| Troymk1 |
In the Halls of Seduction Scenario, the nasty Alu Demons have the following immunities, Electricity, Fire, & Poison.
Seoni was unfortunately facing one of these with the following in hand.
Poison Blast = Arcane+ 2d12 Poison
Lightning Bolt = Arcane +3d6 Electricity
Innate Spell = Arcane +1d6 Fire
I researched this but did not find a definitive answer.
Does the inclusion of a trait make all the dice useless OR is the extra dice the ones that contain the trait. (ie the 3d6 for Lightning Bolt)
In the former case she is going to get really hurt, and in the latter has a chance to minimize the damage or with blessings perhaps take the demon down.
What is the actual ruling on this?
| csouth154 |
Sidebar question
I noticed they made the fire trait for Sajan's fists optional. Does that logic carry through for Seoni?
Or does she have to grab that Acid trait for her innate spell to give her a choice?
If you can add a trait because of a feat you selected, it's optional. If not, it's not.
| kysmartman |
Yeah, Seoni really does not like that scenario, especially the location where you can't play spells. The spell-casters pretty much have Swipe, Holy Light, and the Cold Bolt (forget the card name but adds 2d6). Well, unless you pick up Acid Arrow during the scenario. Best bet is to try and ferret them out and leave them to the non-spell-casters.