Suggested Third Party "FIXED" Monk class


Advice


I was looking through the playtest threads for the Brawler, and while I was disappointed with things, I saw posts saying there were "fixed" monks by third party publishers.

I'm curious to know what people could direct me to that would be a "fixed" version. I've always wanted to play a monk, but it has always been a major turn off for me, but perhaps there is something decent, and that I can convince a GM into allowing.

Could anyone suggest a third party FIXED monk?


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Dreamscarred press, Psychic Warrior, Medidant archetype.

Also, the Soulknife, Deadly Fist archetype.


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I recall hearing good things about The Talented Monk (though I haven't made the purchase yet, so I don't have any personal experience with it.)

Alternatively: 3.5 Unarmed Swordsage with Superior Unarmed Strike.


I'm hoping to find something that uses a full BAB in the class. Is that something that's not going to exist?


If a DM is going to allow 3pp anyway...

You: Hey can I play Monk with full BaB? Monk sux0rz
DM: Sure

Problem solved.


Not likely. The Pathfinder fanbase in general seems to have a huge hardon for full BAB as some sacred thing that must not be blemished by 'too much stuff' (a philosophy the Barbarian laughs at, but that's neither here nor there.)

So... I'm going to guess you will probably need to go to Homebrew.

However, the Deadly Fist Soul Knife mentioned by Zhayne does have full BAB.


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Take a look at the playtest for DSP's Path of War.


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Someone dedicated to making their body into a literal weapon... Medium BAB!?


Not only that, but they can't even directly magically enhance their body in the way that weapons are.

Monks have been the redheaded stepchild since 3.0 (Paizo sort of half-improved them half-screwed them in the initial transition, but have since sort of been trying to rectify that with Archetypes and Styles... until they decided to do the dirty to Crane Wing.)


Realizing that they can't hit incorporeal creatures without magic weapons made me mad a long time ago. Finding out that Amulet of Mighty Fist was insane GP also made me pretty mad, and of course no natural armor amulet could be used due to the slot being taken.

I'm sure there are many valid threads about complaining about the Monk, but I just wanted to see if there was a published/playtested version that was indeed "fixed". Seems so far that one hasn't been made.

I am always stuck playing the fighter, because it's what I want in a RPG, being just a dude that hits things. It just sucks that a simple concept sucks so badly compared to everything else, and my choice also limits my usefulness outside of combat with no skill points.

Enough griping. If anyone can point me in the way of a full BAB Monk that's "fixed" then I would love to consider it.


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I wish you luck. I don't see how the monk is broken, and I adore the brawler for its versatility, so I don't see a way to help.


blahpers wrote:
I wish you luck. I don't see how the monk is broken, and I adore the brawler for its versatility, so I don't see a way to help.

Perhaps I should just PM the person I originally saw write that there were multiple 3pp who had a Monk "fix", but a way to help would be to point me in the direction of a 3pp Monk build as described. They didn't exactly describe the fix to be a full BAB, but he did imply it, especially with including it in that brawler thread the way he did.

I do hope the Brawler class improves, especially adding the things they mentioned they'd address. I think the archetypes for the brawler will be what will mainly interest me, and additions of new feats and stuff should really help put things into perspective for how to fully judge things. I just feel right now that it's not too special, and I much rather play a fighter archetype than a brawler.

I have really wanted to play an unarmed class for most my role playing life, and the Monk has always turned me off from doing that, like I mentioned before. Just making a homebrew on my own I don't think would be too wise with my lack of experience with it, so I am really hoping someone has done it to some extent.


Talented monk probably is the version closest to Paizo's version of the monk, while still allowing for multiple builds with similar power levels to that of the Zen archer or the other couple of decent monk builds.

You might also want to check out Ashiel's psionic monk, which is available for download for free and has had a number of people praise it.


Talented monk I have heard good things about. There is also this verison that works very well. If you want small tweaks, here's my thread of changes which I've tested and work well.


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Allow the monk exclusive access to feats from Dragon Tiger Ox that list ki pool as a prerequisite or just break the monk into feats and let anyone become one (which Dragon Tiger Ox could actually help with as well)


Un-errata Brass Knuckles.


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Zhayne wrote:
Un-errata Brass Knuckles.

i'd take it one step further and allow enhancement bonuses on clothing.


christos gurd wrote:
Zhayne wrote:
Un-errata Brass Knuckles.
i'd take it one step further and allow enhancement bonuses on clothing.

Agreed, akin to 4e's 'cloth armor' which had no innate armor bonus, but that +0 could still be enhanced.


Zhayne wrote:
Un-errata Brass Knuckles.

And Crane Wing, and what else that's at least tangentially related to monks has been nerfed by errata?


