Building a Dragon Disciple from Monk + Sorcerer


Advice


Hi,

I'm starting a new campaign with two other guys, one a oracle of wind who will mainly focus on healing/buffing and the other will be a barbarian with dip in monk and 1 cleric (for cleric flurry). I'll be playing a dragon disciple starting as a monk, but I don't know yet what should I focus with it. I've thought about some styles of fighting (below)... what do you guys think will be the best style?

- Focus on unarmed strike, with a lots of level in monk, monk robe and stuff, with spells only for buffs(and maybe transforming in dragon aswell).

1. Flurry of blows won't work with claws/bite, right? So, I'd be better not using them? So, I'd only be a half-monk who can buffs himself?

- Use unarmed attacks for everyday fights and growing claws/bite for difficult fights. Focus on few levels of monk (and dropping flurry of blows for MoMS)

2. If I choose to attack with both unarmed attacks, I'd be attacking at -2/-6 right? So, I should get TWF or focus on attacking with only one right?

3. Could I, with BAB +6, TWF and ITWF, claws and bite do the following attack: unarmed (BAB), unarmed (BAB-2), unarmed (BAB-5), unarmed (BAB-7), claw (BAB-5), claw (BAB-5), bite (BAB-5)? Isn't this a little op?

4. Should I focus on improving my unarmed attacks or one of my naturals?

5. What do you guys think about shocking grasp with intensified feat for standard actions?

6. Should I go monk4+sorc1, monk2+sorc3 or smth else?

- Get monk2+ranger2+sorc1+DD and use always use claws. I could focus more in claws, but isn't this weaker than the above?

7. How does the claws of the DD works already having claws?

Thanks.

Shadow Lodge

1:I'd skip flurry in exchange for Master of Many Styles. Also, look into Feral Combat Training[claws] so you can get more damage on your claws with Dragon Style [fitting, don't you think?].

2:If you choose to Two-Weapon Fight with Unarmed Strikes without having the Two-Weapon Fighting feat, you are at a penalty of -4/-8. With TWF, its only -2/-2. So I say get TWF feat.

4:I'd focus on improving all of yourself [stuff like Alter Self, Enlarge Person, etc.] personally, since then you don't have to choose between attacks.

3:It would be Unarmed[BAB-2], Unarmed[BAB-2], Unarmed[BAB-7], Unarmed[BAB=7], Claw[-7] Claw[-7] Bite[-7], since the -2 from TWF applies to all attacks.

5:I prefer Rime Frostbites personally. Save for Entangle+Fatigue while also adding level to damage and getting an extra d6 damage. With every one of your 7 attacks.

6:I'd go either Master of Many Styles1/Sorcerer4 or MoMS2/Sorc3, and take the Magical Knack trait if traits are allowed to raise CL. Ranger I'd skip because you want to have high CL.

7:If you already have claws, you would use those and then when you used the bloodline power you would gain the benefits of the DD claws instead of your normal claws.

Just my 2cp.


Feral Combat Training will be your friend if you are not planning on using anything but fists, claws, and bites. As for how many levels of Sorc, frankly, I'm not sure you gain much by splitting the difference between Sorc and Monk, so I would probably focus on one over the other, but a lot just depends on what you are personally looking to do. At the end of the day, if you had fun, you did it right.


Early levels are going to be rough. Ur at +3 bab with monk 4/sorc 1/dd 1... Ie 6th lvl with bab of 3


Thank you all for the help! :)

@EvilPaladin

I don't understand how frostbite would work with everyone of my 7 attacks.. isn't it delivered by a melee touch attack? I don't have any touch attack, so I could only deliver it if I made a standard action to deliver it, or am I missing something?

If that's the case, I believe the intensified shocking grasp would be better as a standard action when I have to move: with CL10, I'd do 10d6+10 (draconic)+10xWIS (Djinni Style), which in this level would be something like 10d6+60.

I like the idea of staying with more levels of sorcerer, will check out about 1 or 2 levels of monk only.

And I guess that with all those attacks at -7, I'd be better staying away from Power Attack or even so PA is better?

Also, arcane strike works with unarmed/natural?

@Gargs454
The only problem with FCT is that it only applies to one of my natural weapon. Ofc with Dragon Ferocity it's needed, but this build is kinda feat-starved... I'd have to pick one FCT for my claws and another FCT for my bite, right?

@Duncan888
Yeah, but I'm planning on starting with 20 on STR and i'll have some buffs by that time (and hope my oracle can buff me)


AGorgen wrote:

@EvilPaladin

I don't understand how frostbite would work with everyone of my 7 attacks.. isn't it delivered by a melee touch attack? I don't have any touch attack, so I could only deliver it if I made a standard action to deliver it, or am I missing something?

It's a general rule for Touch spells that you can deliver them with either a melee touch attack as a standard action or any Unarmed Strike or Natural Attack (which can be AoOs, at the end of a Charge, attacks as part of a Full Attack, etc). Each time you punch, claw, or bite, you will deliver a Frostbite charge, so long as you have the charge available.

Shadow Lodge

Kazaan wrote:
AGorgen wrote:

@EvilPaladin

I don't understand how frostbite would work with everyone of my 7 attacks.. isn't it delivered by a melee touch attack? I don't have any touch attack, so I could only deliver it if I made a standard action to deliver it, or am I missing something?

