Which Adventure Path(s) would work well with rotating GMs


Advice


Our group is planning on starting a game of Pathfinder and going through one of the adventure paths. We've been rotating GM's lately and the thought would be 1 adventure and 1 GM. For people who have experienced them, what APs do you think would fit with this strategy? Thanks.


This is not what you're looking for, but my group trades gms and the gms are running different aps. So we did chapter 1 of runelords, then the next gm did chapter 1 of carrion crown. Now we're back to the firat gm, who's doing chapter 2 of runelords. It seems to be going well.

Shadow Lodge

I've played or run through several paths and the thing I learned is that none of them are good for rotating GMs. the is just to much spoilers and refrences in each book. If you can only read on book you will miss out on reasonings behide a NPC actions and descover the plot of another NPC. It doesn't work well :(


I've only done it as a player, and only about halfway, but I would think Carrion Crown would work well enough. It follows a central plot, but each book seems largely self-contained.

Like I said though, this is just my impression from playing them (ergo I haven't actually read the books). It is also possible that my DM's particular style or whatever is what has given me this impression.

Sovereign Court

How often are you rotating - once for each of the 6 sections? If so, Kingmaker wouldn't be bad - there's an overarching villain but she's the type that likes to enchant random dudes to do her bidding, so each part is pretty self-contained. The main sense of continuity comes from building up your kingdom sandbox-style, which is something that's essentially run by the players anyway.


I have been told that several APs start off in Riddleport (at least two). Maybe I have it wrong. It may be that One AP takes place in Riddleport rather than the whole thing starts there. In any case, why not see about running a Riddleport round robin?


Thanks for quick advice everyone. I'll check out all listed.


Keep in mind that each volume of an ap has significant spoilers for hte next volumes. So the dm from book 1 will know things they normally should not in book 2-6. At that point you sort of lose some of the experience of the adventure path because the discovery and mystery is gone. If its just 2 dms rotating back and forth it might work, but if everyone or most of the group is getting in on dming, an adventure path isnt the way to go.

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