Thinking about starting Pathfinder,


Pathfinder First Edition General Discussion


Never played D&D or any sort of table top RPG. I do however play Pathfinder Adventure Card Game with two other people and we love it.

What turns me off to the table top RPG is the amount of preparation needed. I would rather just follow an adventure thats been written and already planned. I know the fun is in the originality you can create, but I just cbf to do all that haha!

How complicated is this whole shindig? Do you think we'd enjoy it if we enjoy PACG?


LolSheeps wrote:

Never played D&D or any sort of table top RPG. I do however play Pathfinder Adventure Card Game with two other people and we love it.

What turns me off to the table top RPG is the amount of preparation needed. I would rather just follow an adventure thats been written and already planned. I know the fun is in the originality you can create, but I just cbf to do all that haha!

How complicated is this whole shindig? Do you think we'd enjoy it if we enjoy PACG?

I enjoy it -- hopefully you guys would too. If you're just getting started (including with DMing) you might consider some of the Adventure Paths. You get to practice working through mechanics and RPing, but the plot and world are prefabricated by Paizo.


There is also always the Pathfinder Beginner Box, you can order directly from Paizo's website or at your friendly local game store!


What Cheburn said. If you want a good time adventuring, find someone willing to run an Adventure Path. A good starter one would be Rise of the Runelords. Has all you really need in it: Ancient evils, goblins, giants, cultists, and hillbilly ogres. Good first AP for a new player. And bonus for the fact that the game just got updated to full Pathfinder rules!

And it's only as complicated as you and your group make it. If you want an easier time, play a cleric or barbarian. Barbarian rages and hits things, with a few bonuses added on through their rage powers later. Clerics can wear good armor and can cast spells to damage and heal, as well as simply pop off heals through their channel power ability.

Lantern Lodge

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Pathfinder, in reality, is only as complicated as you make it. If you understand the basics, you can just "improvise" most of the rules. If you want to be a rules nazi, then it takes a lot more system mastery. But typically, if you play easy going, then it's not too difficult. Allow yourself to improve on your understanding of the rules as time passes, but remember that the rules are based on common sense.


FrodoOf9Fingers wrote:
Pathfinder, in reality, is only as complicated as you make it. If you understand the basics, you can just "improvise" most of the rules. If you want to be a rules nazi, then it takes a lot more system mastery. But typically, if you play easy going, then it's not too difficult. Allow yourself to improve on your understanding of the rules as time passes, but remember that the rules are based on common sense.

This response has nothing to do with the post itself. I just wanted to comment on your avatar there.

Those things TPK'd my group about a month ago =/

Poor guys.


FrodoOf9Fingers wrote:
Pathfinder, in reality, is only as complicated as you make it. If you understand the basics, you can just "improvise" most of the rules. If you want to be a rules nazi, then it takes a lot more system mastery. But typically, if you play easy going, then it's not too difficult. Allow yourself to improve on your understanding of the rules as time passes, but remember that the rules are based on common sense.

I completely agree. Once you have a basic familiarity with the rules, you can usually just play as makes sense during the session and if you're confused about something and can't find it quick, just make a note to look it up later for next time. And if you like the way you handled it better, make it a houserule. Rinse and repeat and you'll develop good system mastery without agonizing over the rules beforehand.

@Lolsheeps: Hope you check it out! It can be great fun. You might want to check out the beginner's box first then move on to the Core Rulebook and Bestiary. Oh, and the upcoming Strategy Guide might be something to check out too.

Shadow Lodge

I would start off with a smaller module, not a full Adventure Path. I might also recommend a simpler game than Pathfinder for brand-new to RPG players. Swords & Wizardry is great, has a ton of adventures both small and epic, and the PDF of the rules is absolutely free.

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