PFS Paladin Build


Advice

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While I feel that the following build will do well for my purposes, I figure having several extra pairs of eyes looking it over can't hurt.

STR: 16 DEX: 10 CON: 14 INT: 13 WIS: 10 CHA: 15

Attribute Gain:
Level 4: Charisma
Level 8: Strength
Level 12: Strength

Favored Class Bonus: Levels 1-12: Hit Point and Skill Point

Build: Oathbound Paladin: Oath of Vengeance
Weapon Bond

Traits
Magic: Magical Knack
Social: Influence- +1 and Class Skill to Intimidate

Feats
1.Power Attack
1. Fast Learner
3. Furious Focus
5. Greater Mercy
7. Extra Lay on Hands
9. Extra Lay on Hands
11. Dreadful Carnage

My plan is for my paladin to have enough skills to be able to do things other than hit bad guys hard, and Intimidate will be used in an attempt to make bad guys back down from fights. It's a fairly fluffy build, but it should hold up well in both combat and social encounters.

Silver Crusade

Fast learner is not worth it, just take the skills per level, you have plenty of HP from LoH (which, even trading (2?) for a smite you will have plenty of.

at most take 12 int for that +1 skill point.

go angel kin Aasimar (+2str+cha) means no second level feat.
drop wis to an 8 for the points you would need for 12 int.

stat line looks like this after racials
Str:18
Dex:10 (12 here if you don't want the INT)
Con:14
Int:12
Wis:8
Cha:16


You definately want Fey Foundling instead of fast Learner at 1st lvl. Also, if youa re goingt o follow the Intimidation path, you will want to take Cornugon Smash by 7th lvl.

Finally, consider the Sacred Servnat archetype with proper domains, like Rage or Travel.


LOL

This looks almost exactly like the Paladin build I've tossed up on the boards today and been getting feedback on.

I believe if you go Aasimar and take the racial Scion of Humanity you do qualify for Human feats. (If I'm reading it right)

I'm also planning on going with Fast Learning and a 13 INT to get myself 4 skill points per level.

Power Attack at first level, if you're using a 2handed weapon, in my experience is usually over-kill.

Only went with a 12 CON and going to rely on my LoH to keep me alive and Fast Learning for that extra health point.


I appreciate the advice, but this is for society play and I'm pretty sure the rules state that you can't have anything that you don't have a legal copy of with the SRD not counting. I don't have the book for Cornugon Smash nor Fey Foundling.

Additionally, as stated at the end of my first post, the build is pretty fluffy in regards to characterization and back story. The character must be human. I will never dump Wisdom in any character lower than 10. My purpose for posting this build is to get opinions as to whether it is viable for Society play or not; I do not wish to make the most optimized Paladin that ever existed. I apologize if that was unclear.

@rorek55: Your idea of removing Fast Learner makes sense since I will indeed have Lay on Hands and a sound Constitution which justifies only needing to take the skill points per level.

Shadow Lodge

I've been building a paladin as well.

I found out this morning that Tieflings actually get what appears to be the paladin favoured class bonus - an additional use of lay on hands per point. Tieflings. As paladins. "Stained with the blood of fiends".

Anyway, I refuse to make a tiefling and I'm loathe to make an aasimar, much preferring a core race like yourself. I took Fey Foundling, but I was also considering several additions on Extra Lay On Hands if I can afford the feats, but I suspect that might be tricky.

Dangerously Curious (trait) is worth seriously considering for your UMD considering you're a high-cha character.

If you just want to know if what you've got is viable in PFS, it is. Dreadful Carnage is in the Advanced Player's Guide, not the Core Rulebook, so you'll need that book if you want to take it. You might want to consider Dazzling Display (and Weapon Focus) as an alternative. Greater Mercy is in Ultimate Magic.

Silver Crusade

Personally, u like your build but would dump furious focus and delay power attack until level 3 so you can take fey foundling


Yeah, I've got the Core, Advanced Player's Guide, Advanced Race Guide, Ultimate Magic and Combat, Bestiary, and Ultimate Equipment. I don't have any setting guides, so unfortunately nice options like Fey Foundling are out for me.

