| herbie93 |
Hello all,
I know there are lots of questions about summoners already in the forums but I'm trying to get an answer quickly and don't have the time to rummage through all those posts.
Is there a feat/trait/whatever to make the summoners Eidolon either summon faster or to dismiss it faster?
I'm mostly interested in this because I'm going to be using the Eidolon as a skill jockey rather than for combat and don't want to wast my first turn of every combat with the standard action of dismissing him. I understand if I take the Master Summoner archetype I can have him out and use Summon Monster at the same time but to me it seems counter productive to have the Eidolon level at half rate.
Anyway, rambling over, thanks for all your help,
Herbie
| Lao Haeris |
why you need a full level eidolon if you dont plan to use him in combat?
What is you are planning to do during combat if you are not a master summoner and don't wanna use your eidolon in combat?
you want to take advantage of the summon monster SLA's?
If so, then Master Summoner with half level eidolon wont hurt you at all.
Just take the skill evolutions and focus skill: whatever, for its feats.
If its the evolution you wanted (and you will lose half of them if your eidolon is at half level) to take useful tracking stuff like blindsight etc. then I can see that being a problem. But master summoner is a powerhouse on its own already :/
Zedorland
|
I have a summoner in pfs that just hit level 7, and the standard action to dismiss at the start of every fight is starting to hurt a lot. Sometimes you get forewarning, and I can dismiss hi more enptibely, but most of the time my first action is move to here, dismiss eidelon, go. I would be very keen to find a solution, if there is one out there, but if been looking for one for a while, and I haven't been able to find anything.
| David knott 242 |
First Worlder would be an excellent archetype for this player. The eidolon's skills would not suffer because it has the same number of hit dice as a standard eidolon, and this player does not care that it is less effective in combat. However, his summons are a bit slower, as he does not get the full round to standard action conversion of a standard summoner.
Still -- it takes very little effort to make your eidolon a far better combatant than anything you could summon. Depending on what else is in the party, an eidolon can be very useful for keeping the big bad monster away from the rest of the party if nothing else. I wouldn't be so quick to dismiss an eidolon in combat (pun fully intended).
| herbie93 |
Thanks for all your advice guys.
The rest of the party is:
Fighter(Armor Master)
Druid
Barbarian
and either a Battle Cleric or Inquisitor (he can't decide)
So the Eidolon isn't really needed for combat hence trying to get skills out of him. And since we already have a Druid I don't think there's a need for me to go with that First Worlder Archetype.