A Couple of UI Requests


Pathfinder Online

Goblin Squad Member

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1. Save UI Layout customizations by screen resolution. I have three monitors. The main monitor is 1920 x 1080. The other two are 1400 x 1050. It would be really nice if any changes I make to the UI are indexed by the Screen Resolution so that dragging the PFO window from the main monitor to a side monitor automatically loads the appropriate UI.

2. Bags as organizational tools. I was telling my wife about the way PFO is going to have a single Inventory window that has all our stuff, and which gets bigger as we add "bags". She was worried that she wouldn't be able to easily separate Quest Items, Clickies, Resources, Gear, Vendor Trash, etc. I expect you're already planning on giving us Filters. I'd encourage you to consider giving us a row of icons we can use to store preset Filter configurations so we can easily look at just the stuff we're interested in.

Goblin Squad Member

What is messier than a busy adventurer's bags or more frustrating than optimizing several monitors every play session? These things would be welcome.

Liberty's Edge Goblin Squad Member

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Nihimon wrote:
2. Bags as organizational tools. I was telling my wife about the way PFO is going to have a single Inventory window that has all our stuff, and which gets bigger as we add "bags". She was worried that she wouldn't be able to easily separate Quest Items, Clickies, Resources, Gear, Vendor Trash, etc. I expect you're already planning on giving us Filters. I'd encourage you to consider giving us a row of icons we can use to store preset Filter configurations so we can easily look at just the stuff we're interested in.

A kndred spirit! Yes, I've often been guilty of stopping in the middle of a dungeon to organize the frelling bags... the stupid system WILL insist on dumping the cloth in with the potions and the broken daggers (why does it think I need broken daggers?!) with the pretty, shiny new helm.

Sorting system, PLEASE!

Goblin Squad Member

Deianira wrote:
A kindred spirit!

We were in a dungeon the other day and she seemed a little distracted. When I asked her what was going on, she confessed that she was sorting stuff in bags on our friend's account.

Goblinworks Executive Founder

It would be awesome if we had the optional capability to create custom sorting and display algorithms, without heavily modding the UI.

Goblin Squad Member

A good customisable UI would be great, but it would require some good coding.

Goblin Squad Member

I like The Secret Worlds' bag system. basically you have the ability to create bags as you see fit and you can also label them. However no matter how many bags you create you are limited by how many items you can hold as the amount your character can hold is shared among all your created bags.

So you can create 10 5x5 bags, have them labeled (mats, weapons, armor, throwaway, quest items...etc) and even though you have 250 bag slots open you can only store up to your max amount of items.

I would like to see an auto sort function. So perhaps if you create three bags, weapons, armor and other, you can make it so that weapons go to the weapon bag when looted, armor to the armor bag and everything else into the other bag.

Goblin Squad Member

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It's been said before, but I'll say it again: color blindness compatibility. Whether that means a separate color blind mode or designing the original UI to be color blind accessible.


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and no reliance on sound alone for anything. One of our guys is profoundly deaf and we have several who have hearing impairment to varying degrees

Goblin Squad Member

+1 on sound toggle thingy thing.


Vwoom wrote:

+1 on sound toggle thingy thing.

Reason I mentioned it was that some were suggesting that the sound of footsteps could be used so that you knew someone was sneaking up behind you as a substitute for allowing a more zoomed out view. All well and good if you can hear those footsteps

Goblin Squad Member

Or my own grunt as I am stabbed from behind, neither of which will do me any good. I am quit hard of hearing myself. Not completely deaf but if I wear a headset it will be for TS not so I don't piss off the neighbors.

[e] I share a wall in a duplex.

Goblin Squad Member

Plusses for anything that helps the handicapped of any level or symptom possible. Including the organizationally challenged! :)

I suffer a bit from the common "guy" color difficulties. I call it color difficulty because if I stare and concentrate, I can usually get it right. It is much more difficult in situations of less direct lighting.