Zhayne wrote:
christos gurd wrote:
Zhayne wrote:
Un-errata Brass Knuckles.
i'd take it one step further and allow enhancement bonuses on clothing.
Agreed, akin to 4e's 'cloth armor' which had no innate armor bonus, but that +0 could still be enhanced.

That's what they did in the Neverwinter Nights PC game, and it worked. Monks could get enhanced robes (armour) and enhanced gloves (weapons).

On the flip, SKR did have a point about brass knuckles and famous martial artists. What he missed was that they didn't have amulets of mighty fists either...so my answer is to make ki-strike an enhancement bonus.

kyrt-ryder wrote:
Zhayne wrote:
Un-errata Brass Knuckles.
And Crane Wing, and what else that's at least tangentially related to monks has been nerfed by errata?

Lots of things right from inception, and to be fair the nerfs were not unjustified EXCEPT that no notice was taken of the cumulative effect on the monk.


Dabbler wrote:

On the flip, SKR did have a point about brass knuckles and famous martial artists.

Not really. When famous martial artists can teleport and speak to plants and animals and become immortal, then he'll have a point.


Dabbler wrote:
Lots of things right from inception, and to be fair the nerfs were not unjustified EXCEPT that no notice was taken of the cumulative effect on the monk.

You got that right. Like how Flurry becoming TWF is a significant nerf to the monk in the long term compared to 3.5 flurry.


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Zhayne wrote:
Dabbler wrote:

On the flip, SKR did have a point about brass knuckles and famous martial artists.

Not really. When famous martial artists can teleport and speak to plants and animals and become immortal, then he'll have a point.

There is that, too.

kyrt-ryder wrote:
Dabbler wrote:
Lots of things right from inception, and to be fair the nerfs were not unjustified EXCEPT that no notice was taken of the cumulative effect on the monk.
You got that right. Like how Flurry becoming TWF is a significant nerf to the monk in the long term compared to 3.5 flurry.

It's not TWF, and it was an improvement. The extra attacks you got from TWF and flurry left you at 3/4BAB -2 which basically meant hitting a lot less often. If your point is that flurry should have it's own mechanic, and only getting full BAB when flurrying, being a problem I agree. But it WAS an improvement from 3.5 - it just didn't go far enough.


Yes, the pseudo full BAB during Flurry is an improvement. A half-assed improvement that should have just been full BAB, but an improvement nonetheless.

However, going from

-2 to all attacks for one additional attack at your full base attack bonus, reducing to -1 at level 5, reduced to no penalty at 9th level, and granting 2 additional attacks at full BAB at 11th level

to

Free Two Weapon Fighting without off-hand penalty to damage (but including a permanent -2 penalty to Flurry), gaining an additional attack at level 8 at BAB -5 and another at level 15 at BAB -8

Sure as hell looks like a nerf to me over the long term.

Sure at low levels it makes very little difference, but at higher levels the old Flurry is far superior.

Sovereign Court

How wild would it be if you could actually enchant your fists permanently, rather than messing about with brass knuckles? Monk fists are already considered both manufactured and natural weapons for purposes of spell buffs.

A monk going through a regiment of meditation, tattooing, beating your fists against stone to harden them and so forth - it's much better for my immersion than "I'm beyond materialism, and I'll prove it with these super-expensive brass knuckles".


Not all monks are beyond materialism. Not everybody is a stereotype.

But I agree, you should totally be allowed to enchant your fists.


There's some good stuff in Dragoncyclopedia The Combatant about enchanting unarmed strikes, the whole book is great.

I would link it, but I don't know how.


Pathfinder Rulebook Subscriber

I fixed it for you.


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That's right, I even helped playtest The Monk Reborn, which is an awesome book.


Pathfinder Rulebook Subscriber

There aren't too many core elements I feel the need to mess with. The Pathfinder Roleplaying Game is generally balanced. However, the monk issue is one that became clear to me while I was working on variant classes. I just couldn't make anything that was balanced against a fighter or a ranger that was also balanced compared to a monk. As a skill character, the monk works pretty well, but for a character focused on hitting people, they really lack the hitting-ness.

So I just wrote up a variant with full BAB, some attack bonus boosters, and of course customization using the various archetypes.

I haven't studied this option closely, but it appears to me you could use Monk Reborn and the talented monk together pretty easily. Just use the BAB, skills and so forth of the monk reborn, give it the talents and edges of a talented monk, and if you see any tantra that isn't duplicated by a monk talent or edge, just treat it as an edge. Some of the edges that grant full BAB situationally would not have the same punch, but I think that's okay. This hybrid monk would use the talented monk flurry of blows, rather than the feat-based alternative I put in Monk Reborn.

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