Magical Mundane Items?


Pathfinder First Edition General Discussion

Grand Lodge

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So I was browsing magic items and had a thought. Magic Items are generally designed for combat or adventuring. Yet the majority of the world's inhabitants are non-adventurers. Shouldn't there be magic items for the every day person in the world?

So I was wondering what kinds of magic items would you craft to make every day life easier on the average worker?
Perhaps a skillet that cooks without needing fire, and cleans itself when done...
a hoe that makes cleaning up the yard faster and easier...
sewing needles that do the sewing for you...
a towel that wipes up spills automatically when they happen...
a bucket that washes clothes automatically for you...

these seem like things that Prestidigitation could do... so how would use Prestidigitation or other 0-level or low level spells to make magic items for the every day person?

Also, how much would you charge for something like this? Browsing the magic item creation rules, wondrous items, it would seem prices would be around 2700gp. (Using .5 modifier for 0-level spell and cast at minimum caster level 3 to craft wondrous items, a command word activated skillet of cooking and cleaning would cost .5 x 3 x 1,800gp for a total of 2700gp! That seems very expensive.)


You're wrong: you can make the item with a cl 1. It isn't required to create items at minimum level needed for the feat. If you have the feat you can create an item with a cl between the min cl needed to cast the spell and the max cl you can achieve.


When the average person earns 10 gp a week and probably has to spend half if not most of it on living expenses, an ioun stone would take nearly 2 months of starvation to purchase.


I think you're spot on. I've often thought the impact of relatively cheap and easy magic has been dramatically under-estimated in the typical PF / D&Desque setting. The entire agrarian economic basis of quasi-medieval society could be radically changed by simple magic items, Create Food, Purify Water and similar low level magic. It would be the equivalent of introducing Tractors, industrial weed-killers and plant foods - suddenly huge numbers of people would be freed from producing food, meaning there would be a much stronger consumer and leisure economy. Expect to see Pratchettian cinemas harnessing the power of illusion magic to entertain the masses. At 1sp per person for a 2 hour show, I can think of worse ways for a retired illusionist to spend his evenings...


Well I always thought there are thousends of small items that are never seen. Like a clasp that never opens or reveals a special badge if a command word is spoken. Never-dirt-Windows. A lot of things are possible with prestidigation. Just it stays rather expensive and only the rich and well to do are able to afford it. Or it is done in big cities. I guess it´s en vogue to have 2-3 minor magic trinkets as a noble. Just you never see them in a book


Basically all of these items are variations on prestidigitation. A prestidigitation at will item is 1000gp. Minor uses that only do one thing would probably cost half or a quarter of that. Still expensive, but not absurd for a wealthy family or merchant house.

Flavor the specifics I the item to taste.

Liberty's Edge

Tiny Coffee Golem wrote:

Basically all of these items are variations on prestidigitation. A prestidigitation at will item is 1000gp. Minor uses that only do one thing would probably cost half or a quarter of that. Still expensive, but not absurd for a wealthy family or merchant house.

Flavor the specifics I the item to taste.

If the equivalence we use in our Group of 1 gp = 50 € in purchasing power is right that is equivalent to 50.000 €. The cost of a pricey car but not one of the top models or costly telephoto lens.

All stuff that has a market in our world.

If you look the expenses of real medieval/renaissance nobles and rich people you will see something similar. The objects change, but they had money for luxuries. It is almost sure that Golarion rich people has some magic item that has non adventurer related effects.

Probably most rich hoses have continual flames spells for illumination. In the long run they are less costly and less dangerous than torches or candles and give off a better illumination.

I think that we will not see a large number of those items in a single house, but a few are very reasonable.


I think most of the day to day business stuff can be handled by servants -easier and less expensive.

But - I do see a market for "novelties" - a music box that plays on it's own (and maybe shows a small illusion?), a necklace that shines in the dark, a key that can open/close all the windows at once (or just one at a time), a ring of permanent mage hand, a trinket that allows you to clean yourself or your clothes, an earring that allows you to cast message, etc.


