Mercor Harrikin
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Hi,
Is there a consistent way, maybe an item, that would allow me to cast enlarge person or reduce person on myself without wasting a full round doing so?
I could buy lots of enlarge person / reduce person potions, but I'd need a move action + a standard action to use them, which doesn't really help since I'd like to be able to move in the same turn I cast the spell.
Thanks in advance !
| Remy Balster |
Teifling with the tail trait, can help a little with potions...
But, the best way I've seen is the Growth subdomain. Enlarge person yourself as a swift.
| HectorVivis |
Unfortunately, the teifling tail trait will be a little value for most teiflings as they are outsiders and invalid targets for the enlarge person spell. It only targets humanoid not creatures or outsiders.
+1
Still useful to apply the potion to make a friend... enlarge. Ho yeaaaah!
For Unseen servant... They can possibly carry the potion for you, and give it to you, so you only need a standard action to use the potion. I can only see that.
Magda Luckbender
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There is a magic item called a sipping jacket. You pour a potion into it, and then sometime in the next 24 hours, you can activate the potion as a swift action.
Sipping jacket does not work for Enlarge Person. Wrong duration. Read the description carefully and you'll see it only works on a few potions. The good ones are Haste and Displacement.
The Cleric Growth Domain is one way to quickly get Large. Play it tactically for a while and you will find you also get two virtual 5' steps each time you use this ability. Great for a polearm fighter. You can full attack a foe who starts the round 30' away from you. Also comes with the Enlarge Person spell.
| Wiggz |
Hi,
Is there a consistent way, maybe an item, that would allow me to cast enlarge person or reduce person on myself without wasting a full round doing so?
I could buy lots of enlarge person / reduce person potions, but I'd need a move action + a standard action to use them, which doesn't really help since I'd like to be able to move in the same turn I cast the spell.
Thanks in advance !
A one level dip in Living Monolith lets you cast Enlarge 3/day on yourself as a swift action. Gives you the Toughness feat as well. I just rebuilt my Barbarian Tank for the Mummy's Mask AP to take full advantage of that.
| Mystically Inclined |
A one level dip in Living Monolith lets you cast Enlarge 3/day on yourself as a swift action. Gives you the Toughness feat as well. I just rebuilt my Barbarian Tank for the Mummy's Mask AP to take full advantage of that.
Hmmmm. Well Hmmmmmmmmmm...
Legal for PFS too. Kind of demanding in terms of required skills for a fighter, but it has a sweet payoff.
| Wiggz |
Wiggz wrote:A one level dip in Living Monolith lets you cast Enlarge 3/day on yourself as a swift action. Gives you the Toughness feat as well. I just rebuilt my Barbarian Tank for the Mummy's Mask AP to take full advantage of that.Hmmmm. Well Hmmmmmmmmmm...
Legal for PFS too. Kind of demanding in terms of required skills for a fighter, but it has a sweet payoff.
For my tank I also dip a level of Unbreakable Fighter to set up Stalwart - which just happens to give me Endurance for free - and the Barb has enough skills to handle the other requirements.
4 levels of Invulnerable Rager, 1 level of Unbreakable Fighter then 1 level of Living Monolith and you're ready to go.
I tell ya, I'm loving this character, and not just mechanically; I'm stacking Urban Barbarian and really maxing out those Knowledge skills, got a great backstory and everything.
All of which means of course that it's destined for the inevitable nerf hammer :-(
| Hendelbolaf |
You know it is normally a 1 round spell that takes a full round action to cast and does not take effect until the start of your following turn. TO have it as a potion drinkable as a standard action or a move action with Accelerated Drinker is pretty good in my mind.
Take the Accelerated Drinker Trait and start out carrying a potion in your hand. That would allow you to be large and have a standard action in that round.
| Wiggz |
I wonder if all the investment is really worth it. Here is what I wanna do : I'm playing a dex based magus, so reduce person gives me +2 to hit and +2 to AC which is a huge buff. I wonder if it is worth loosing a turn or a trait on it though...
i don't think its a good idea (using Reduce Person as a buff), but it IS one of the spells that can be made permanent, so that might be the easiest way to go about it...
| Xaratherus |
Juggernaut's Pauldrons are a way to get this, and they have some other fun benefits if you can afford them.
These massive pauldrons take the shape of a pair of clenched fists made of beaten bronze. They bestow a +4 bonus on CMD, and grant the wearer the ferocity ability. On command, the wearer can increase its size, as though subject to an enlarge person spell, and can revert to regular size with another command. Three times per day, as an immediate action after the pauldrons’ wearer kills an opponent, the wearer gains the benefit of the deadly juggernaut spell for 1 minute.
On-command Enlarge is great. I don't know if it's PFS legal or not though.
| Hendelbolaf |
Juggernaut's Pauldrons are a way to get this, and they have some other fun benefits if you can afford them.
Juggernaut's Pauldrons wrote:These massive pauldrons take the shape of a pair of clenched fists made of beaten bronze. They bestow a +4 bonus on CMD, and grant the wearer the ferocity ability. On command, the wearer can increase its size, as though subject to an enlarge person spell, and can revert to regular size with another command. Three times per day, as an immediate action after the pauldrons’ wearer kills an opponent, the wearer gains the benefit of the deadly juggernaut spell for 1 minute.On-command Enlarge is great. I don't know if it's PFS legal or not though.
Command activated does cost a standard action but at least you still have your move action remaining.
| Xaratherus |
Yeah, I suggested them since the original post was specifically looking for a way to retain a move action while getting the effect off. It's also unlimited, so in the long term it would be less costly than potions.
Permanency isn't legal in PFS "sadly"
Even if it was, it's a risky proposition, since all it takes is one Dispel Magic to wipe that away.
kinevon
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1) 4 levels of Bloodrager with the Abyssal bloodline.
2) One level of druid or cleric with the Growth domain.I need to double-check the Living Monolith: that prestige class just got changed for PFS, and I haven't seen it yet.
The new version is very similar, mechanically, to the old version. A few of the requirements to become an LM have changed, and they added a new option for spellcasters, and removed the follow-up costs on the ka stone upgrades, but, for the most part, it is identical to the old version.
| Daniel Turner Zen Archer |
You could go Deurgar with six levels in the Gray Disciple Monk Archetype for Deurgar.
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
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You could go Deurgar with six levels in the Gray Disciple Monk Archetype for Deurgar.
Not in PFS though, and it seems his question is a PFS legal question.