| Duncan7291 |
Ive been getting into Rise of Runelord's story lately and would like to mix one of the characters from this Adventure Path with one of my favorite TV plot points. The mirrored evil universe version of a major character, in this case the mirrored version of Naulia.
****SPOILER SPACE**** dont read this thread if you dont want possible RORL spoilers ******
I can see this build going a couple different directions. (1) I take Nualia's background and put a good slant on them; i.e. LG, channels positive energy, Diplomancy greater than intimidate, etc...(2) give Ailaun a complete opposite build; i.e. Tiefling, LG, bump Dex/Con/Int and lower Str/Wis/Cha or (3) a mixture of the two; i.e. Tiefling, LG, worships a good god and is proud of her beauty and heritage.
Thoughts?
| CWheezy |
I think making her a mixture of the two would be appropriate imo, mirroring everything would make her a lawful good wizard gnome or something lol.
Keeping aasimar and making good would probably fit, maybe something like this?
Ailaun CR 5
XP 1,600
Aasimar Cleric of Ragathiel 4/Fighter 2
LG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 21, touch 11, flat-footed 20 (+9 armor, +1 shield, +1 Dex)
hp 56 (2d10+4d8+22)
Fort +9, Ref +2, Will +7 (+1 vs. fear)
Defensive Abilities bravery +1; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee +1 bastard sword +9 (1d10+4/19-20)
Special Attacks channel positive energy 6/day (DC 15, 2d6), destructive smite (+2, 6/day)
Spell-Like Abilities (CL 6th; concentration +9)
1/day—second chance
Aasimar Spell-Like Abilities (CL 6th; concentration +9)
1/day—daylight
Cleric Spells Prepared (CL 4th; concentration +7):
2nd—communal protection from evil, grace, hold person (DC 15), shatter [D] (DC 15)
1st—bless, divine favor, liberating command, protection from evil, true strike [D]
0 (at will)—detect magic, guidance, light, mending
[D] Domain spell; Domains Destruction, Redemption Inquisition
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Statistics
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Str 17, Dex 12, Con 14, Int 10, Wis 16, Cha 16
Base Atk +5; CMB +8; CMD 19
Feats Celestial Obedience, Combat Reflexes, Improved Initiative, Power Attack, Toughness
Skills Climb +2, Diplomacy +12, Knowledge (arcana) +4, Knowledge (planes) +6, Knowledge (religion) +5, Perception +8, Sense Motive +9, Spellcraft +4; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ aura, domains (destruction, redemption inquisition), patient sensibility, redeemer’s mercy
Other Gear masterwork full plate, masterwork light steel shield, +1 bastard sword
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bravery +1 (Ex) +1 to Will save vs. Fear
Celestial Obedience Gain special boons due to your reverence for an empyreal lord.
Cleric Channel Positive Energy 2d6 (6/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Cleric Domain (Redemption Inquisition) Your deity inspires you with hope that wayward members of your faith can be brought back into the fold.
Granted Powers: You reach out to your misguided fellows and give them every chance to turn back from conflict with the true faith, even
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Destructive Smite +2 (6/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Patient Sensibility (Su) You gain a +2 bonus on Diplomacy, Perception, and Sense Motive checks.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Redeemer’s Mercy (Su) Any weapon you wield gains the merciful magic weapon power for as long as you wield it.
| Mojorat |
I think the tiefling option is better. One of her themes if i recall was, she was blessed with being an aasimar and this lead to jelousy (its been a while so i may have remembered it wrong)
I think making her a tiefling, and this somehow provides you something more for the plot twist if this somehow helped lead to her better life. I think the stats are fine unless the goal is to physically reverse her as well out of a physical combat role.
Although one caviet to this is that tiefling stats may not work as well.. that like a 4 pt swing n charisma
Mikaze
|
I think the tiefling option is better. One of her themes if i recall was, she was blessed with being an aasimar and this lead to jelousy (its been a while so i may have remembered it wrong)
Along with the tiefling angle, making a note of how this character probably
| Duncan7291 |
Possible god choices:
Erastil LG God of farming, hunting, trade, family Domains-Animal, Community, Good, Law, Plant (Weapon: longbow)
Iomedae LG Goddess of valor, rulership, justice, honor Domains-Glory, Good, Law, Sun, War (Weapon: longsword)
Torag LG God of the forge, protection, strategy Domains-Artifice, Earth, Good, Law, Protection (Weapon: warhammer)
Sarenrae NG Goddess of the sun, redemption, Domains-Fire, Glory, Good, Healing,honesty, healing sun (Weapon: scimitar)
Shelyn NG Goddess of beauty, art, love, music Domains-Air, Charm, Good, Luck, Protection (Weapon: glaive)
Edit: @darkwarriorkarg Of course :)
| Valkir |
Just a thought to add, but what if the backgrounds are not so different? Rather, to play on the idea that it is HER that is the opposite, Ailaun has the same background, but it is her Choices that make her who she is. These choices could eventually lead to different outcomes
| Cevah |
Most mirror scenarios I have come across are mental mirrors, so race change is unlikely. The mirror can be Good/Evil, Law/Chaos, both, or neither. For the "neither" change, it is the goal that has changed, not the methods. If one is trying to destroy a group, the mirror needs the group together to work its plan. Mirror scenarios often use eerily similar duplicates, with minor subtle changes that have profound effects. One could be a public hero while the other is a villain. The mirror also affects the surrounding environment, so that the twin might be the same but in a twisted universe, and the problems that brings.
Now, the twin could be a second person, or it could be a created being from encountering an artifact, or it could one being split into two. Star Trek has done all three.
Lastly, do either or both twins know of their double?
Hope this gives you ideas.
/cevah
| Duncan7291 |
Cevah,
Thanks for your comments. Initially, I was leaning towards this approach but I thought about the character's background and Ailaun be a tiefling (a 3rd class citizen in many areas)who finds beauty in herself as opposed to an aasimar, Nualia, who views herself as ugly to be somewhat appealing.
Traditionally, I think your comments are more inline with how these scenarios have typically played out. Ive been going back n forth between the two.
| Cevah |
Cevah,
Thanks for your comments. Initially, I was leaning towards this approach but I thought about the character's background and Ailaun be a tiefling (a 3rd class citizen in many areas)who finds beauty in herself as opposed to an aasimar, Nualia, who views herself as ugly to be somewhat appealing.
Traditionally, I think your comments are more inline with how these scenarios have typically played out. Ive been going back n forth between the two.
Instead of twins, how about triplets? :-)
/cevah