| Cayzle |
Beardsmith, I'd love to hook you up with a game in the Wold, at woldiangames.com, where we are recruiting for a level 1 core pathfinder game and a level three halflings-only game. Our unique and rich game world and many house classes, races, and PrCs may be the original setting you are looking for. See below for more info.
Magabeus, as the operator of the best darn wemic site on the Internet, I would LOVE to hear more about your Taur PC. Do you have your house rules online anywhere for playing a Maetaur? Any feline taurs?
Cayzle@cayzle.com
http://cayzle.com
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INFO on the WOLD:
The Wold is a long running Dungeons and Dragons campaign world that emphasizes play by post gaming and a commitment to write one game turn every weekday. We are a community of about 60 gamers in seven long-running games, and we are looking for new members to start a new game or join an existing one.
What do you need to know about the Wold?
• We are here to stay! The campaign dates back to 1985, and we have online archives back to 1996. You can expect to start a character and play through 20 levels over the course of a 10 year career.
• We are free! There’s no cost to join and no test to pass. Check out some of the links below, and if you like us, you are in. As our founder, Jerry says, “There is no tryout or application. My experience is that those players who stay are the ones who would have passed any application or tryout anyway. So I let the players weed themselves out or remain to become a permanent player.”
• We offer a very rich gaming experience! We have our own homegrown gods, nations, races, and peoples; we have custom classes, spells, feats, items, and more — all detailed in our own wiki. We play by the Pathfinder flavor of the Dungeons and Dragons rules these days, but we are eager and glad to teach players who need help.
• We focus on heroic themes! All our player characters are Good. Feel free to create a troubled and conflicted character, so long as you are interested in redemption, nobility, and overcoming obstacles to become a true hero.
• We are a friendly community of people from all over the world, from all walks of life, and of all ages! The gaming groups that stick together over time are the ones in which players become friends, and we encourage that.
Check out the following links to get started:
Woldian Games
http://www.woldiangames.com
The Woldipedia
http://www.woldiangames.com/Woldipedia/index.php/Main_Page
| Magabeus |
Cayzle, see spoilered info. I entered this campaign slightly after start and had some discussions with GM about the race. Main point of difference was the base speed, I still believe that base speed is better as 40'. Luckily I play a druid and can cast longstrider ;-)
No cattaur (or is that cataur?) in our world as far as I know.
Physical Description
Maetaur are medium sized creatures. They have the torso, from the mid waist up, of a humanoid creature resembling a Halfling in size and build but with delicate facial features, round (instead of pointed, ears) and straight, light colored hair that is thick and lustrous. Their lower bodies resemble a small pony, and can be solid colored in brown, grey, or white. Piebald and other unusual colorations (speckled or spotted) are very rare. Maetaur males do not normally grow facial hair. Both Male and Female Maetaur prefer to wear the hair on their heads long and loose, but braid or tie the hair on their tails (they have no “mane”).
Typical height for a Maetaur is 5’4” to 5’10” for females and 5’6” to 6’2” for males. Average body weight for both male and female Maetaur is 260 to 340 pounds (obesity is rare among Maetaur, but not unseen).
Society
Maetaur and Humans have similar social behaviors, with the notable exception that Maetaur are particular about conventions of dress, and use types of dress to denote station and social status. All Maetaur are conservative when it comes to their bodies and both male and female Maetaur wear variations of the traditional “Rafgham” (a long skirt made from woven threads of cotton or wool, it buttons across the top of the equine part of the Maetaur and is worn to within a few inches of the ground). Male Maetaur will wear a wide belt and shirt on their human like parts, and females normally wear a long shirt and a narrow belt (or belts). Gender identity is an important part of Maetaur society, and the culture recognizes more than two gender roles for each sex. It is not uncommon for Maetaur to be flirtatious and promiscuous when they are among their own kind, but they are standoffish and cold when the subject of interspecies dating or coupling is raised. In relationships with each other they are traditionally committed to a partner when raising children, but can often change partners several times through their lives. It is not unusual to find large households of mated Maetaur raising from four to nine young in a collective parenting environment where it is difficult to tell what the intimate relationships are among the adults, but these family units are normally headed by an older female who enjoys the attention of many males. Maetaur will typically take offense to suggestions that they can or do engage in interspecies couplings (though it is not uncommon for a Human and a Maetaur to interbreed, the offspring is always a Maetaur).
Relations
Maetaur get along well with most other races, but tend to be uncomfortable around Halflings.
Alignment and Religion
Maetaur are general Good, and often Neutral. They can be Chaotic (rarely) and Lawful (even rarer). Maetaur follow a Nature Religion overseen by a council of Druids (and there is often talk of a High Druid Council that calls secret meetings during the High Seasons, the winter and summer Solstices). They recognize several Nature Gods, each having dominion over different natural aspects of the world including elemental gods. Maetaur Druids do not, usually, seek to have authority within Maetaur populations, but do not object to being called upon to be arbitrators in disputes.
Maetaur Adventurers
Maetaur Racial Qualities (As an Advanced Race from the Race Builder guidelines of the PRD)
Type:
Monstrous Humanoid (3 RP)
Even though Maetaur are Monstrous Humanoids, they lack Darkvision, and instead have Keen Hearing, granting them a +2 racial bonus to Perception checks. Maetaur have Normal Vision
Size:
Small (0 RP)
Maetaur are medium sized creatures that are required to use small sized weapons and armor (worn on their human-like torso)
Base Speed:
Slow Speed (-1 RP)
Maetaur have a base speed of 20 feet, which is improved to 30 feet because they are quadrupeds.
Attributes Score Modifiers:
Standard (0 RP)
+2 Dexterity, +2 Wisdom, -2 Intelligence
Language:
Standard Language Quality (0 RP)
Maetaur speak Common
Maetaur Racial Traits
Advance Charisma (4 RP)
Maetaur are considered attractive and well mannered by almost all intelligent races, and receive a +2 racial bonus to their Charisma Score
Skill Bonus, Empathetic (2 RP)
+2 to Intuition* Skill checks to Sense Motives
Sure-Footed (Quadruped) (2 RP)
+2 to Skill Checks or Saving Throws that involve balance or footing
Pack (Quadruped) (2 RP)
A Maetaur can carry, pull, or drag +20% of weight allowed by its strength, but is limited to normal strength ratings when attempting to lift.
Quadruped (2 RP)
+4 racial bonus to CMD against trip attempts
| Cayzle |
Magabeus, thanks, interesting! I have to say, my greatest peeve with the Race Builder is that you cannot make a balanced large quadruped! Because there is a HUGE tax for being large, that only pays off if you are a biped with reach. Otherwise you are WAY WAY overpaying!
Someday I will write a bitter screed on this topic for my wemic blog. Anyhow, your choice to be medium size makes for a MUCH more reasonable build for what it costs you.
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Beardsmith, that's great! The game will be called "Tree of Parting." As soon as Jerry (Gericko) forwards me your email, we'll get you set up. Or you can email me directly at cayzle@cayzle.com.