Is there any way to speed up sheathing a weapon?


Rules Questions


Sheathing a weapon by default is a move action, so is drawing a weapon.

The Quick Draw feat allows you to draw weapons as a Free Action, but doesn't list the ability to sheathe a weapon as a free action.

I was wondering if there was any feat or ability or something that let me sheathe weapons more quickly.

Grand Lodge

Not that I have ever seen (tho admittedly I am new). Other posts on this subject indicate that it is always a move action. Obviously one can drop the weapon as a free. What kind of scenario are you trying to use "Quick-Sheath" in?

You could always speak with your gm, outside of PFS I see no reason they would not let you take a home rule version of quickdraw specifically for quick-sheathing (with a pre-req of quickdraw).

Dark Archive

Daniel Thrace wrote:

Not that I have ever seen (tho admittedly I am new). Other posts on this subject indicate that it is always a move action. Obviously one can drop the weapon as a free. What kind of scenario are you trying to use "Quick-Sheath" in?

You could always speak with your gm, outside of PFS I see no reason they would not let you take a home rule version of quickdraw specifically for quick-sheathing (with a pre-req of quickdraw).

Or a magic weapon that returns to it's sheath on command.

Grand Lodge

Well, you can quickly doff and don a Quickdraw Shield, as a free action, if you have the Quickdraw feat.


I think we should create a new feat as named above "Quick-Sheath".

Sometime I don't want to free-action drop my +3 flaming composite long bow to the floor in the middle of a melee with stone giants.

*snap*.....time to buy a new bow.


Quote:
What kind of scenario are you trying to use "Quick-Sheath" in?

Originally I was looking at the "sword and pistol" combat feat/buccaneer archetype and trying to figure out a good way to reload the pistol.

Then I realized I've run into this problem before in other various situations (basically with any class that needs a hand free or any weapon that you don't want out all the time Or when I want to draw/throw things, etc. etc.). Dropping it on the floor isn't a viable option because quick draw doesn't speed up picking up an item either.


Glove of Storing springs to mind. Weapon Cords also help if you need to let go of a weapon to preform another action, but want the weapon to still be "at hand."

You can also carry things in your shield-hand, so if you need a free hand for something you can just put your weapon in your shield hand (where it is carried, but not wielded). Passing things from one hand to another is a free action, so you could swap a weapon to your shield hand, quickdraw a bead of force from a spring-loaded wrist sheath, throw it, and then swap hands again, all as part of one standard action.

Any weapon that weighs less than 5 pounds you can have cheaply enchanted with permanent Mage Hand so that when you let go of it it just hangs in the air waiting to be re-grabbed.

In real life, sheathing a weapon is kind of a pain in the butt, especially if you carry your weapon on your back.


Wouldn't be too far fetched to just allow Quick Draw to allow quick sheathing as well. Its not exactly the most exciting feat as it is.


swoosh wrote:

Sheathing a weapon by default is a move action, so is drawing a weapon.

The Quick Draw feat allows you to draw weapons as a Free Action, but doesn't list the ability to sheathe a weapon as a free action.

I was wondering if there was any feat or ability or something that let me sheathe weapons more quickly.

Even an iaijutsu master samurai sword saint cannot ..and thats like 3/4 of the hard training of iaijutsu.

Bit of a stupid rules hole they have tried to fill with really stupid things like weapon cords.

It has come up in my games. I tend to let samurai sword saints re-sheath A katana (its a 2 hand job) as a swift action and point others in the direction of:

CALLED
Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —
A called weapon can be teleported to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the return of a called weapon. A called weapon must be in a creature's possession for at least 24 hours for this ability to function.

CONSTRUCTION REQUIREMENTS
Cost +1 bonus
Craft Magic Arms and Armor, teleport


I prefer not to allow a way to quick-sheathe, because it allows players to exploit things like reach weapons without any penalty to themselves (just attack with a sword, sheathe it and draw a spear to threaten further out!), or to fight with weapons but then sheathe to have a "free hand" to Deflect Arrows or other. Dropping a weapon is one thing, because it can't be quick drawn again.


Stand on a flying carpet, have the Grasping Tail feat on a Tiefling. Drop weapons on the rug free action pick up swift action.

Grand Lodge Archives of Nethys

swoosh wrote:
Quote:
What kind of scenario are you trying to use "Quick-Sheath" in?

Originally I was looking at the "sword and pistol" combat feat/buccaneer archetype and trying to figure out a good way to reload the pistol.

Then I realized I've run into this problem before in other various situations (basically with any class that needs a hand free or any weapon that you don't want out all the time Or when I want to draw/throw things, etc. etc.). Dropping it on the floor isn't a viable option because quick draw doesn't speed up picking up an item either.

Dip witch, take prehensile hair, reload with your beard.


Deliverance wrote:


Wouldn't be too far fetched to just allow Quick Draw to allow quick sheathing as well. Its not exactly the most exciting feat as it is.

We play the same way. Quick draw allows quick sheath. It is a house rule, not RAW.


The unseen servant spell is a great solution to this problem. It's duration is an hour/level. Just have it follow you around and hold your weapon for you when you're switching things up.

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