| Alzrius |
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[Note: This is a cross-posting of the review I wrote over on RPGNow. I'm not affiliated with Silver Games, just to make that totally clear.]
Crossovers are something I’ve always enjoyed, and that’s doubly true for bringing characters from my favorite media into role-playing games. There’s an undeniable joy in being able to represent your favorite characters from comics, movies, and television in your campaign.
Said characters usually tend to be superheroes or the cast of various anime, in my experience. While I knew that there were plenty of fans of My Little Pony: Friendship is Magic who fell outside of the show’s target demographic, I wouldn’t have thought that there’d be many Pathfinder fans among them, let alone enough to warrant an attempt to bring the former into the latter.
The existence of Silver Games’s Ponyfinder Campaign Setting is a testament to just how wrong I was. While unofficial (in that it doesn’t reference any of MLP:FiM’s intellectual property), this is still THE book for playing ponies in Pathfinder. Let’s take a look and see how well it brings the show to your tabletop.
Before we go any further though, a disclaimer: at the time of this writing, I’ve seen just over a dozen episodes of MLP:FiM (and read the show’s Wikipedia entry). As such, while I have a basic grasp on what it is this book is trying to showcase, there’s a good chance that I’m missing some of the finer points; if you’re a hardcore pony fan, then keep in mind that I may be overlooking something notable from later in the show.
I also need to take a moment to talk about the book’s artwork. I’ve seen plenty of first-offerings from new companies that were clearly operating on a shoe-string art budget, and wow was that not the case here. Ponyfinder is a book that’s resplendent with full-color art! Immediately after the colorful covers is a two-page map of the Everglow campaign world, drawn in a very bright style that makes it pop off the page. Moreover, the interior pages are all set on backgrounds reminiscent of the main Pathfinder books, being lightly-colored in the center of each page but slightly darkening towards the edges, where there are subtle designs in the background.
But far more notable than that are the character illustrations. The book is absolutely stuffed with colorful images of ponies (and other races). These illustrations are remarkably talented, and more than once I found myself smiling at the adorable pictures. Visually, this book knows exactly what to show to its fans.
Of course, all of this art means that the book is about 80 megabytes in size for 120 pages. Personally, my computer had no issues with displaying the images or scrolling through, but that might be an issue for some readers. Moreover, that makes the lack of a printer-friendly version all the more notable. This is similarly true with the book’s lack of search options – the table of contents isn’t hyperlinked, for example, nor are there any PDF bookmarks for ease of navigation. Still, the text is copy-and-paste enabled, so overall the book’s technical achievements are something of a mixed bag.
But enough about that, what about the ponies? Very cogently, the book opens with the first thing most readers will want to see: rules for pony characters.
Presented as a type of fey, full PC racial information is given for standard earth ponies. Smartly, the book doesn’t retread the same ground for other pony types, presenting breeds such as unicorns and pegasi with alternate racial traits, rather than presenting full stat racial stat blocks again and again.
If it had stopped with just the basic three types of ponies, that probably would have been enough for many, if not most, fans. But I have to give Ponyfinder props here – it went the extra mile and then some: there are over a half-dozen other pony breeds presented next, ranging from gem ponies to sea horses to zebras and more!
It doesn’t stop at just mechanics either, there’s a good page and a half of descriptive text regarding the pony race, and each breed has several paragraphs of description. Humorously, the book also discusses the mechanics of a race that can use their forelegs in a somewhat arm-like manner, but lacks fingers (hint: it’s not nearly as burdensome as it sounds – after all, the ponies on the show get along without fingers just fine). There’s also several paragraphs given to describing pony members of each class (although sub-classes such as ninja and samurai are ignored, as is the inquisitor, rather oddly).
A series of pony-specific mechanics follow, including two bloodlines (e.g. Unification, which is focused around bringing the pony tribes together), several class archetypes (ever wondered how a pony would be a gunslinger?), pony-specific evolutions for an eidolon, and quite a few feats for ponies. The last section is of specific note, as it’s here that we see a lot of the more notable aspects of the show brought into game form: a unicorn levitating items with her horn, for example, is a short feat-chain here, as is the way pegasi physically push clouds around, etc.
That’s not the end of it, as the book then moves on to seven other non-pony races that live in the world, such as griffons, sun cats, phoenix wolves, and others. Again, full racial information is presented alongside a discussion of their society, alignment, relationships, etc. Each even has a few (usually just under a half-dozen) race-specific feats presented.
