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Thanks for all your advice guys.

The rest of the party is:
Fighter(Armor Master)
Druid
Barbarian
and either a Battle Cleric or Inquisitor (he can't decide)

So the Eidolon isn't really needed for combat hence trying to get skills out of him. And since we already have a Druid I don't think there's a need for me to go with that First Worlder Archetype.


My other question is,
Say I go with the Master Summoner Archetype, can I only change the stats of the Eidolon when the Eidolon would level, or can I still change him every time I level?


Yea, I'm concerned that the Eidolon being at half strength (feats, skills, evolutions) will put him too far behind the group and make him not as useful.

But maybe it's not as wide a gap as I'm thinking it'll be.


Bump/I should take that as a no then?


Hello all,

I know there are lots of questions about summoners already in the forums but I'm trying to get an answer quickly and don't have the time to rummage through all those posts.

Is there a feat/trait/whatever to make the summoners Eidolon either summon faster or to dismiss it faster?

I'm mostly interested in this because I'm going to be using the Eidolon as a skill jockey rather than for combat and don't want to wast my first turn of every combat with the standard action of dismissing him. I understand if I take the Master Summoner archetype I can have him out and use Summon Monster at the same time but to me it seems counter productive to have the Eidolon level at half rate.

Anyway, rambling over, thanks for all your help,

Herbie