft of Xizor - the Will-o-wisp synthesist who always wanted to have a body. I'm picturing the eidolon as a glowing humanoid shape that forms around the glowing sphere which is Xizor - effectively an extension of a will-o-wisp's natural glow and ability to create patterns (they don't always look like a skull).

Stat block:
Xizor
Lesser Will-o'-Wisp Summoner (Synthesist) 2
CE Medium aberration (air)
Init +1; Senses darkvision 60 ft., scent; Perception +15
--------------------
Defense
--------------------
AC 20, touch 16, flat-footed 19 (+1 Dex, +4 natural, +5 deflection)
hp 81 (9d8+9)
Fort +3, Ref +3, Will +11
Defensive Abilities natural invisibility; Immune immunity to magic
--------------------
Offense
--------------------
Speed 10 ft., fly 50 ft. (perfect)
Melee 2 claws +11 (1d6+4)
Special Attacks shock 2d8
Spell-Like Abilities (CL 7th; concentration +13)
. . 9/day—summon monster
Summoner (Synthesist) Spells Known (CL 2nd; concentration +8):
. . 1st (4/day)—mage armor, magic fang, unseen servant
. . 0 (at will)—detect magic, light, mage hand, message, read magic
--------------------
Statistics
--------------------
Str 1 (19), Dex 28 (13), Con 10 (13), Int 20, Wis 17, Cha 22
Base Atk +7; CMB +11; CMD 27 (can't be tripped)
Feats Cornugon Smash, Flyby Attack, Power Attack, Weapon Finesse
Skills Acrobatics +5 (-3 jump), Bluff +15, Diplomacy +15, Fly +21, Intimidate +18, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (nature) +9, Knowledge (planes) +9, Perception +15, Spellcraft +17, Stealth +13 (+33 while moving or +40 while still vs. foes who can't see invisible), Use Magic Device +18
Languages Abyssal, Aklo, Common, Giant, Goblin, Undercommon
SQ eidolon link, feed on fear, fused eidolon, fused link, share spells with eidolon
Other Gear 25,000 gp
--------------------
TRACKED RESOURCES
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Fused Eidolon - 0/22
Summon Monster I (9/day) (Sp) - 0/9
--------------------
Special Abilities
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Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Feed on Fear (Su) Any time a will-o'-wisp is within 15 feet of a dying creature or creature subject to a fear effect, it gains fast healing 5.
Flight (50 feet, Perfect) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Immunity to Magic (Ex) Will-o'-wisps are immune to all spells and spell-like abilities that allow spell resistance, except magic missile and maze.
Natural Invisibility (Ex) +20/+40 stealth and +2 attack vs foes who can't see invisibility.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Shock 2d8 The Will-o'-Wisp deals 2d8 electricity damage with a melee touch attack.
Summon Monster I (9/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

A questions for Remnant:
Since the w-o-w's normal attack is a melee touch (for electric damage), do my claw attacks deliver that as well? Or is it an either/or?

Dark Archive

Hey Remmnant any word on my concept?

Xizor looks really interesting especially with how synesthist effects your stats. With all those who have applied so far it appears that the Vampire Drow is the most normal of our lot so far.

Death_Keeper wrote:
...

Seems pretty logical that they would be rivals of some sort since there primary food sources are the same and that could make for some interesting interactions.

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