permanent invisibility?


Rules Questions


Under permanency it says
Invisibility 10th 5,000 gp CRB
for objects of locations...
If I cast invisibility on a sleeve of many garments and then use turn those into a full body covering cloak/shoes/veil... am I permanently invisible? What happens when I attack?

Scarab Sages

I would call it as the sleeves are permanently invisible, they do not transfer that ability to the wearer however. Attacking does not change this.

Characters use objects, not the other way around.

Shadow Lodge

The Emperor's New Clothes!


I would suggest they be use-activated rather than permanent. Some GMs might say they were permanent until you attacked, then they would be permanently in the not-invisible state.

Grand Lodge

Ring of Invisibility.

Dark Archive

there is also the Alchemical Invisibility template that came in Rivals Guide.

Alchemically Invisible (CR +2):

A creature that is alchemically invisible also suffers from
bouts of madness as a result of its condition.
Quick/Rebuild Rules: The creature is naturally invisible,
but must make a DC 15 Will save at the start of each round
of combat to avoid being confused for 1 round.

Scarab Sages

blackbloodtroll wrote:
Ring of Invisibility.

With an Iron Circlet of Guarded Souls. (Stops Divination)

And Boots of the Soft Step. (Stops Tremorsense)
And Conceal Scent Feat. (Halves Scent, can't be Pinpointed)
And Pass without Trace Spell. (Stops Scent/Track)
And Dampen Presence Feat. (Stops Blindsight/Blindsense)
And Hellcat Stealth Feat. (Stealth in Bright/Daylight while observed)
And 1 Level in Shadow Dancer. (Stealth near Dim Light while observed)

...I am making a PFS character with this. =)

Silver Crusade

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Homebrew campaign, with crafting feats allowed, saw a alchemist and a summoner character work together with the collaborative crafting rules, to create a CL7 (the spell is level 3 on the summoner list!) Greater Invisibilty potion.

The alchemist then worked up to the Eternal Potion discovery. With Alchemical Allocation to not waste that potion, he had permanent greater invisibility. As he was a beastmorph/Vivesectionist, it was fairly terrifying. Although, at least 80% of anything non-humanoid had so many means of seeing him anyway at that level (16), it certainly didn't feel overpowered. Not in the slightest. In fact, even against flat footed AC, he still had such a hard time hitting that the player, upon the character being disintegrated, turned down the offer of a resurrection to build a ranger.

However, that was at very high level, where invisibility is mostly irrelevant, due to tremorsense/blindsense/blindsight/Necromancy-school-ability-I-forget-the-na me-of, to true seeing to see invisibility to whatever. Certainly made for fun RP though, the character kept forgetting that he was invisible and would try to point things out with his hands... xD

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