That was the book’s first major section. While it was largely mechanics with a generous dose of expository writing, the second takes a more balanced approach between fluff and crunch. It opens, for example, with the eight gods of the pony pantheon. Deities such as the Sun Queen, the Night Mare, and Princess Luminance are all familiar shout-outs here. We also receive the height/weight and aging tables for the races in the previous chapter (information that I thought for sure would have been overlooked – kudos to the authors there).
I was quite pleased to see rules for ponies as animal companions and familiars presented next. That’s because having ponies as prominent, PC-focused NPCs like these is a great gateway to seeing how well ponies can work in your party if your group is unsure about the idea. Finally, a few optional rules (mostly in regards to how much realism you want regarding how well ponies can manipulate objects) are given.
Everything so far has been high-quality work, but it was the next chapter that truly sold me on Ponyfinder. This section, which highlights the timeline of Everglow, the campaign world, is where the book truly comes into its own.
A relatively young world (it’s entire recorded history spans less than 750 years), Everglow’s history is covered in three broad sections. These are the early days when the Pony Empire was just beginning, the height of the Empire, and after its fall (the latter presented as the default option). After giving us a timeline, each era’s major events are overviewed. Interestingly, the book then presents major factions active in each era (including faction traits) and several era-exclusive rules, such as breeds that are found primarily during that era and no other.
What grabbed me about this section was the tone that it presented. Rather than rigidly sticking to the (almost naively) optimistic tenor of the show, Ponyfinder does a truly excellent job of presenting the ponies as living in a more nuanced world. This isn’t a setting that pretends that everything can be solved with friendship – there are differences of opinion with no clear resolution (e.g. was the early expansion of the Empire the work of a unifier or a conqueror?), wars with evil ponies, and an overall sense of poignancy as the ponies have realized that their best days are behind them with the death of their great Empire, with no clear idea about what that means for them or what they should do about it.
For that alone, I admit that I’m very impressed with Ponyfinder. It’s can be tough to admit that the tenor of the source material needs to changed when changing how it’s presented; actually pulling off such a change without completely alienating the original feeling it evoked is even trickier. But this book pulled it off. I think that the best example of this is the Denial of Destiny feat found in this chapter, which represents a pony that has voluntarily scarred her Brand of Destiny (e.g. her cutie mark) off of her flank, representing her rejection of the role in life that the gods have chosen for her in favor of one she’s chosen for herself. That’s the sort of mature take on a familiar subject that elevates Ponyfinder above simply aping the conventions of MLP:FiM.
Following this are roughly twenty pages that outline the various locations of Everglow, along with several ponies (and groups of ponies) of note. I do wish we’d seen some stat blocks here, as there are no NPC listings to be found, and this would have been a perfect place for them. While I can see the advantage of not setting levels for specific NPCs (such as the Imperial Queen), it’s better to have them and decide not to use them, than to want them and find that you need to make them from scratch.
Several pages of adventure hooks (covering each of the world’s eras) are presented before we are given a chapter full of new mechanics. Here’s where you’ll find equipment meant specifically to be held in the mouth, for example, along with things like the “elements of destiny” magic items, a spell to make hooves sticky (and so grip things better), and quite a few starting traits (including ones specific to certain times and locations).
The book closes out with a bestiary, and while nothing here was bad it felt like something of an afterthought. The deeptide horse has no descriptive text, for instance, and the vanguard inevitable, with its emphasis on punishing liars and oathbreakers, doesn’t feel like its breaking any new ground. It’s a slightly weak ending for the book, though one that’s easy enough to overlook.
I should also take a moment to mention that a few errors did crop up throughout the book, though they were rarely anything more than minor. For example, the alternate racial traits for zebra ponies didn’t have a -2 ability modifier (which every other race had and so I assume was an oversight), or that the deity entries had their domains and subdomains all listed in the same line, rather than separating them.
What was more notable were several areas that a Pathfinder aficionado would likely look at as a missed opportunity. While nothing was lost, per se, by not doing so, there were several areas that could have benefited from additional Pathfinder rules. The various pony racial stats don’t have costs in Race Points (from the Advanced Race Guide) for example, nor do the gods have inquisitions listed (from Ultimate Magic). While the factions do have faction traits, I wonder if they could have benefited from full faction rules (from the Faction Guide), or if the towns listed could have had – rather than just their alignment, government type, and population breakdown – full community stat blocks (from the GameMastery Guide or Ultimate Campaign). Certainly, the fact that the Imperial Queen was an earth pony who became an alicorn is reason enough to create an alicorn mythic path (from Mythic Adventures).
