| BaconBastard |
Rogues and the magic tricks that they can get... I was wondering what people thought The best spells to select for these would be. I understand that these are pretty awful talents when you could just take one level in sorcerer or wizard and do those talents better than the talents. This is to see what people would do if forced to make this terrible decision.
| Glutton |
0: Detect magic, Light, Message, Prestidigitation
1: Protection from Evil, Grease (to make people flat footed), Obscuring mist (best if you can see through fog), Comprehend languages, Detect Secret Doors, True Strike, Keep Watch, Blend, Disguise Self, Vanish, Jump, Featherfall.
Plus, it lets you take arcane strike, which really helps out your damage. The talents aren't terrible at all IMO, because the caster level increases with your rogue level, instead of always being 1.
| MrSin |
The talents aren't terrible at all IMO, because the caster level increases with your rogue level, instead of always being 1.
Even if they scale, they're still pretty low level and you can UMD pretty easily and cheaply too. The lack of castings is insult to injury. Arcane Strike and the familiar Talent are the two top reasons to take them off the top of my head.
Off the top of my head, I think prestigitation is my favorite 0-level. Very versatile, also last a good amount of time. For a first level spell its a little hard choice, your DCs won't go up so you probably aren't going to be blasty, but there is some fine utility hidden in there. Really depends on the rogue. Ant Haul could be extra useful if you dropped strength for some reason.
| Kelazan |
Shocking Grasp : up to 5d6 + possible sneak attack damage with touch attacks, very handy against tanky armoured foes. For the Naruto fans here, this is pretty much like a Chidori (ninja !).
Silent Image: create decoy, false objects, etc. As powerful as your imagination can goes. As a spell-like ability,it means no verbal or somatic components to betray your.
Liberating Command: Now you can escape a grapple as an immediate action and you have a good chance to beat that monster's CMD.
Reduce person: Great self buff for Dexterity based build (+2 AC, +2 to hit, +1 Reflex, +1 initiative, +4 stealth) Don't do it if your are small...that 0 ft. reach is painful.
Dazzling Blade: Swift action, very swashbuckler stuff, bonus to feint and possibility to blind foes. The DC will be low...but look at the Will save of some monsters.
EvilPaladin
|
Frostbite, Blend, and Vanish all seem pretty darn useful to me. Frostbite will eventually mean 2 fights/day you will get to make all of your [sneak] attacks v. touch AC and impose a potential condition, Blend will let you use stealth to hide in plain sight, and vanish will give you up to 5 rounds of invisibility, so you could get flanking and the attack bonus.
| Cevah |
Don't forget the Ninja Tricks. You can get them with the Rogue Talent(Ninja Trick).
Acrobatic Master*
Darkvision*
Feather Fall*
High Jumper
Pressure Points
Shadow Clone*
Sudden Disguise*
Unarmed Combat Training
Vanishing Trick*
Wall Climber
* Uses a point of Ki.
Rather than one level Sor/Wiz, how about Witch? Get spells and a hex. Opens up the Extra Hex feat. Also gets a familiar. Pick up Cure Light Wounds as an arcane spell.
Note about Blend: It stops operating just like invisibility does.
/cevah