| Oceanshieldwolf |
Druids: Can't wear or use anything made of metal. This includes wondrous items. They must also revere nature by never sleeping in inns or enjoying any comforts of society.
This shows absolutely no understanding of the versatility of druid-the-concept, nor the fact that metal (like leather/hide or cloth or bone or any other mundane material armor might be made of) is a naturally occurring material.
One can still "revere nature" while sleeping in a constructed dwelling. The comforts of society and revernece for nature are not mutually exclusive. I feel you are confusing asceticism with nature-worship. This is a remarkably narrow and specific view that is fine for a character, but not a class. Druids can run the gamut from urbane and scholarly Urban Druids to feral/wild champions of the Mother Goddess/insert deity here.
The "no metal armor thing" is a vestigial holdover from 1e/ADnD, an edition that also forbade clerics from using sharp or edged weapons, because, you know, priests. (Loved 1e at the time, houseruled that away.)
So, in my opinion this is thematically misguided and shortsighted, and as has been pointed out upthread, mechanically not at all a nerf of Druids.
Kthulhu
|
Spellcasters:
Eliminate all methods of prepared casters casting spells that they have not prepared in a slot or as a scroll.
If a spellcaster takes damage prior to / during the casting of a spell, that spell fizzles, no concentration check.
Spell preparation required 10 minutes per spell level for each spell prepared, with cantrips taking 5 minutes each.
IE, bringing spellcasting down to some semblance of what it was before 3.0 was written by a bunch of unabashed wizurd fanbois.
| williamoak |
Spellcasters:
Eliminate all methods of prepared casters casting spells that they have not prepared in a slot or as a scroll.
If a spellcaster takes damage prior to / during the casting of a spell, that spell fizzles, no concentration check.
Spell preparation required 10 minutes per spell level for each spell prepared, with cantrips taking 5 minutes each.
IE, bringing spellcasting down to some semblance of what it was before 3.0 was written by a bunch of unabashed wizurd fanbois.
WIZARD FANBOYS FTW! WHOOOOT! WHOOOT! :P
You proposal basically means a caster that has EVER taken damage cannot cast a spell ever again...
At least it's better than dragon age's "arcane warrior" that basically allows you to be both a wizard and a warrior at the same time. Auto-gestalt.
I believe all diseases should have double the DC they have now. Nobody should survive the black plage with a roll short of a 20!
| master_marshmallow |
Making Concentration a skill again is actually a buff. Now they can take skill focus as well as combat casting, and they can multiclass and keep their super high Concentration check.
Why nerf classes? Clerics already have to worry about not breaking alignment or lose all class abilities. That's already a thing.
Most of the things here are inherently things that happened when Pathfinder became a thing and stopped being 3.X. With all the issues you seem to have with the game, you may be happier playing one of those versions instead of telling us our game is wrong.
| EvilNecroFairies |
you may be happier playing one of those versions instead of telling us our game is wrong.
It's easier to tell others they are wrong. :(
Ultimately, I think we should just have one base class known as the good Samaritan.
He should be proficient with quarter staves only and be allowed to wear cloth armor.
This will suit for all. Then no one can complain that another class is overpowered or any of the other non-sense that we hear.
EvilNecroFairies
| Karl Hammarhand |
| 2 people marked this as a favorite. |
All characters must wear reflective safety vests at all times to prevent accidents, all weapons must be safety sealed with a combo lock to access and all armor spikes and other sharp protrusions must be removed.
All adventurers need to keep a flashing safety light with the party to prevent other adventurers from firing on them.
All classes need mandatory safety briefings at least once per gaming session. If the participants cannot give the right answers they are not issued any weapons or spells.
| Claxon |
| 1 person marked this as a favorite. |
All characters must wear reflective safety vests at all times to prevent accidents, all weapons must be safety sealed with a combo lock to access and all armor spikes and other sharp protrusions must be removed.
All adventurers need to keep a flashing safety light with the party to prevent other adventurers from firing on them.
All classes need mandatory safety briefings at least once per gaming session. If the participants cannot give the right answers they are not issued any weapons or spells.
You forgot they have to wear all the proper PPE.
| Karl Hammarhand |
Karl Hammarhand wrote:You forgot they have to wear all the proper PPE.All characters must wear reflective safety vests at all times to prevent accidents, all weapons must be safety sealed with a combo lock to access and all armor spikes and other sharp protrusions must be removed.
All adventurers need to keep a flashing safety light with the party to prevent other adventurers from firing on them.
All classes need mandatory safety briefings at least once per gaming session. If the participants cannot give the right answers they are not issued any weapons or spells.
Absolutely. I forgot that all parties must include a cleric or paladin who must ask for and receive direct permission to engage enemies in any fashion especially in defense.
Kthulhu
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Kthulhu wrote:
If a spellcaster takes damage prior to / during the casting of a spell, that spell fizzles, no concentration check.
You proposal basically means a caster that has EVER taken damage cannot cast a spell ever again...
I rather obviously meant taking damage during the round that he is attempting the casting.
| williamoak |
| 2 people marked this as a favorite. |
williamoak wrote:I rather obviously meant taking damage during the round that he is attempting the casting.Kthulhu wrote:
If a spellcaster takes damage prior to / during the casting of a spell, that spell fizzles, no concentration check.
You proposal basically means a caster that has EVER taken damage cannot cast a spell ever again...
This is a sarcasm thread. Anything will, and must be taken BOTH as literally AND as figuratively as possible.
| Man made of Magic |
Oh god, imagine a Machinesmith vs a Lich?
Machinesmith: You cannot exist. By all laws of reality and physics, you are an impossibility and therefore, nothing more than a figment of my imagination.
Lich: .....
Lich: *fires Empowered fireball*
Machinesmith: *Disproves existance of fireball and counter-spells it* See... you are a lie...
Lich: *Facepalm*
As a wise man once said "I think therefor I am. My fireball thinks, therefor you aren't anymore.
| Marthkus |
This thread.
Whaaaaaat!?
Nooooooooooo. I just started off the OP by saying I abhor nerfs and think they are dumb, and then proceeded to list off a bunch of nerfs to balance around the 3 weakest classes.
How could this not be anything but completely serious!?
| Claxon |
Wait, you were serious about nerfing things?
In reality there are probably some things that should be addressed, but much of what was mentioned in the original post cannot be taken seriously.
I agree with addressing Simulacrum, and possibly even Planar Binding.
However, on the other end removing the cavalier's mount feature is obviously silly.