Mythic Fun with Mythically Hasted Grappling Full Attacks


Rules Questions


So... Let's say I am a Mythic PC who is at least Tier 2 (and therefore has Amazing Initiative) and the Greater Grapple feat. Let's say I am also under the effect of Mythic Haste (which gives me an extra move action per round). By my way of looking at it, I can:

Step 1) Use amazing initiative to give myself an extra standard action, which I use to initiate a grapple.

Step 2) Then use Greater Grapple to maintain that grapple and immediately pin my opponent with the extra move action from mythic haste.

Step 3) Proceed to use my still-available Full Attack to unload on the poor sod I have just pinned, using a One-Handed or lighter melee weapon, and even getting an extra attack from haste - possibly also using one of the attacks to trip the dude, because, you know, yolo.

Step 4) Still have a swift action to play around with.

Am I wrong?


If you have him pinned and still have a full round action why not coup de grace him?


Can you coup de grace when pinned? I think you need to be helpless to be coup de grace'd and pinned doesn't leave you helpless...


Sorry, I was thinking bound.


Although that's a good point - you could hog tie the dude in the first round and then coup de grace him the next round...

Grand Lodge Archives of Nethys

VisionTron wrote:
Although that's a good point - you could hog tie the dude in the first round and then coup de grace him the next round...

Actually, with Rapid Grappler you could do it in one round.

Extra standard - Grapple
Extra move - Pin
Swift - Tie up

You still have full round, which you can Coup de Grace the guy all in one turn.

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