Any way of getting Enlarge / Reduce Person faster than normally?


Rules Questions

The Exchange

Hi,

Is there a consistent way, maybe an item, that would allow me to cast enlarge person or reduce person on myself without wasting a full round doing so?

I could buy lots of enlarge person / reduce person potions, but I'd need a move action + a standard action to use them, which doesn't really help since I'd like to be able to move in the same turn I cast the spell.

Thanks in advance !


Quicken the spell?

The Exchange

Yes, of course that would work :p

What I'm looking for is some way usable by a low-mid level character ;)


Teifling with the tail trait, can help a little with potions...

But, the best way I've seen is the Growth subdomain. Enlarge person yourself as a swift.

Spoiler:
Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


Accelerated Drinker trait
"You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand."

The Exchange

Would Unseen Servant help?


Unfortunately, the teifling tail trait will be a little value for most teiflings as they are outsiders and invalid targets for the enlarge person spell. It only targets humanoid not creatures or outsiders.


Satchmo wrote:
Unfortunately, the teifling tail trait will be a little value for most teiflings as they are outsiders and invalid targets for the enlarge person spell. It only targets humanoid not creatures or outsiders.

+1

Still useful to apply the potion to make a friend... enlarge. Ho yeaaaah!

For Unseen servant... They can possibly carry the potion for you, and give it to you, so you only need a standard action to use the potion. I can only see that.


Wouldn't I need a move action to retrieve it from the servant?


If he uses his move action to give it to you, I don't think so, as soon as you have a free hand.

The Exchange

Ok that seems legit, thanks, what about storing the potion in a spring loaded wrist sheath?


The sheath can hold one forearm-length item such as a dagger, dart, or wand, or up to five arrows or crossbow bolts. Alternatively, you may store up to 1 pound of ammunition in a wrist sheath.

So nope.

The Exchange

Hum, a potion actually is a forearm length item, isn't it?


Well if you want to ask your GM to put your potions in nice long potion flasks sure but to use an "iconic" flask, no.
And it uses a swift action which may or may not be an issue.

Liberty's Edge

"The stoppered container is usually no more than 1 inch wide and 2 inches high"
Unless I have very small forearms, I think a potion should qualify as a forearm length item

Shadow Lodge

Bloodrager class can be Abyssal for the 4th level ability that gets it as a free enlarge when you rage, or the 11th level ability to just auto-cast a spell when you rage.


Use Retrieve Item on a potion of Enlarge.


There is a magic item called a sipping jacket. You pour a potion into it, and then sometime in the next 24 hours, you can activate the potion as a swift action.

Silver Crusade

Trainwreck wrote:

There is a magic item called a sipping jacket. You pour a potion into it, and then sometime in the next 24 hours, you can activate the potion as a swift action.

Sipping jacket does not work for Enlarge Person. Wrong duration. Read the description carefully and you'll see it only works on a few potions. The good ones are Haste and Displacement.

The Cleric Growth Domain is one way to quickly get Large. Play it tactically for a while and you will find you also get two virtual 5' steps each time you use this ability. Great for a polearm fighter. You can full attack a foe who starts the round 30' away from you. Also comes with the Enlarge Person spell.


Mercor Harrikin wrote:

Hi,

Is there a consistent way, maybe an item, that would allow me to cast enlarge person or reduce person on myself without wasting a full round doing so?

I could buy lots of enlarge person / reduce person potions, but I'd need a move action + a standard action to use them, which doesn't really help since I'd like to be able to move in the same turn I cast the spell.

Thanks in advance !

A one level dip in Living Monolith lets you cast Enlarge 3/day on yourself as a swift action. Gives you the Toughness feat as well. I just rebuilt my Barbarian Tank for the Mummy's Mask AP to take full advantage of that.


Alchemists get extracts as a standard. Enlarge person and Reduce person are first level extracts for them too and you get Mutagens.


Wiggz wrote:
A one level dip in Living Monolith lets you cast Enlarge 3/day on yourself as a swift action. Gives you the Toughness feat as well. I just rebuilt my Barbarian Tank for the Mummy's Mask AP to take full advantage of that.

Hmmmm. Well Hmmmmmmmmmm...

Legal for PFS too. Kind of demanding in terms of required skills for a fighter, but it has a sweet payoff.


Mystically Inclined wrote:
Wiggz wrote:
A one level dip in Living Monolith lets you cast Enlarge 3/day on yourself as a swift action. Gives you the Toughness feat as well. I just rebuilt my Barbarian Tank for the Mummy's Mask AP to take full advantage of that.

Hmmmm. Well Hmmmmmmmmmm...

