| Rikkan |
I came across this trait: hill fighter.
Now I'm wondering, what exactly are the normal acrobatics rules for charging down a steep slope?
| Claxon |
Quote:
Acrobatics Modifiers DC Modifier
Slightly obstructed (gravel, sand) +2
Severely obstructed (cavern, rubble) +5
Slightly slippery (wet) +2
Severely slippery (icy) +5
Slightly sloped (<45°) +2
Severely sloped (>45°) +5
Slightly unsteady (boat in rough water) +2
Moderately unsteady (boat in a storm) +5
Severely unsteady (earthquake) +10
Move at full speed on narrow or uneven surfaces +5*
Assuming no other contributing factors, it would be a DC 5 to charge (up or down) a severely steep slope. Though I think charging up might count as rough terrain or might otherwise inhibit movement, so I don't think you could actually charge up it. I'm not sure if there is a specific ruling on that.