| el cuervo |
I've been GMing a RotRL campaign for the past 4 months now (doubtless you've read at least one of my posts at this point), and my PCs just hit level 5. One of my PCs is working towards Arcane Trickster, currently sitting at Rogue 2/Wiz 3. Well, when he took his most recent level, level 5, he took Craft Magic Arms and Armor as his feat.
Being that I'm a fairly new GM and not entirely familiar with all of the prerequisites for every feat (there are a lot of them, if you haven't noticed :D) and trusting that my player would have done his research before taking the feat, did not realize this feat requires CL 5 (not character level 5). So my player has taken this feat two full CL's before he qualifies for it.
This level up occurred two sessions ago, at the end of the session, and my players began the most recent session (Saturday) by upgrading their gear. It ended up with only one player getting a new magic item (+1 Earth Breaker), but I'm not sure how to proceed now. I need to tell the player he doesn't qualify for the feat and he needs to take a different one, deferring that feat until he hits CL 5, but I also don't want to take away the barbarian's new toy (the player and his character were both quite excited about his giant magical glowing hammer).
Anyone have any advice or suggestions about how to approach the situation? Am I heading in the right direction?
Imbicatus
|
It's a home game, it's not OP for the level you are at, and it seems to be an honest mistake. If he has the Trait Magical Knack he would have the caster level 5 anyway. I'd let him grandfather the feat for now, just make sure they are aware it is against the rules and this is a one-time dispensation.
| el cuervo |
Have the player replace one of the character's traits with Magical Knack?
Now that I'm thinking about it, the player might already have the Magical Knack trait. I'll have to check his sheet when I get home but if that's the case then there's no problem at all. Thanks for the feedback, everyone.
rorek55
|
Also, the paladin has to fall.
sorry, been reading a lot of paladin threads lately.
the one time my GM wanted to force fall, I FELL, went anti-paladin and completely demolished the party that night. (to be fair, it was in good fun mostly, the party was on my side of the "I shouldn't have fell" thing as the GM really -really- forced it cuz I rolled well on my stats,) after that fun bit we talked and laughed came to an agreement and moved on. with me still playing a paladin ;) anywho back the the main thread idea! paladin, AWAY!!!
RedDogMT
|
Hopefully your player has Magical Knack...but if he does not, I actually disagree with some of the others who have posted. All that has been done is that some resources have been spent to make a +1 Earth Breaker.
I would sit down with the player and point out the discrepancy in the feat requirements. Let him understand the mistake and then ask that he select a new feat.
The next thing to discuss is the +1 earth breaker. Since the feat was illegal, I would point out that the earth breaker should not have been able to have been made. From there, we involve the player with the earth breaker. I would point out the error and explain why it needs to be removed.
Reasonable players should be fine with these resolutions. If they put up a fuss, then it tells you something about your players. Be nice, listen to their reasons, and make a fair decision (note that fair does not mean it will be easy).
It may not seam like a big deal to allow the earth breaker to just slide, but there is also the underlying perception of you as a GM. I try very hard to host a fair game. If I make a mistake during the game, I fess up and make adjustments. I expect the same of my players. The thing is that it has to start with me setting a good example.