You make a good point about Dazzling Display; I could replace Fast Learner with Weapon Focus and Dreadful Carnage with Dazzling Display.

Pros: Can get Display earlier.
Can use it whenever, not just after kills.

Cons: Dreadful Carnage sounds cooler. :P
Carnage is a triggered free action; Display uses up a full round of potential killiness.

Hmmm... Sounds pretty nice, but I think I'll give it a bit more reflection. Thanks.

Grand Lodge

Going to put in my Build advice.

Go either Human or Aaismar

Human Build

Spoiler:
Str: 18 Dex: 12 Con:14 Int:10 Wis:8 Cha: 14
Level 4 & 8: Cha

Traits: Magical Knack
Finding Haleen: (Fast Learner in trait form) +1 HP and +1 Skill per level

Number of skills Per level: 4

Archetype: Oathbound Paladin: Oath of Vengeance
Weapon Bond

Feats
1.Power Attack
1. Cleave (Retrain @ 6 for Cornugon Smash
3. Furious Focus
5. Extra Lay On Hands
7. Vital Strike (I like it for skirmishing cause you will be moving a lot) (anything you want really)
9. Improved Critical
11. Dreadful Carnage

Aaismar Build

Spoiler:

Angle Blooded Aaismar
Str: 18 Dex: 12 Con:14 Int:12 Wis:7 Cha: 16
Level 4 & 8: Cha Level 12 into Wisdom For a better will save

Traits: Magical Knack
Finding Haleen: (Fast Learner in trait form) +1 HP and +1 Skill per level

Number of skills Per level: 4

Achetype: Oathbound Paladin: Oath of Vengeance
Weapon Bond

Feats
1.Power Attack
3. Weapon Focus- (Retrain Furious Focus Before Level 11)
5. Extra Lay On Hands
7. Cornugon Smash
9. Improved Critical
11. Dreadful Carnage

I recommend Just Cross-Classing the Intimidate skill. It will leave you with 2 skills a level to put into Whatever you want.

But that's my 2 cents on making a 2-handed beat stick paladin. Good luck and Have fun most important.


Skill points -
For my paladin build I decided I wanted 4 skill points per level. This is not easy to do with a paladin but I found a compromise that I hope will work.

I do suggest you try and figure out how many skill points you will want and where you plan on putting them.

These skill points can be as important as your feat selection in PFS play.

Grand Lodge

Both my builds suggested Have 4 Skill points per level.


May I recommend Extremely Fashionable as a trait, as it gives +1 on both Intimidate and Diplomacy, and gives Intimidate as a class skill. It is from Ultimate Equipment I believe.

If you care about skills, go human.

For stats, you can buy in at 15/10/14/14/8/16 for even more skilly goodness. Use all ability points in STR. Including FCB, that's 6 skills/level. Should be plenty.
Good skills to focus on are Diplomacy, Intimidate, Sense Motive, and Perception. The other 2 skills per level can be spread out among your other various class skills including knowledges.

As far as feats go, an Intimidate build without Cornugon Smash should really be using the Dazzling Display and Shatter Defenses feats.

For combat, I recommend Sword and Board, since you will not be getting the real benefits of a two handed weapon's damage because you don't have an 18+ STR, and your DEX isn't granting you any AC either.

Good feats to look at are Weapon Focus (1st), Dazzling Display (1st), Power Attack (3rd), Unsanctioned Knowledge (5th), Shatter Defenses (7th), Extra Lay on Hands (9th), and Dreadful Carnage (11th).


@master_marshmallow
You can't have Dreadful Carnage at Level 11 in your build because it has Furious Focus as a prerequisite.

The problem with Shatter Defenses is that it will only work while the enemy is shaken, and Dazzling Display is a full round action which means you'd never get to take advantage of it because by the time it's your turn again, they're no longer shaken (if I'm reading the rules right).

And again, under no circumstances will I dump Wisdom below a 10.

@Matt2VK
I'm going for 5 skill points per level, which my build has.


CELLWOOD wrote:

@master_marshmallow

You can't have Dreadful Carnage at Level 11 in your build because it has Furious Focus as a prerequisite.

The problem with Shatter Defenses is that it will only work while the enemy is shaken, and Dazzling Display is a full round action which means you'd never get to take advantage of it because by the time it's your turn again, they're no longer shaken (if I'm reading the rules right).

