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![]() Here is my dream superweapon list:
In my hands:+1 Dueling Brilliant Energy dagger and a +1 Vorpal Keen Scimitar forged by my Simulacrum Balor, who infused it with the 15-20 vorpal range. So I can boost my AC, be mostly immune to critical hits/sneak attack, nobody realizes I have armor spikes/armor, and keep fighting until I get that lucky 20 death effect. I'd also have Contingency set to teleport me to a cleric's guild that I am on good terms with when reduced to 1HP or less, and have a pouch of Diamond Dust on me with an instruction for clerics to raise/heal me if I am dead/unconscious, and have there be enough diamond dust for 2 raise dead's, so they make a profit. And for good measure, mix Trap the Soul and the Tarrasque together and have it placed on my person so that if you were to damage me you might break it. So if you kill me, the tarrasque comes out. ![]()
![]() Suma3da wrote:
*shudders* Too often ;p ![]()
![]() Ravingdork wrote:
Dunno. Why are there non-bestiary options for a PC to take "Monster Feats", and why does it say in the bestiary that GM's may allow PC's to take Monster Feats? ![]()
![]() K177Y C47 wrote:
As a wise man once said "I think therefor I am. My fireball thinks, therefor you aren't anymore. |