| Cakeking |
a player proposed this and i have question the price of it...
bracers with a constant aspect of the falcon (using bracers of falcon's aim) so that 4000 gold
then wants to add a constant gravity bow, also 1st level spell with same duration so thats 4000 x 1.5 for second effect = 6000
So it's Bracers with constant Aspect of falcon and Gravity bow for 10,000 gold
what gets me is that both of those prices are calculated with a 1st level caster, and you can't make item's until 3rd level
| ElMustacho |
There's a perfect example in the book (I don't remember which): A constant true strike weapon. It should cost less than 10000 gp, but it's actually a +20 on hit, at every hit! I suggest you to look at the list of the magic items, find something of equal or similar power/effectiveness and price that magic item in according to the price you found, imposing a minimum caster level equal to the item you've found.
Timebomb
|
Prices for custom magic items are guidelines, not so much rules. Especially for constant spells.
Considering that the effects of Gravity Bow + Aspect of the Falcon closely resemble a +1 Keen Impact bow, (It is worth noting that bows cannot be enchanted with keen or impact), the equivalent of a +4 bonus.
This may be a bit harsh pricing, since keen doesn't do much and realistically you only get +1 attack, +2.5 damage (though also +3 perception), but it gives a baseline.
Ultimately you get to decide what he as access to, and how much it costs. RAW he, or an NPC, could make it at CL 1 but if you want him to not be able to have this item for the cost; just say that either all the NPC casters consider it an insult to their trade to lower the CL, or just say "it doesn't work because magic"
I wouldn't let him/her have the item for 10k, it is too good of an item. ~30k seems fair for an item that gives all those bonuses that stack with all enchantments on the weapon.
If your player argues, just tell them to look at the cost/benefit of Greater Bracers of Archery. Bracers of Falcon's Aim are already an amazing item, not need to break the game more by adding on continual CL 1 spells with great synergy. Maybe 10k if it was cursed to only work with shortbows, because I'm evil.
| Xiviar |
I wanted to start a new thread, but I think I can post here.
How about use-activated items (i.e. infinite charges) with powerful low level spells?
For example, take cure light wounds: an use-activated item should cost:
2000 x caster lvl x spell lvl = 2000 x1 x1 = 2000 gold
which is ridicolously low for an item which, basically, allows full-healing to all party after every combat. (As a GM I wouldn't even allow an item like that, since it breaks the game mechanics).
How should be handled?
(By the way, hello to everyone) :)
| Cardinal Chunder |
I wanted to start a new thread, but I think I can post here.
How about use-activated items (i.e. infinite charges) with powerful low level spells?
For example, take cure light wounds: an use-activated item should cost:
2000 x caster lvl x spell lvl = 2000 x1 x1 = 2000 gold
which is ridicolously low for an item which, basically, allows full-healing to all party after every combat. (As a GM I wouldn't even allow an item like that, since it breaks the game mechanics).
How should be handled?
(By the way, hello to everyone) :)
Which is the same price as 2.6 CLW wands or 125 spanks with the Happy Stick.
I'd prolly double the price for no good reason but it certainly wouldn't break the game.| shadowkras |
a player proposed this and i have question the price of it...
bracers with a constant aspect of the falcon (using bracers of falcon's aim) so that 4000 gold
then wants to add a constant gravity bow, also 1st level spell with same duration so thats 4000 x 1.5 for second effect = 6000
So it's Bracers with constant Aspect of falcon and Gravity bow for 10,000 gold
what gets me is that both of those prices are calculated with a 1st level caster, and you can't make item's until 3rd level
First i will address your question about the caster level.
You can craft items on any caster level you want, the caster level on the item are just to calculate other mechanics, like the DC to craft and the item's resistance.A lv5 cleric can still craft lv1 cure light wounds potions normally if he wants cheap potions.
Now lets get to that bow:
Gravity bow is a lv1 spell with 1 minute/level duration.
To make it constant you would have to multiply the cost by 2:
Use-activated or continuous
Spell level x caster level x 2,000 gp²
Lantern of revealing2 If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
So yes, both would cost 4000 gp, the second effect increased by 50%.
Thus 10000 gp.It sounds fair for a bow that is about as strong as a +1 bow with flaming enchantment (which costs 8000 gp).
But i wouldnt allow enhancement bonus on that bow, he would have to craft another one to recieve the +X bonuses.
EDIT:
I just noticed he is crafting a bracer, not a bow, with these bonuses.
So you have to first check for similar existing items:
Bracers of Falcon's Aim
Since the item already exists, i see absolutely no problem in adding a second effect on it, pricing as normal.
| shadowkras |
Sarrah, cure light wounds is instantanous duration, that rule is only for continuous items with a set duration, to balance their costs with the spell strength. Round/level spells are normally stronger, based on their spell level, than Hour/level spells.
IMO, i would simply not allow infinite instantanous spell use-activated items, using charges/day instead.