And again, under no circumstances will I dump Wisdom below a 10.

@Matt2VK
I'm going for 5 skill points per level, which my build has.

I was just going off what sources you said were available.


That's fine, I'm having trouble with it myself. I love the narrative of the Paladin class, but the mechanics can be infuriating.

RPG Superstar 2012 Top 32

paladins are great, i love them (and have played more than any other single class), but if you're getting frustrated consider looking at another class and flavoring it as/like a pally... a properly built inquisitor could resemble a paladin but have a base of 6+Int skills/level, and you could have him in a paladin order where he's taken the same oaths as everyone else (he just doesn't immediately lose all his powers if he violates them... he might still wrestle just as hard to always do the right thing though, or be overcome with grief/guilt when he screws up).

depending on what, specifically, is frustrating you, a warpriest can look/function even more like a paladin though they also only get 2 skill points. they (or a melee cleric) could do a similar 'join a paladin order and strive for their standard even though you're not technically a paladin' sort of thing...

Silver Crusade

here is when I actually advocate a dervish bard.

dawnflower gives you double your inspire courage bonuses (IIRC) and mixes EXTREMELY well with the paladin. you get a lot of skill points early on, and can choose to go more bard or more paladin as you progress.


CELLWOOD wrote:


Feats
1.Power Attack
1. Fast Learner
3. Furious Focus
5. Greater Mercy
7. Extra Lay on Hands
9. Extra Lay on Hands
11. Dreadful Carnage

Hmm... I'm curious about something. Do you all think that it would be best to replace Greater Mercy with another Extra Lay on Hands? I'd be increasing healing capacity and smite capacity by doing so.


CELLWOOD wrote:
CELLWOOD wrote:


Feats
1.Power Attack
1. Fast Learner
3. Furious Focus
5. Greater Mercy
7. Extra Lay on Hands
9. Extra Lay on Hands
11. Dreadful Carnage
Hmm... I'm curious about something. Do you all think that it would be best to replace Greater Mercy with another Extra Lay on Hands? I'd be increasing healing capacity and smite capacity by doing so.

At low lvls, when 1d6 more heal matters, it is probably a better choice than Extra LoH. At higher lvls it is techically inferior, but then again battles rarely last for long and you have so many swift actions, so it is not easy to run out of LoH unless your GM is into giving you 4-5 tough fights each day.

Liberty's Edge

CELLWOOD wrote:
Do you all think that it would be best to replace Greater Mercy with another Extra Lay on Hands?

Absolutely. Although, by the time you hit level 5, you'll have 4 levels of data and be able to make a better choice.

Dark Archive

I would leave the Grater Mercy. Let's say you get 7 LOH per day... That means you'll get +7d6 of healing if you use all of you LOH. Seven is pretty easy to get by 6th. 3 from level, 4 from CHA18. 2 additional at this level will only be +6d6 healing.

Plus, greater mercy is a prerequisite for Ultimate Mercy!


Silbeg wrote:


Plus, greater mercy is a prerequisite for Ultimate Mercy!

A great feat to be sure, but I don't think I'd pick that up until level 13, which is sadly outside the purview of Society play.

Stats: 16, 10, 12, 13, 10, 16
Charisma boosts at 4, 8, and 12.

Grand Lodge

I really think you should avoid the Feats: Fast learner, Greater mercy, and Furious Focus. Why:

Fast learner is a wasted feat when you have a trait that does the exact same thing. If you take it as a Trait you don't need the Odd 13 Int and can put that point somewhere else.

Furious Focus only works on the first swing on your turn. By level 12 you will have 3-4 swings on your turn plus 1 AoO for the round. The feat works on the First highest base attack pumped up attack. That swing hardly misses without Furious Focus unless you roll a 5 or lower and that is just sheer luck thing. Weapon Focus is by far the better feat.

Greater Mercy is only 1d6 more healing....average 3 more health per lay on hands. You mean those Lay on Hands your burning through to get the extra smite for your Vengeance oath? No I don't think you need to waste your feats on boosting your healing but Use them to boost your Offense. Pathfinder does favor Offense in combat then Defense.


