
Tvarog |

Nope. The only thing they'd need those for would be making alchemical items (using Craft Alchemy to make alch fire/acid/frost and such) or making potions (using Brew Potion), both of which explicitly spell out the cost of crafting. The Bomb ability and Extracts ability do not require buying materials.

Grizzled Gryphon |

Oh, yeah. Especially as a Preservationist!! Which is what I have as a back up character in case my summoner (half Elf Wild Caller), now level 2 (WOOT!!) should buy the farm.
Gnome Preservationist, with the Pyromaniac Racial Trait. LOL, I should have made him first!! Ah well, the Summoner is pretty cool as well.

Flaming Duck |

The Alchemist is a versatile class. The 'Throw Anything' feature allows you to add your intelligence modifier to splash weapon damage (which tends to be most powerful at low levels), but the utility of consumables still largely depends on what party role you intend to fulfill. Most of the time, you'll be able to get by with relatively low alchemical consumables if you ration bombs and extracts carefully. OTOH, if you use the Grenadier archetype, then you are probably going to be buying (crafting) more vials and flasks.

Kiba Kurokage |
I have a couple posts about the versatility of alchemist as a supporter. They are really great. But unless your GM is very strict about item management, we typically don't worry about it at all. Alchemist already is such a money-hungry class with alchemical weapons, I don't think it's an issue to handwave mutagen/bomb/extracts vials as a base. But always check to make sure it's alright if you think it may be an issue.