Legal for PFS too. Kind of demanding in terms of required skills for a fighter, but it has a sweet payoff.

For my tank I also dip a level of Unbreakable Fighter to set up Stalwart - which just happens to give me Endurance for free - and the Barb has enough skills to handle the other requirements.

4 levels of Invulnerable Rager, 1 level of Unbreakable Fighter then 1 level of Living Monolith and you're ready to go.

I tell ya, I'm loving this character, and not just mechanically; I'm stacking Urban Barbarian and really maxing out those Knowledge skills, got a great backstory and everything.

All of which means of course that it's destined for the inevitable nerf hammer :-(


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

You know it is normally a 1 round spell that takes a full round action to cast and does not take effect until the start of your following turn. TO have it as a potion drinkable as a standard action or a move action with Accelerated Drinker is pretty good in my mind.

Take the Accelerated Drinker Trait and start out carrying a potion in your hand. That would allow you to be large and have a standard action in that round.


I wonder if all the investment is really worth it. Here is what I wanna do : I'm playing a dex based magus, so reduce person gives me +2 to hit and +2 to AC which is a huge buff. I wonder if it is worth loosing a turn or a trait on it though...


Faskill wrote:
I wonder if all the investment is really worth it. Here is what I wanna do : I'm playing a dex based magus, so reduce person gives me +2 to hit and +2 to AC which is a huge buff. I wonder if it is worth loosing a turn or a trait on it though...

i don't think its a good idea (using Reduce Person as a buff), but it IS one of the spells that can be made permanent, so that might be the easiest way to go about it...


Permanency isn't legal in PFS "sadly"


Juggernaut's Pauldrons are a way to get this, and they have some other fun benefits if you can afford them.

Juggernaut's Pauldrons wrote:
These massive pauldrons take the shape of a pair of clenched fists made of beaten bronze. They bestow a +4 bonus on CMD, and grant the wearer the ferocity ability. On command, the wearer can increase its size, as though subject to an enlarge person spell, and can revert to regular size with another command. Three times per day, as an immediate action after the pauldrons’ wearer kills an opponent, the wearer gains the benefit of the deadly juggernaut spell for 1 minute.

On-command Enlarge is great. I don't know if it's PFS legal or not though.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
Xaratherus wrote:

Juggernaut's Pauldrons are a way to get this, and they have some other fun benefits if you can afford them.

Juggernaut's Pauldrons wrote:
These massive pauldrons take the shape of a pair of clenched fists made of beaten bronze. They bestow a +4 bonus on CMD, and grant the wearer the ferocity ability. On command, the wearer can increase its size, as though subject to an enlarge person spell, and can revert to regular size with another command. Three times per day, as an immediate action after the pauldrons’ wearer kills an opponent, the wearer gains the benefit of the deadly juggernaut spell for 1 minute.
On-command Enlarge is great. I don't know if it's PFS legal or not though.

Command activated does cost a standard action but at least you still have your move action remaining.


Yeah, I suggested them since the original post was specifically looking for a way to retain a move action while getting the effect off. It's also unlimited, so in the long term it would be less costly than potions.

Faskill wrote:
Permanency isn't legal in PFS "sadly"

Even if it was, it's a risky proposition, since all it takes is one Dispel Magic to wipe that away.


1) 4 levels of Bloodrager with the Abyssal bloodline.
2) One level of druid or cleric with the Growth domain.

I need to double-check the Living Monolith: that prestige class just got changed for PFS, and I haven't seen it yet.

Grand Lodge

Gwen Smith wrote:

1) 4 levels of Bloodrager with the Abyssal bloodline.

2) One level of druid or cleric with the Growth domain.

I need to double-check the Living Monolith: that prestige class just got changed for PFS, and I haven't seen it yet.

The new version is very similar, mechanically, to the old version. A few of the requirements to become an LM have changed, and they added a new option for spellcasters, and removed the follow-up costs on the ka stone upgrades, but, for the most part, it is identical to the old version.


Swift action enlarge can be had through the growth subdomain. In other words through a 1 level dip into cleric or inquisitor. For reduce person I don't know something like that.


You could go Deurgar with six levels in the Gray Disciple Monk Archetype for Deurgar.

Silver Crusade RPG Superstar 2014 Top 16

Daniel Turner Zen Archer wrote:
You could go Deurgar with six levels in the Gray Disciple Monk Archetype for Deurgar.

Not in PFS though, and it seems his question is a PFS legal question.


Well I guess I'm gonna stick with some potions that I could use at the beginning of the fight while placing myself near the enemies with my remaining move action. Does the potion take effect immediately after being taken?

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