New question: Which of the new feat lists would you recommend:

Charisma 16, 18 at Level 8

Feat List 1
1.Power Attack
1. Fast Learner
3. Furious Focus
5. Extra Lay on Hands
7. Extra Lay on Hands
9. Improved Critical
11. Dreadful Carnage

Feat List 2
1.Power Attack
1. Fast Learner
3. Weapon Focus (Fauchard)
5. Dazzling Display
7. Extra Lay on Hands
9. Improved Critical
11. Extra Lay on Hands

The main difference being Dreadful Carnage versus Dazzling Display. Dazzling Display comes a lot earlier, but Dreadful Carnage is a free action upon killing an enemy, so the action economy is a lot better.


The one with extra Extra Lay on Hands is most likely going to be mechanically superior, though the Dazzling Display one may be more fun, and it will have ever so slightly higher DPR.


They both have the same amount of Lay on Hands, the second one just gets it later. I could always replace Dazzling Display with another Lay on Hands and move Dazzling Display into one of the later Lay on Hands' slot; I just figured that I would need it as soon as possible. My concern however is that by the time I get Dazzling Display, I could be using that round to attack in melee or ranged, move around, or cast a spell. I'm not sure how useful Dazzling Display would be in comparison.


What is your deity? If you choose Sarenrae, you can pick up the Blade of Mercy trait and follow that with the Enforcer feat for free action Intimidate much earlier than Cornugon Smash (which you don't have access to).


Just forget intimidate, unless you are willing to follow the Enforcer route IMO.

Grand Lodge

I agree to avoid Dreadful carnage. Your not getting much out of it. Your building up for an Intimidation build for 10 Levels. At 11 you are 1 level from retirement. Doesn't even seem worth it but the OP is fixated on it. I'd probably go dazzling display since you can at least use it for more levels.


I am definitely keeping Intimidate as a skill for RP, but whether or not it is reflected in the feats is changeable. Dreadful Carnage just seemed really cool, but now I'm thinking of keeping Weapon Focus and just dropping Dreadful Carnage and Dazzling Display in favor of just Extra Lay on Hands (Oath of Vengeance, remember).


CELLWOOD wrote:
I am definitely keeping Intimidate as a skill for RP, but whether or not it is reflected in the feats is changeable. Dreadful Carnage just seemed really cool, but now I'm thinking of keeping Weapon Focus and just dropping Dreadful Carnage and Dazzling Display in favor of just Extra Lay on Hands (Oath of Vengeance, remember).

I think I've got it now:

Feats:
1.Power Attack
1. Fast Learner
3. Weapon Focus (Fauchard)
5. Extra Lay on Hands
7. Extra Lay on Hands
9. Improved Critical
11. Radiant Charge


NO RADIANT CHARGE!!
TRAP FEAT!!

[image]ackbar.jpg[/image]


master_marshmallow wrote:

NO RADIANT CHARGE!!

TRAP FEAT!!

[image]ackbar.jpg[/image]

TAKE EVASIVE ACTION!

Wait, why?
It seems like it would be good for a do-or-die type situation or for use against a final boss...
What did I miss?


CELLWOOD wrote:
master_marshmallow wrote:

NO RADIANT CHARGE!!

TRAP FEAT!!

[image]ackbar.jpg[/image]

TAKE EVASIVE ACTION!

Wait, why?
It seems like it would be good for a do-or-die type situation or for use against a final boss...
What did I miss?

Low damage and you lose ALL uses of Lay on Hands to do it.

Extra damage from Litany of Righteousness should be enough, no need to waste a valuable feat slot.


Seems legit.

New List!
Feats:
1.Power Attack
1. Fast Learner
3. Weapon Focus (Fauchard)
5. Extra Lay on Hands
7. Extra Lay on Hands
9. Improved Critical
11. Extra Lay on Hands


CELLWOOD wrote:

Seems legit.

New List!
Feats:
1.Power Attack
1. Fast Learner
3. Weapon Focus (Fauchard)
5. Extra Lay on Hands
7. Extra Lay on Hands
9. Improved Critical
11. Extra Lay on Hands

Extremely simple, but effective.


