| swoosh |
Sheathing a weapon by default is a move action, so is drawing a weapon.
The Quick Draw feat allows you to draw weapons as a Free Action, but doesn't list the ability to sheathe a weapon as a free action.
I was wondering if there was any feat or ability or something that let me sheathe weapons more quickly.
Daniel Thrace
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Not that I have ever seen (tho admittedly I am new). Other posts on this subject indicate that it is always a move action. Obviously one can drop the weapon as a free. What kind of scenario are you trying to use "Quick-Sheath" in?
You could always speak with your gm, outside of PFS I see no reason they would not let you take a home rule version of quickdraw specifically for quick-sheathing (with a pre-req of quickdraw).
the David
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Not that I have ever seen (tho admittedly I am new). Other posts on this subject indicate that it is always a move action. Obviously one can drop the weapon as a free. What kind of scenario are you trying to use "Quick-Sheath" in?
You could always speak with your gm, outside of PFS I see no reason they would not let you take a home rule version of quickdraw specifically for quick-sheathing (with a pre-req of quickdraw).
Or a magic weapon that returns to it's sheath on command.
| swoosh |
What kind of scenario are you trying to use "Quick-Sheath" in?
Originally I was looking at the "sword and pistol" combat feat/buccaneer archetype and trying to figure out a good way to reload the pistol.
Then I realized I've run into this problem before in other various situations (basically with any class that needs a hand free or any weapon that you don't want out all the time Or when I want to draw/throw things, etc. etc.). Dropping it on the floor isn't a viable option because quick draw doesn't speed up picking up an item either.
| Doomed Hero |
Glove of Storing springs to mind. Weapon Cords also help if you need to let go of a weapon to preform another action, but want the weapon to still be "at hand."
You can also carry things in your shield-hand, so if you need a free hand for something you can just put your weapon in your shield hand (where it is carried, but not wielded). Passing things from one hand to another is a free action, so you could swap a weapon to your shield hand, quickdraw a bead of force from a spring-loaded wrist sheath, throw it, and then swap hands again, all as part of one standard action.
Any weapon that weighs less than 5 pounds you can have cheaply enchanted with permanent Mage Hand so that when you let go of it it just hangs in the air waiting to be re-grabbed.
In real life, sheathing a weapon is kind of a pain in the butt, especially if you carry your weapon on your back.
| insaneogeddon |
Sheathing a weapon by default is a move action, so is drawing a weapon.
The Quick Draw feat allows you to draw weapons as a Free Action, but doesn't list the ability to sheathe a weapon as a free action.
I was wondering if there was any feat or ability or something that let me sheathe weapons more quickly.
Even an iaijutsu master samurai sword saint cannot ..and thats like 3/4 of the hard training of iaijutsu.
Bit of a stupid rules hole they have tried to fill with really stupid things like weapon cords.
It has come up in my games. I tend to let samurai sword saints re-sheath A katana (its a 2 hand job) as a swift action and point others in the direction of:
CALLED
Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —
A called weapon can be teleported to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the return of a called weapon. A called weapon must be in a creature's possession for at least 24 hours for this ability to function.
CONSTRUCTION REQUIREMENTS
Cost +1 bonus
Craft Magic Arms and Armor, teleport
| Bizbag |
I prefer not to allow a way to quick-sheathe, because it allows players to exploit things like reach weapons without any penalty to themselves (just attack with a sword, sheathe it and draw a spear to threaten further out!), or to fight with weapons but then sheathe to have a "free hand" to Deflect Arrows or other. Dropping a weapon is one thing, because it can't be quick drawn again.
Partizanski
Archives of Nethys
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Quote:What kind of scenario are you trying to use "Quick-Sheath" in?Originally I was looking at the "sword and pistol" combat feat/buccaneer archetype and trying to figure out a good way to reload the pistol.
Then I realized I've run into this problem before in other various situations (basically with any class that needs a hand free or any weapon that you don't want out all the time Or when I want to draw/throw things, etc. etc.). Dropping it on the floor isn't a viable option because quick draw doesn't speed up picking up an item either.
Dip witch, take prehensile hair, reload with your beard.