| Selrac |
My buddy and I have a question concerning the monsters we use in each scenario....
For example, as I’m thumbing through the new adventure deck looking at pictures, it occurs to me that there are a good many monsters that were definitely designed to go with the theme this adventure. It has a definitely “undead” theme to it. But yet, when we shuffle those monsters into the HUGE deck of monsters we have, the chances of randomly selecting them seems slim. We’ll continue to fight bandits and goblins and never hit any of the new monsters. That seems busted to me. Makes me wonder if we’re REALLY supposed to just shuffle them into all the Base Adventure and Level 1 monsters.
Andrew K
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You are in fact supposed to shuffle everything in. Obviously you can houserule it and only allow certain monsters in certain adventures, even certain scenarios if you want. I know people who have done this for thematic reasons, and they love it. Going straight by the book though, everything does get shuffled in together, and the only time you take something out is when you banish a Basic trait card after starting Adventure 3, and when you banish Elite traits after starting adventure 5.
| Hawkmoon269 |
Andrew K is correct about the rules. The cards from the new decks join the pool of cards you are already playing with, so you aren't guaranteed to get any rate of monsters from the new deck.
If you were to make a house rule for it, I'd suggest deciding on a percentage of monsters you'd want from the new deck. Then shuffle the existing monsters in one stack and shuffle the new monsters in another stack. Count the number of monsters you'll need for the whole scenario, then take the appropriate percentage of monsters from each stack (old & new). Shuffle the monsters you'll be using together so you don't know which ones are which, then build your locations.
| kysmartman |
Just remember that given some heroes and some weapons if you choose to put specific monsters at the "fitting" locations, you can seriously unbalance the game. Mainly, I'm talking about Kyra and the Deathbane Light Crossbow +1 though you can throw in Holy Light. Also, if you have the promo card Birdcruncher Crown (rewards defeating Goblins), that can really unbalance a scenario making it really easy. Granted, that isn't a big deal in AP2, but once you end AP3 with Kyra and Harsk's roles (free recharge from discard pile when you defeat an undead monster; 1d8(_+1) vs Giants), you really, really unbalance the game.
Basically, what I'm saying is that you just have to accept that the game has to have that random monster assortment to give any challenge.
| kysmartman |
Oh yes, I was overrun with Giants most of my 25 games (use 5 diff. parties) which was great for my one Harsk. Not so great for my one Kyra as there are very few undead monsters that aren't Basic, so they were long gone by AP4, though the last scenario Henchmen helped. Didn't run into many Goblins either which makes that Birdscruncher Crown a rather useless card. When you run into a total of 3 Goblins in 5 scenarios, that's not something you're going to waste an Item slot on.
| Erixian |
Interesting. I have never removed the monsters, because I think that with the rate that monsters are automatically removed you get a fairly good experience by the time you get into A4. I am assuming that A5 and A6 will be the same. You will remove the lower difficulty monsters and keep more and more thematic monsters, because you are adding them in.
| Erixian |
John, I understand what you are saying in all of this, but for me, I come from more of a card and TCG background, so the RPG elements of the game do not matter as much to me. I like to play the game the way that the designers have designed it, because that is also the way that they have tested it. It has been brought up that trying to keep thematic elements can make certain cards much more powerful than intended, and while it might make the game more thematic for you, it also may make it easier than intended. the prime examples are the Birdcruncher Crown and the Deathbane Light Crossbow, both of which are already fairly powerful. While you are encountering a greater number of higher Adventure monster, you also know what to expect, which means that you have a planning advantage.
All that being said, it is still your game, and you should play it in the way that you find most enjoyable. That is what gaming is all about, right? Pathfinder ACG is fairly unique in that it encourages house rules and player made cards. They have even given us all of the tools and instructions required to do all of this. So, if a more thematic game is what you enjoy, then who are any of us to stop you?
Hope that helps you out. Enjoy playing.
| Orbis Orboros |
I'm a nut and I buy two of every expansion, and we go through periodically and remove the banes that are "too easy" (not just basics). This makes for a more challenging game and, having added double the number of banes each time, tends to make running into the new monsters easier.
Of course, I'm crazy and I bet no one else does it, but I thought I'd throw that out there and help you think outside the box... or outside of only one box, anyway. Heh.
| Erixian |
Really? two boxes of everything, huh? I guess you can get a really thematic experience doing it that, if that is what you are looking for... my group has not played enough to try to go back and remove the easy banes. I think that was something that we had talked about, though. We are going to go back and take out the cards that aren't challenging our characters.
| Orbis Orboros |
Really? two boxes of everything, huh? I guess you can get a really thematic experience doing it that, if that is what you are looking for... my group has not played enough to try to go back and remove the easy banes. I think that was something that we had talked about, though. We are going to go back and take out the cards that aren't challenging our characters.