Hooray! Victory! Finally!

Silver Crusade

I still don't like fast learner :P


rorek55 wrote:
I still don't like fast learner :P

With 16/10/12/13/10/16 it makes my CON 12 act like CON 14 in terms of HP/Level while at the same time giving me the 5 skill points/level that I desire. It stays.


CELLWOOD wrote:
rorek55 wrote:
I still don't like fast learner :P
With 16/10/12/13/10/16 it makes my CON 12 act like CON 14 in terms of HP/Level while at the same time giving me the 5 skill points/level that I desire. It stays.

Isn't Fast Learner just Toughness at this point?

Or actually worse, since you get 2 extra hp at level 1.


Either/ or, it all evens out.

Grand Lodge

Fast learner is bad When you can trait Finding Haleen Free download players guide.

Doesn't give you the Free language but still give you +1 HP and +1 Skill at each level. But Cellwood wants Intimidate as a trait/skill. He has some role play intention with it.

Quote:
makes my CON 12 act like CON 14 in terms of HP/Level while at the same time giving me the 5 skill points/level that I desire

a 12 con acts like a 14 con but is NOT a 14 con in any way. Not even close.

You can drop int to 12 and sink your wisdom to a 8 and put those points elsewhere...like having a real 14 Con or a Dex modifier.


I could, but under no circumstances will I drop Wisdom below a 10.

Silver Crusade

CELLWOOD wrote:
I could, but under no circumstances will I drop Wisdom below a 10.

Respect your descion but may I ask why?

Grand Lodge

To each his own I'd say you got this nailed down to what you want. Its pretty much a dead topic at this point.


Something to think about -

Feat: Weapon Focus
While this is a nice feat, its the feats that are after it in the feat chain that makes weapon focus so good. By itself, there might be other feats just as good as weapon focus. So if going with just Weapon Focus, I might take another look at all the other possible feats that could replace it.

Sovereign Court

Finding Haleen is a campaign trait for Legacy of Fire. AP campaign traits are not allowed in PFS.

I have a level 9 Paladin in PFS. Let me share my experience.

I took Oath of Vengeance but I've only ever used the extra smite once. On the other hand, I not sure that channeling would be better.

I've also never taken Extra Lay on Hands.

I think you should begin with STR 15 and CHA 16.

My Paladin of Torag took Defensive Strategist. He should have taken Magical Knack instead of Watching Taldor.


@Matt2VK: Did you have any suggestions for either replacements or expansions upon Weapon Focus? I chose Weapon Focus over Furious Focus because Weapon Focus will apply to all attacks with the Falchion, rather than just the first Power Attack that is taken every round.

@Kodger: Why is it that I should start with STR 15 and CHA 16 when I can have 16/10/12/13/10/16? I planned to put all attribute gains at Levels 4 and 8 into Charisma because bumping that bumps a whole bunch of other things.
Also, with Extra Lay on Hands and Oath of Vengeance, I can be more carefree with my Smites and Laying on of Hands. I have considered switching out the Level 11 feat with Critical Focus, but at that late level it is not all that important that I set it in stone.
Also, one of the traits that I have planned is Magical Knack, and I agree; it is a great trait to grab.

Grand Lodge

Quote:
Finding Haleen is a campaign trait for Legacy of Fire. AP campaign traits are not allowed in PFS.

Characters choose their traits from six different

categories: basic, campaign, equipment, race, region, and
religion. A character can have only one trait from each
category (or subcategory, in the case of basic traits, which
fall into the areas of combat, faith, magic, and social).
Quote:
Traits: all traits are legal except for the following: Hedge Magician, Natural-Born Leader, and Rich Parents

So your saying the Guide to pathfinder Society organized play is misprinted? Where can I find the ruling on that for future reference?


Fruian Thistlefoot wrote:


So your saying the Guide to pathfinder Society organized play is misprinted? Where can I find the ruling on that for future reference?

On the first page, next to Legacy of Fire's Player's Guide it reads:

"Traits: all traits on pages 7–9 are allowed except Duskwalker Agent
(Notes: Uwaga Highlander applies only to the Stealth skill and Eyes and Ears of the City applies only to the Perception skill; no campaign traits are allowed.)"

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