Al-Qadim monster stats- Vishap?


Advice


Hello folks! I'm running a campaign where I use a lot of modified material from the old Al-Qadim setting. Sometimes that means monsters! I'm working on adapting the Al-Qadim dragon, the VISHAP. It's a little challenging. Seems to me the smart thing was to see if someone had already done it.

Vishaps are like dragons, but don't have dragon fear, breath weapon and can't cast spells. They do have age categories.

Any thoughts on something like this?


You could probably adapt the Vishap from the following:

Vishap (Zakharan Landragon)

Dragon (desert)
Climate/Terrain: Any tropical or desert
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Ratings: Wyrmling 2; very young 3; young 5; juvenile 7; young adult 10; adult 13; mature adult 15; old 17; very old 18; ancient 20; wyrm 22; great wyrm 24
Treasure: Double Standard
Alignment: Neutral Evil
Advancement: Wyrmling 7-8 HD (Small); very young 10-11 HD (Medium); young 13-14 HD (Medium); Juvenile 16-17 HD (Large); Young adult 19-20 HD (Large); adult 22-23 HD (Large); mature adult 25-26 HD (Large); old 28-29 HD (Huge); very old 31-32 (Huge); ancient 34-35 (Huge); wyrm 37-38 HD (Huge); great wyrm 40+ HD (Gargantuan)

A vishap is a flightless Zakharan dragon, a crafty and cowardly creature that preys on the weak and flees the strong. They are sly, cunning predators that fight through stealth and deceit. Like all dragons, vishaps are exceedingly vain and greedy.

Despite its great size, a vishap can run, climb, and jump with surprising agility, although it likes to foster a sedentary image in order to catch its opponents off-guard. The scales of a vishap can blend in perfectly with its surroundings (+8 racial bonus to Hide skill)

Vishaps are adept linguists; they can fluently speak Midani of Zakhara, and up to five additional languages. Unlike their western cousins, vishaps have no breath weapon nor can they cast spells. They exude no dragon fear (fearsome presence). A vishap must survive by its wits alone. Given their penchant for destruction, however most lead short, violent lives.

These dragons lair in shallow, open caverns where they have a commanding view of the approach and entry. Vishaps will always have at least one secret plan of escape should they be cornered in their lair. Vishaps are carnivores, although they may stoop to eating carrion or plants in order to survive. They greatly relish human and demihuman flesh. Vishaps have been known to work together and enslave entire villages, thriving on the villagers' fear-induced worship.

Combat

Vishaps use their camouflage ability to watch a potential target for days, learning its strengths and weaknesses before attacking. After a vishap has surveyed its target, it will usually approach to speak with its target. Weak, fearful victims are immediately attacked. Weak victims that flatter the vishap might be spared if they swear to yield all treasure or serve the vishap as slaves. Victims who display a willingness for combat after the interview and attacked at a later time when they can be caught by surprise..

Sleep (Sp): As sleep spell. DC = 1/2 hit dice + cha modifier +1. 2/day Invisibility (Sp): 1/day. Suggestion (Sp): 1/day. DC as above Charm Monster (Sp): 1/day; DC as above Undetectable Lie (Sp): 1/day; DC as above

Vishaps by Age

Age Size Hit Dice (hp) AC Bonus Fort Save Ref Save Will Save
Wyrmling S 2d12+6 (45) 16 (+1 size, +5 natural) +8 +6 +5 +5
Very young M 5d12+18 (76) 18 (+1 dex, +8 natural) +11 +8 +6 +6
Young M 8d12+24 (102) 21 (+2 dex, +9 natural) +15 +10 +8 +9
Juvenile L 11d12+45 (142) 23 (-1 size, +3 dex, +11 natural) +18 +12 +9 +11
Young adult L 14d12+72 (189) 26 (-1 size, +4 dex, +13 natural) +23 +15 +11 +13
Adult L 17d12+105 (241) 29 (-1 size, +5 dex, +15 natural) +27 +17 +12 +15
Mature Adult L 20d12+120 (276) 32 (-1 size, +6 dex, +17 natural) +31 +19 +14 +17
Old H 23d12+162 (337) 34 (-2 size, +7 dex,+19 natural) +35 +21 +15 +19
Very Old H 26d12+180 (375) 37 (-2 size, +8 dex,+21 natural) +39 +23 +17 +21
Ancient H 29d12+231 (445) 40 (-2 size, +9 dex,+23 natural) +41 +25 +18 +23
Wyrm H 32d12+288 (522) 43 (-2 size,+10 dex,+25 natural) +45 +28 +20 +25
Great Wyrm G 35d12+312 (565) 44 (-4 size, +11 dex,+27 natural) +49 +29 +21 +27

Vishap Abilities by Age
Age Speed Str Dex Con Int Wis Cha Special Abilities
Wyrmling 40 ft, burrow 30 13 10 13 14 15 14 Immune to Charm spells
Very young 40 ft, burrow 30 15 12 15 14 15 14
Young 40 ft, burrow 30 17 14 15 16 17 16 Sleep
Juvenile 40 ft, burrow 30 19 16 17 18 19 18 Invisibility
Young adult 40 ft, burrow 30 23 18 19 18 19 18 Damage Reduction 5/+1
Adult 40 ft, burrow 30 27 20 21 20 21 20 Suggestion
Mature Adult 40 ft, burrow 30 29 22 21 20 21 20 Damage Reduction 10/+1
Old 40 ft, burrow 30 31 23 23 22 23 22 Charm Monster
Very Old 40 ft, burrow 30 33 24 23 24 25 24 Damage Reduction 15/+2
Ancient 40 ft, burrow 30 35 25 25 26 27 25 Undetectable Lie
Wyrm 40 ft, burrow30 39 26 29 28 29 26 Damage Reduction 20/+3
Great Wyrm 40 ft, burrow 30 43 27 31 30 31 27


You might try here. It was converted to 3.0 or 3.5 and it wouldn't take much to bring it over to PF.

Vishap

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