Technically, prestidigitation can only warm (or chill, or flavor) food, not heat it enough to cook it. But so long as it can't damage anything else, I don't see a reason why a 0-level spell couldn't cook food without a flame. I'd still require the time, though. So, yeah, by the table it'd be 1,250 gp for a frying pan of cooking--pretty expensive, but then it's also pretty useful. (In a higher-magic setting where mundane magical oddities are more common, I'd probably price it much more cheaply.)

There are tons of neat magical mundane items to be had. Borrowing from The Sims 3, how about a "shower-in-a-can"? It's a one-off spray that cleans you and your clothing when applied as a full-round action (25gp). Great for emergencies, like diplomatic situations, or when a passing noble's coach splashes mud on your best outfit on your way to a date.

RPG Superstar 2012 Top 16

Summon a lantern archon, they can Create Continual Flame at will.

No excuse for every person not to have illumination in their house.

==Aelryinth

Liberty's Edge

Aelryinth wrote:

Summon a lantern archon, they can Create Continual Flame at will.

No excuse for every person not to have illumination in their house.

==Aelryinth

Permanent spells of summoned creatures disappear when the summoned creature go away.

RPG Superstar 2012 Top 16

Er, Call it, then. Still cheap, easy. ANd it's Lesser Planar Binding...one 5th level caster, and you're set!

==Aelryinth

The Exchange

Browse the old threads and you'll come up with a plethora of items that are geared toward the non-adventurous. One of mine (from an old "fill my dragon's hoard" thread) were ordinary seeds enchanted to grow in hours rather than months - a form of pestilence/famine insurance. Useless to adventurers (assuming we're talking corn here, not assassin vines); priceless to the Town Council.


A few off the top of my head using 0 level spells:

Every-Flavor Pipeweed: just like the children of Hogwarts, now your grown up wizards can have tobacco infused with prestidigitations to go smokeless, blow pink rings that smell like bubble gum or have the puffs of smoke come out square and sideways!

The Potable Portable: a watersack that can purify any watery liquid to make it drinkable. A larger version could be a cooking pot hung in a hearth. Since in real life "pottage" was just leftovers in the pot from the night before re-imagined the next morning, this cauldron would keep ANY foodstuff cooked within it from spoiling indefinitely so that you could just keep adding more and different things to the broth.

One I actually used in a game: The Directional Arrow!

This arrow is flightless; if shot from a bow it will auto-fail. However if jammed forcefully by hand it will wedge into any surface. Sure, it might still be used as a weapon, but it's TRUE purpose is revealed when the "surface" is natural stone or the ground. At that point four lights as bright as torches appear and swirl out to a 10' distance from one another lighting a good area of space. What's more, while three of these glimmer like firebrands the fourth radiates a greenish luminescence. The green light always marks true north and grants a +2 Circumstance bonus to Survival checks to avoid getting lost or gaining one's bearings.


Personally I'm of the opinion there's a wide body of spells out there like hygeine that adventurers never use but other elements of society do. A medieval magical society is a nice look at how magic can impact the day to day living in this era. For example . . .

Mage hand: Plant 1 row of seeds close to the one your doing yourself.
Cure light wounds: Stop bleeding, prevent infection, restore broken bones.
Mending: Fix torn clothes, farm equipment, sentimental items.
Prestitdigitation: Warms bath water, flavours food, festival entertainment, cleaning the house.
Purify food and water: Ritual by village priest to keep the well clean.
Know direction: Guide caravans through bad terrain or in inclement weather.
Detect animals: Makes hunting easier.

Each one for the low price of two chickens and a pig.

Then when you get to the nobles.

Plant Growth: Better crops, more food, more profit.
Detect Truth/Read Mind: More reliable judgements in court cases (whether fairly or in favour of the one who can do more for you).

As long as wizardly numbers are low and have to make things by hand you wont see Eberron but you will see healthier, more long lived or more oppressed peasants and more luxurious items that aren't normally available to the nobility.


I don't see Ashiel here so I'll add this. Basically, the way a town's economy works is that magic items become viable when you evaluate the economy of the town on a whole. A village can afford a decanter of endless water within a couple months time, for example. This would free up hands to other tasks and becomes a revolving system of upgrading the settlement. There is a point with consistent growth where personal magic items become more viable and new settlers can bring their own items as well. On the macro scale it actually works with the system economic rules.


If you want barely magical mundane items, I believe a heatstone is only 20 gp.

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