Do I look like a wizard to you?


Advice


Rogues and the magic tricks that they can get... I was wondering what people thought The best spells to select for these would be. I understand that these are pretty awful talents when you could just take one level in sorcerer or wizard and do those talents better than the talents. This is to see what people would do if forced to make this terrible decision.


0: Detect magic, Light, Message, Prestidigitation

1: Protection from Evil, Grease (to make people flat footed), Obscuring mist (best if you can see through fog), Comprehend languages, Detect Secret Doors, True Strike, Keep Watch, Blend, Disguise Self, Vanish, Jump, Featherfall.

Plus, it lets you take arcane strike, which really helps out your damage. The talents aren't terrible at all IMO, because the caster level increases with your rogue level, instead of always being 1.


Glutton wrote:
The talents aren't terrible at all IMO, because the caster level increases with your rogue level, instead of always being 1.

Even if they scale, they're still pretty low level and you can UMD pretty easily and cheaply too. The lack of castings is insult to injury. Arcane Strike and the familiar Talent are the two top reasons to take them off the top of my head.

Off the top of my head, I think prestigitation is my favorite 0-level. Very versatile, also last a good amount of time. For a first level spell its a little hard choice, your DCs won't go up so you probably aren't going to be blasty, but there is some fine utility hidden in there. Really depends on the rogue. Ant Haul could be extra useful if you dropped strength for some reason.


For 0 level I prefer detect magic and mage hand. First level feather fall, jump, shield, comp languages. This would vary a lot depending on what sort of rogue you want to be.


Unseen Servant is also really good for a rogue, as it lasts for hours (Thus alleviating the issue of low castings) and has all the uses of mage hand and more besides.


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Why no one ever suggest shield? being able to precast it it's quite awesome.


Shocking Grasp : up to 5d6 + possible sneak attack damage with touch attacks, very handy against tanky armoured foes. For the Naruto fans here, this is pretty much like a Chidori (ninja !).

Silent Image: create decoy, false objects, etc. As powerful as your imagination can goes. As a spell-like ability,it means no verbal or somatic components to betray your.

Liberating Command: Now you can escape a grapple as an immediate action and you have a good chance to beat that monster's CMD.

Reduce person: Great self buff for Dexterity based build (+2 AC, +2 to hit, +1 Reflex, +1 initiative, +4 stealth) Don't do it if your are small...that 0 ft. reach is painful.

Dazzling Blade: Swift action, very swashbuckler stuff, bonus to feint and possibility to blind foes. The DC will be low...but look at the Will save of some monsters.


Frostbite: Multiple touch attacks (1/level), each of which does 1d6 + level subdual and has a chance of fatiguing the target. Add sneak attack to that and you'll find this pretty badass, even better if you focus on unarmed strike and the knockout blow tree.

Shadow Lodge

Frostbite, Blend, and Vanish all seem pretty darn useful to me. Frostbite will eventually mean 2 fights/day you will get to make all of your [sneak] attacks v. touch AC and impose a potential condition, Blend will let you use stealth to hide in plain sight, and vanish will give you up to 5 rounds of invisibility, so you could get flanking and the attack bonus.


Unfortunately, frostbite isn't from the sorcerer/wizard spell list. A rogue can't select this wonderful spell by RAW.


Kelazan wrote:
Unfortunately, frostbite isn't from the sorcerer/wizard spell list. A rogue can't select this wonderful spell by RAW.

Drat. Chill touch is kinda close (multiple touch attacks, possible strength damage, SoS against undead) but the damage doesn't scale anywhere near as well.

Sovereign Court

Chill Touch if you want a touch-attack vehicle for your sneak attacks that lasts multiple rounds.

Shadow Lodge

Kelazan wrote:
Unfortunately, frostbite isn't from the sorcerer/wizard spell list. A rogue can't select this wonderful spell by RAW.

Oh, hadn't noticed that. Well, chill touch then[as others have stated].

Liberty's Edge

I took Acid Splash in order to have a ranged attack and Enlarged Person on my rogue, but he's a half-orc Skulking Slayer who wields a Tetsubo.

If I was playing a more standard rogue, I would probably take Vanish. Or for a ranged rogue, maybe Abundant Ammunition or Gravity Bow.

Grand Lodge

I like vanish A lot as a first level spell and don't forget Summon monster 1 or mount. Send the meat shield through a trap...Look you disarmed it. *Grin*


Don't forget the Ninja Tricks. You can get them with the Rogue Talent(Ninja Trick).

Acrobatic Master*
Darkvision*
Feather Fall*
High Jumper
Pressure Points
Shadow Clone*
Sudden Disguise*
Unarmed Combat Training
Vanishing Trick*
Wall Climber
* Uses a point of Ki.

Rather than one level Sor/Wiz, how about Witch? Get spells and a hex. Opens up the Extra Hex feat. Also gets a familiar. Pick up Cure Light Wounds as an arcane spell.

Note about Blend: It stops operating just like invisibility does.

/cevah


shield and chill touch are both good options that can't be replicated easily with magic items.

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