I want to reiterate that I don’t hold any of these exclusions against the book; it’s just that I’m cognizant that it could have presented more than it did. Still, when the worst thing you can say about a book is that it left you wanting more, that’s not too bad a criticism.
The material that is in here though is excellent for what it presents; enough so that I’d call this a 4.5-star book (rounded down). The coverage of the source material is not only thorough, but is evocative of what’s presented in MLP:FiM while still being suitable for a Pathfinder campaign setting. While it seems like a stretch to bridge that gap, Ponyfinder successfully straddles the divide and keeps one hoof planted firmly in each world. That’s something that anypony, er, anybody can appreciate.
| Changing Man |
... And you can find out more at Ponyfinder.net !, your living, breathing world of ponies for the Pathfinder game. And it continues to grow!
What? Need minis for your ponyfinder game? Well, maybe you missed the first Pewter Ponies KS, but you can still get those 28mm heroines & heroes directly from the website at this link. Or better yet, support their current KS effort, the forces of evil for the pony-world, a necromancer with a horde of undead, a swarm of equine-alien weirdness, a coven of witches, or simply snag the pony heroes you didn't get before (or all of the above)!
DISCLAIMER 01: I am not affiliated with Silver Games or Slap Miniatures, aside from being a backer of their Kickstarter Projects.
DISCLAIMER 02: My daughter made me do this, I swear. On my honor.
and @ OP: I can't say anything regarding the omission of the Inquisitor, but the Ninja and Samurai are absent because an analogue to Far Eastern Everglow hasn't been revealed... yet...
And for those who are wondering, yes, the setting does allow for CRB & other races as well (The map even says, 'here there be elves' and whatnot)
| Changing Man |
Once the Ponyfinder book became finalized, the previous version was retired, permanently. I'm assuming that Silver Games just hasn't gotten the new book up on Paizo yet, most likely since they're focusing on getting the physical rewards out to backers at the moment, and are about 75% done with that.
EDIT to add: I have both the 'legacy' file and the various drafts of the current incarnation of Ponyfinder (having received them when I backed the KS project as a gift for my daughter), thus I'm somewhat privvy to info on things that non-backers wouldn't necessarily know. :)
| TaliaKirana |
Yeah, phoenix wolves are really cool. Purrsians rank high on my list of wanting to play. (Actually, I want to roll characters of just about all the races.)
I'm one of the Kickstarter backers myself, awaiting my physical copy. I helped with the playtesting of the current version. And if you're intrigued by the setting now, there is promise of more to come, focusing on the non-pony races. (The griffon splatbook is already in the works.)
Nuku
|
Sorry for any confusion about that. The original Ponyfinder book was officially retired, being out of date, poorly formatted, and in all ways superseded by the campaign setting.
If you purchased the book from paizo.com, amazon.com, or any other site other than DrivethruRPG, shoot an email of the receipt to dms.silver@gmail.com for a $5 off coupon towards the campaign setting(Which is like getting your money back from the race book!).
People who grabbed it on DrivethruRPG already received this offer.
As for Griffons, yep, they are next! As soon as we complete fulfillment of the campaign setting Kickstarter, more information will be forthcoming.
| Changing Man |
christos gurd wrote:Wait...phoenix wolves? This product now has my attention.Phoenix wolves are basically hellhounds minus all the infernal baggage, but retaining the fiery aspect of them.
In other words, wolves on fire!
And they're not necessarily evil, and the artwork is nothing short of awesome! :)
| Solitary Performance |
I do believe that you hit the nail for a reason for the lack of stats... so DMs and such can muck about with them as their campaigns need or use them. Some of the notables can have varied levels of skill depending on when their found, like a campaign during the hight of the empire would have Steel Prism have different stats than the post-empire one that guards his Queen's resting place. Likewise, some notables (like myself) have events that are easily done practically any point in time, and can show up at practically any level for a campaign; so long as Blevik exists, Solitary Performance (myself) could exist and do his magic, and as a larger city, Temptation can do her thing. It is even fathomable that Temptation can be doing her bit while I'm doing mine, as a divine-level song and dance routine worthy of a song from Chicago (I'm thinking Razzle Dazzle)... but what do I know? I'm a stage-performance bard, not a song-and-dance one.
| Changing Man |
So, for those who thought that the Campaign Book was good, this expansion on Griffons looks to be awesome as well !
And it's already reached funding, so whattaya got ta lose?