What is the perfect class for duel wielding "Falcata"?


Advice

The Exchange

Howdy everyone.

I am trying to figure out what would be the better class to duel wielding the falcata weapons.

I know fighter would be best class for feats. I like to go out side the box.

What is your take on this?

Grand Lodge

Ranger could work.

Falcata are not light weapons, so you would be dealing with some hefty penalties.

The Two-Weapon Fighter archetype would still be the best.


Ranger, probably, since you won't need the high Dex and can pump Strength further.

Be a half-elf with Ancient Arms: Falcata, and then take your Ranger feats in the Two-Weapon Fighting line. You'll probably still want Dex 15, but past that isn't strictly necessary.

Note that since the falcata isn't a light weapon, you'll be fighting at -4/-4.

Grand Lodge

What races are available?

What books are available?

What is the point buy?


It's a toss-up. You're either dealing with Dexterity requirements or you're dealing with constant TWF penalties. It all boils down to what you'd rather deal with.

Unfortunately, you can't add Dex to Damage with a Falcata, nor would the Agile property be of any help here, since that property only works when you can already finesse the weapon, and trying to make a Small Falcata a Light Weapon (and thusly becomes finessable) incurs even more penalties.

If you're okay with not having such a great Strength to damage, Two-Weapon Warrior is your bread and butter, and you won't suffer any TWF penalties later down the road. If you really want to meet the Dexterity requirements without fudging, then Two-Weapon Style Ranger works, though you're still incurring -4/-4 penalties to hit, which isn't permissible until level 2.

Grand Lodge

Two-handing a Falcata is the best route, damage wise.


I would probably not make a single class character. Fighters have Weapon Training, Rangers can climb the TWF tree without dex and get Favored Enemy, Barbarians get rage and rage powers, Paladins get Smite Evil, Inquisitors get Judgement. So you need to try to get a good enough attack bonus to overcome the -4 penalties from dual wielding.

Maybe a Half-Elf Ranger 11/ Weapon Master 3/ Paladin 6 could work. Much depends on level and other campaign considerations.

If I was starting at 6 I think it would go more like Barbarian 1/ Ranger 2/ Weapon Master 3.

It might not ever out DPR a kukri build, but it could if you have a high enough point buy. Essentially you just need to focus on attack bonus and damage bonus and let the 19-20/x3 crits work their magic.


Slayer, maybe, when it's out.


My wife played a Barbarian with an oversized Falcata, very scary character, got retired 1 level before Greater Beast Totem.

Scarab Sages

Dual Wielding is going to be sub-par. You need oversize TWF to not take huge penalties, and you are already a feat behind for the Falcata prof.

Two-handing it is going to be better for damage and feat use. If you are dead set on it, Ranger is better as you can ignore the Dex pre-reqs for TWF feats.

If you really want to use "TWF" with a Falcata, Be a Sohei Monk. Weapon Training with Heavy Blades will let you flurry with it. It's still not going to be as good as two-handing it though.


Freebooter Ranger 6 (allows you to pickup TWF and ITWF without dex requirement and a more "universal" favored enemy bonus) / Two Weapon Warrior archetype fighter X, that be what I would try. Being able to ignore dex as a requirement for TWF is pretty damn useful. Though the penalties for dual wielding two one handed weapons will be painful until you can ignore them. You might have to wield one falcata one light weapon until you get the ability to treat it as a light weapon. Though the Favored Enemey Bonus and Twin Blade (Weapon Training) Bonus will help to counteract the penalty to hit.

Eh...I don't know if it would be better than a single classed ranger or fighter though. Would have to actually build them. It's hard to call.


Find a deity with falcata as the favored weapon. Build a cleric or paladin of that deity with a level dip into monk, and take the feat Crusader's Flurry. Now you can dual wield falcatas with no additional penalties, because flurry doesn't specify any weapon size limitations (probably because of the limited number of weapons you can use).

