
Chance Wade |

Chance Wade wrote:N. Jolly wrote:Thanks for linking me to your guide, its very helpful. Unfortunately you're getting the extra natural attacks for your Mr. Hyde build from your race features and in this particular instance I'm locked into Tiefling, so it doesn't apply to me.So you're looking for more Natural Attacks, eh?
Might want to look at my Harrison Zahhak build, which is sporting 6 post Feral Mutagen.
Right, right.
Solution: Take the Maw and Claw Trait (Claws), Adopted (Tusk) and now you've got your entire natural attack suite without Feral Mutagen (at a decreased damage die). Now for the gore, throw on a Helm of the Mammoth Lord to pick up some horns, and you're at 4 natural attacks.
Or just dose up on Monstrous Physique spells during combat.
I'm fairly certain adopted doesn't work for the traits listed on each race's page, only traits like Elven Reflexes (Half-elf) or Genie Blood (Human) that are of the same variety as the Adoped trait.
Even if I got the gore attack I don't think I can use it in the same round as my bite attack, since they both use your head "limb".
Also, am I wrong in this regard?

![]() |

It seems you're not familiar with this trait, since it's a race trait and not a racial trait. The language on it is assuming a full attack from manufactured weapons though, so it should be good on a full natural attack.
And as for the head question, why don't we ask the gargoyle?

Laif |
@Errant: Yes you can as the gargoyle does. Remember that it's a chain of attack during 6 seconds, no 4 instaatacks in 0.1 second then 5.9 second seeing him bleed....example:
I growl in front on you then I bite you in your shoulder after that I plunge my claws in your ribs and then after having you hanging a while I just stab you with my horns bathing myself in your blood.
Make this action happen in 6 secs and you are set for it, you have your claw/claw/gore/bite all primary.

Chance Wade |

It seems you're not familiar with this trait, since it's a race trait and not a racial trait. The language on it is assuming a full attack from manufactured weapons though, so it should be good on a full natural attack.
And as for the head question, why don't we ask the gargoyle?
I didn't know about the Tusked trait as I don't think its listed anywhere on the d20pfsrd site, which is what I primarily use. I was confusing it with the toothy racial trait (which I'm sure you noticed).
And after checking the forums, it still seems a bit split about whether you can do both a bite and gore attack with your head. I can't find anything official that specifically designates whether the head operates like arms or legs for natural attacks (one per limb). But unless someone can prove otherwise I'm all for using both a bite and gore as it bumps me up to four natural attacks.

![]() |

Tusked is a secondary attack with -5 and 1/2 Strength. So it's not as good as other pathways to Bite.
@Laif: Monsters and PC's don't always get to follow the same rules. It's a good guideline though. If the gargoyle can do it, chances are good the Mutarager can, too. At the very least it gives you precedent. I appreciate the visual, but I never imagined natural combat to be 1/6 action and 5/6 waiting for your turn again. The player experiences combat that way, but the characters don't. Further, colorful characterizations don't change the mechanics underneath. That same outlay of events could happen using iterative attacks and unarmed strike+feral combat to pick and choose which natural weapon attack lands where and when out of your hits.
The question was whether or not the same limb, the head, could perform two attacks, both as primary. The gargoyle does, so we have precedent, which is good enough until someone finds a clarification one way or the other.

![]() |

Tusked is a secondary attack with -5 and 1/2 Strength. So it's not as good as other pathways to Bite.
I feel like that's because of the assumption of manufactured weapons, although if it is forced to be like that (I think it was stated to be like that due to it being a trait), you could go Mother's Maw for a 1d2 bite attack which isn't terrible considering your static damage is where it's at.
Or as a Tiefling, you could ask to pick your options from the d100 chart, pick 100, and then pick both options that give you a claw and bite attack for the same cost. That one is a little cheesier, but considering at will Levitate is on that list, you're going off pretty easy.
There's a few examples of monsters breaking PC rules (Intellect Devourers getting 4 foot based claw attacks for one), but since the head isn't really defined as a limb, I'd accept the 4 natural attacks for this scenario.

Starbuck_II |

I've been wondering if anyone has been able to find a way to make the Ragechemist archetype work. I'm about to join a campaign and I like the RP capabilities of the Ragechemist,especially when in conjunction with the Master Chymist prestige class. The campaign I'm going to join is not made for optimized characters, but I would at least like to not be a liability to my party. Is there any hope for the Ragechemist or is it a lost cause?
Have you considered Synthegist for Natural Attacks? Combined with Rage Chemist for fun (since you really want that).
You get pounce, 2 claws, bite, etc pretty early, full BAB too.

Dasrak |

Penalties can't reduce an ability score below 1, so no coma.
Specific rules trump general rules. The Rage Mutagen feature specifically states that should the penalty cause your intelligence to reach 0 (implicitly saying that it can do so, in spite of the general rule to the contrary) you become comatose. So the general rule is irrelevant because this specific ability overrides it.

![]() |
If you're hurting bad for will saves, and want something with full BAB, one level in Paladin with the Chosen One archetype. Pick a hedgehog familiar. Bam! Plus 4 to your will saves.
And yes, I know this is an old thread, but I felt it might be helpful to another player. I'm giving a natural attack build a shot, and Ragechemist with Feral Mutagen is an integral part of it. I needed will saves bad because I have a hodge-podge of classes with poor will saves, so I wasn't getting any increases in 7+ levels. I'm up to 6 natural attacks.