Two base sets, two. The inspiration was two-fold: we wanted more of the hard monsters, and more of some of the boons. For instance, we thought it was lame that there were only two basic divine attack spells to go around, so now we have 4 inflicts.
We do our best not to break the game when we do this, however, or that would defeat the whole point of adding the extra banes. No Candle spamming, for instance.
| Erixian |
Interesting. Are you going to continue that for S&S? I am just a little curious. I can understand the ideas behind it all, but it is just hard for me to justify monetary investment for two, especially when I sleeve all of the cards. I think that having two APs will solve a lot of these little issues as well. I guess if that is what you are used to playing with, though, then go for it.
| Orbis Orboros |
I haven't sleeved everything, although I'm wondering why, I've sleeved every other card game I've played.
I don't know about in S&S, for, as you say, having two adventure paths will be much like playing with doubles, like I do. Although, haha, I had been planning on it until you said that. It's a very good point...
| Erixian |
Just with the amount of play that my set gets, I knew that I would need to sleeve it all up. I like the feel of sleeves better, anyways. It is a lot easier to pick the cards up off of a table, and it is easier to slide them around so that everyone can see the cards as they come off of the location deck.
I try to to help. Hehe. I know that all of the cards will be changing around and everything like that, but once you have two or more APs you can really just mix and match as you want. Well, I think it should be that easy. It is just a matter of finding the correct balance for all of the characters and the specific types of cards that they may need.
| Orbis Orboros |
Lol.
Did you get a new insert? Hawkmoon put me on to mine, I bought it instantly and love it (sleeves will fit).
...
Hmmm, I appear to no longer have the link or related emails. Hopefully superman of links Hawkman, who's never far on these forums, will help out momentarily if you do in fact need one.
| Hawkmoon269 |
http://www.thebrokentoken.com/pathfinder-adventure-card-game-box-organizer/
They are also selling location stands now, but the price is a bit too high for me. I'm still trying to sort of fabricate something on my own for that one.
Andrew K
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http://www.thebrokentoken.com/pathfinder-adventure-card-game-box-organizer/
They are also selling location stands now, but the price is a bit too high for me. I'm still trying to sort of fabricate something on my own for that one.
I don't like people like you. You post links to awesome things, then I buy them. Then my wallet cries. Then I cry. I don't like when my wallet cries!!
In all seriousness though, the only thing keeping me from buying the organizer is how particular I am about keeping everything I own perfect. If I used the organizer, that means taking out the current plastic insert. Which leaves me two options. Throw out the included insert (it's part of the game even if I don't use it, HELL NO), or set it aside somewhere. If I do the latter, it's bound to get messed up at some point. Which leaves me with a third option, buying an empty box on eBay for the game just to keep my plastic insert in. And I would do it too, but no one seems to be selling empty boxes. Movies, video games, music, almost every card and board game that exists has empty boxes for sale on eBay. But no, not PACG. Alas, I cannot get the organizer.
Those location stands though... I'm all over that!!!
| Orbis Orboros |
http://www.thebrokentoken.com/pathfinder-adventure-card-game-box-organizer/
They are also selling location stands now, but the price is a bit too high for me. I'm still trying to sort of fabricate something on my own for that one.
Wow, I just noticed that I called you "Hawkman." Oops, sorry.
Kind of a funny typo, though. Reminds me of that old cartoon, "BiiiiiiirrdMaaan!!!"
| Erixian |
I did not get a new insert. I consider myself a little thrifty, so what i did was take the cardboard inserts from under the plastic to run lengthwise in the box, and then I used deck boxes or sleeve boxes (Dragon Shields) as the dividers. Those boxes are useful, because I use them to store the cards that we are not currently using, whether that be removed cards or cards from the adventures that we are not on. it is a pretty good system for me. I also have the names of the types of cards written on the top of the sleeve boxes, which helps newer people set up the game.
I like my setup, personally, better than the one that Hawk linked. He has linked that before, and I considered it, but I think that my setup will work better for me, because I have deck boxes just lying around, and I will keep buying Dragon Shields, because I think that they are simply the best sleeves you can buy. Also, the utility to use the boxes as storage when you don't need the cards is great.