Now, your GM may rule otherwise, and it's possible an FAQ will clarify this away, but since this is actually a sub-optimal use of flurry, I don't think anyone's going to complain. (You'll do more damage flurrying with one falcate in both hands.)

Warpriest/Monk might also work, but that depends on whether the Warpriest fervor ability counts as the "channel energy class feature".

Scarab Sages

Gwen Smith wrote:


Warpriest/Monk might also work, but that depends on whether the Warpriest fervor ability counts as the "channel energy class feature".

Warpriest actually gets Channel Energy at level 4, so it works, but you need level 4.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

One more reason to go ranger 6/fighter (two-weapon warrior) X: lead blades.

Anyway, as Wrong John Silver mentioned, a 15-16 Dex is all you really need (mostly to qualify for Double Slice; and Two-Weapon Rend once you get a Dex-boosting item); concentrate mainly on Str, though, and consider Weapon Focus/Greater Weapon Focus to help reduce penalties. Half-elf for Ancestral Arms is OK, but half-orc for Toothy might be better (also, the +2 to stabilize is a nicer option than either of the half-elf alternate favored class bonuses); start with fighter to pick up Exotic Weapon Proficiency and Two-Weapon Fighting at 1st level and use the first Combat Style feat on Double Slice. Hobgoblin may also be a good choice for the +1/2 on critical confirmation rolls (choosing falcata, of course); possibly tengu for Swordtrained and the option to take Blood Beak.


You can dodge the non-light weapon issue by wielding a Small Falcata as your off-hand. That way, you'll be at -2/-4 (off-hand will have -2 from TWF and -2 for inappropriate size).


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Alternately, you could get ridiculous and go fighter (two-weapon warrior) 12/ranger 6/barbarian (titan mauler) 2 and fight with two nodachi.


Aw, but if you go Half-Elf, you could go Half-Drow and wear a dark, forbidding cloak!


Wrong John Silver wrote:
Aw, but if you go Half-Elf, you could go Half-Drow and wear a dark, forbidding cloak!

Don't forget to be Chaotic Neutral. And complain about how you are no one's slave.

Dark Archive

While you wouldn't be dual-wielding falcata, you might look into the Rondelero Duelist fighter archetype. Falcata and buckler TWF; the only caveat is not being great with the buckler until Shield Master comes around.


The point buy you're working on will make a difference here.

If the GM normally runs 20 point buy and is willing to work with you a little you could go 17 str, 15 dex, 14 con, 10 int/wis, 7 cha. This gives a decent starting strength and you wont have to worry about dex until two weapon rend and you can use a belt to qualify for that. Put your racial bonus into str and your level 4 increase as well and you'll be rocking 20 str. Technically however, the above build is 21 ppoint buy, and you're mental stats are...lacking.

But this would enable you to focus on being a fighter raher than a ranger.

Shadow Lodge

Consider ACG Swashbuckler dip. It may seem weird, but if you combine with Slashing Grace you can then finesse it, as it would be a 1-handed piercing weapon and thus qualify for the Swashbuckler Finesse class feature. Go one level of that and then straight Ranger or ACG Slayer, whichever fits your style better, and you can be a Dex-build.

Or if your GM is lenient enough to allow you to be a cleric of a god that grants a Falcata[I can't find any that do though], then a Cleric1/MonkX or Cleric/Sohei to flurry with it.

Or if you are starting at a later level, 3 levels of Weapon Master Fighter for Weapon Training, then 6 levels of Sohei Monk to flurry with them.

The Exchange

Howdy everyone,

I have notice that people haven't touch in this subject Racial Points(RP). I need help with selecting the most effective way to spend the 10 RP (Racial Points). GM is giving 10 more RP for race build on top the normal. This will give me a level adjustment of 1.

I have decided to go with a Half-elf(drow).

I plan to select Ancestral Arms for Exotic Weapon Proficiency (Falcata). Dual wield a small falcata on the off-hand.

I am plan on choosing a ranger class.

GM awarded 25 point buy system.

Thank you

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