It's a general rule for Touch spells that you can deliver them with either a melee touch attack as a standard action or any Unarmed Strike or Natural Attack (which can be AoOs, at the end of a Charge, attacks as part of a Full Attack, etc). Each time you punch, claw, or bite, you will deliver a Frostbite charge, so long as you have the charge available.

its held in a ahnd, so you could only get it with one attack.

moms, dragon and tiger style can be a very brutal combo when you factor in polymorph effects like turning into a huge sized giant for your unarmed strikes.

dragon style + tiger claws + tiger pounce can get nasty quick. 4x strength and 2 attacks as a full round action.


No, it isn't held in a hand. It's just "held" abstractly. You can deliver it with both claws and bite, as well as Unarmed Strikes, in succession on a Full-Attack. Which limb you use is entirely irrelevant.


Wow, that sounds extremely good...

So, I guess it will be 1-2 monk 3-4 sorcerer with Magic Lineage and Wayang Spellhunter. And I guess I don't have the feats to spare to use Djinni Style + Spontaneous Metafocus + Intensified to use the shocking grasp for the standard action attacks, right?

@TheSideKick

Is it better to do that full round action or the 7-atks full-atk? If this is better, I don't see why shouldn't I focus on more levels as a monk to increase unarmed damage, as I wouldn't be using claw or bite? Or you mean that I should use this attack and when I can grow claw/bite I should use it instead?

Silver Crusade

Evil wrote...
3:It would be Unarmed[BAB-2], Unarmed[BAB-2], Unarmed[BAB-7], Unarmed[BAB=7], Claw[-7] Claw[-7] Bite[-7], since the -2 from TWF applies to all attacks.

This isn't a legal full attack. You get the iterives (unarmed strikes) or the naturals (bite bite claw) in a full round, not both.


And why is that, Brad?

The only rule I find is:

"You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword. When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties."

It doesn't say anything about not being able to use attacks + naturals on a full-attack.

By the way, I have another doubts:

1. If I get arcane strike, would it work with all my unarmed and natural attacks?

2. Do you think Bleedng Attack is worth it?

3. Natural and unarmed attacks with amulet of mighty fists bypass DR?

4. Precise Strike is worth it? Considering I would have 7 attacks and my flanking partner would have 5, without considering haste.

5. Any eldritch heritage bloodline is worth the feat for this character?

6. Should I focus any feat on damaging spells (like elemental focus, djinni style, etc) or is it a waste of feats?

7. Spell Perfection with Schoking Grasp Intensify + Quicken (with magical lineage) would be a really good swift action for a level 1 spell, wouldn't it? Specially with Djinni Style for extra damage.

8. Toppling Spell with Magic Missile (and Magical Lineage) is a good ranged attack for this char?

Again, thanks for all the answers!

Silver Crusade

Oops, I had in my mind Flurry of Blows, which can't be combined with naturals. Sorry.


AGorgen wrote:


1. If I get arcane strike, would it work with all my unarmed and natural attacks?

2. Do you think Bleedng Attack is worth it?

3. Natural and unarmed attacks with amulet of mighty fists bypass DR?

4. Precise Strike is worth it? Considering I would have 7 attacks and my flanking partner would have 5, without considering haste.

5. Any eldritch heritage bloodline is worth the feat for this character?

6. Should I focus any feat on damaging spells (like elemental focus, djinni style, etc) or is it a waste of feats?

7. Spell Perfection with Schoking Grasp Intensify + Quicken (with magical lineage) would be a really good swift action for a level 1 spell, wouldn't it? Specially with Djinni Style for extra damage.

8. Toppling Spell with Magic Missile (and Magical Lineage) is a good ranged attack for this char?

Again, thanks for all the answers!

1) Yes

2) No (my opinion)
3) Yes
4) Maybe. It's certainly an option
5) Abysall for strength
6) Elemental Focus and Djinni style are very different feats and not easilly comparable, I'm not sure what you are asking here.
7) Sure it's good. A feat chain and a minimum level of 15 should be something good.
8) Decent trick, but prehaps out of place for this character.

Shadow Lodge

Hawktitan wrote:
AGorgen wrote:


1. If I get arcane strike, would it work with all my unarmed and natural attacks?

2. Do you think Bleedng Attack is worth it?

3. Natural and unarmed attacks with amulet of mighty fists bypass DR?

4. Precise Strike is worth it? Considering I would have 7 attacks and my flanking partner would have 5, without considering haste.

5. Any eldritch heritage bloodline is worth the feat for this character?

6. Should I focus any feat on damaging spells (like elemental focus, djinni style, etc) or is it a waste of feats?

7. Spell Perfection with Schoking Grasp Intensify + Quicken (with magical lineage) would be a really good swift action for a level 1 spell, wouldn't it? Specially with Djinni Style for extra damage.

8. Toppling Spell with Magic Missile (and Magical Lineage) is a good ranged attack for this char?

Again, thanks for all the answers!

1) Yes

2) No (my opinion)
3) Yes
4) Maybe. It's certainly an option
5) Abysall for strength
6) Elemental Focus and Djinni style are very different feats and not easilly comparable, I'm not sure what you are asking here.
7) Sure it's good. A feat chain and a minimum level of 15 should be something good.
8) Decent trick, but prehaps out of place for this character.

Orc is an alternative if you think you'll get to lv 17, since that gives an ability to add more strength. But if you don't want to wait that long, Abysall is better for more uses of claws[GM dependent whether this works or not, but IMO it should].


I'm pretty sure that the unarmed styles, like Djinni style, that add wisdom bonus to damage refer solely to the damage of elemental fist.

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