Bringslite wrote:

Plusses for anything that helps the handicapped of any level or symptom possible. Including the organizationally challenged! :)

I suffer a bit from the common "guy" color difficulties. I call it color difficulty because if I stare and concentrate, I can usually get it right. It is much more difficult in situations of less direct lighting.

I get around that problem by asking one of the women in my life. Unfortunately I am normally none the wiser after they tell me what color it is because they use these strange names like "thats Taupe dear"

Goblin Squad Member

Steelwing wrote:
Bringslite wrote:

Plusses for anything that helps the handicapped of any level or symptom possible. Including the organizationally challenged! :)

I suffer a bit from the common "guy" color difficulties. I call it color difficulty because if I stare and concentrate, I can usually get it right. It is much more difficult in situations of less direct lighting.

I get around that problem by asking one of the women in my life. Unfortunately I am normally none the wiser after they tell me what color it is because they use these strange names like "thats Taupe dear"

lol The subtleties escape me too, but are very important to them. :)


Bringslite wrote:
Steelwing wrote:
Bringslite wrote:

Plusses for anything that helps the handicapped of any level or symptom possible. Including the organizationally challenged! :)

I suffer a bit from the common "guy" color difficulties. I call it color difficulty because if I stare and concentrate, I can usually get it right. It is much more difficult in situations of less direct lighting.

I get around that problem by asking one of the women in my life. Unfortunately I am normally none the wiser after they tell me what color it is because they use these strange names like "thats Taupe dear"
lol The subtleties escape me too, but are very important to them. :)

I have to be very careful to ask when there is only 1 of them in the room. Two or more is just asking for a long drawn out row over what shade of dark grey it actually is

Liberty's Edge Goblin Squad Member

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The ability to mod the UI is one thing I miss from WoW. There were some months when I may have spent 10% of my ingame time tinkering with it. Being able to save multiple UI profiles and set certain triggers to automatically switch them sounds like a great idea. even with a single monitor, there could be UI element layouts which are more convenient for crafting than for combat, for example.

That was before the optic neuritis, though. When I played LotRO, I had a hard time striking a balance between enlarging the UI elements I needed while not crowding the screen with so much stuff that I was essentially peering through a tiny window like in the original UI of Everquest. I could scale chat text up to a functional size, but the lore/flavour text in quests seemed to be tied to the overall window size, which was less than useful. I hope that the UI can be kept rather simple so it can be scaled with less crowding. Elements which are necessary in some contexts could disappear when they're not relevant; health, power, and stamina bars need not show when they're full, for example, but if there's a context-dependent setting there could be an "always on" setting for those who prefer that. I have some colour issues now due to the MS, so I hope the difference between tier 2 and tier 3 items won't require noting the difference between blue and purple. I'd also hope there's a way to customize those 'heraldry' skill icons to something with better contrast and less 'busy' symbols.

Liberty's Edge Goblin Squad Member

Pax Keovar wrote:
The ability to mod the UI is one thing I miss from WoW. There were some months when I may have spent 10% of my ingame time tinkering with it.

Oh yeah. I had forgotten how much time I spent tweaking my UI in WoW.

I remember I installed some mods to take advantage of my two monitors, so that most of my UI was on the left monitor (non-combat bars, DPS tracker, map, quests, bags, etc). So my main monitor was just the world. That was great.

Goblin Squad Member

While we're on the topic of UI wishlists:

Me, in another thread wrote:

Hmm, whether voice communication is needed or not I suppose would depend on exactly how complex a normal PvP encounter is; if the complexity of fights is not too large, then maybe another system can be adapted instead of voice chat (and I'm pretty sure I don't need to tell anyone here about the disadvantages of voice chat in a PvP game).

There's a system, I believe first developed in the MOBA Dawngate and then adapted to League of Legends, whereby you can "ping" the map quickly and easily with a few predetermined messages. For example, you can call out "Enemy missing" when you aren't sure where the enemy has gone, or you can do a quick "Danger" ping when one of teammates needs to fall back. These provide the message, but also they place a marker in-game (which the enemy team can't see) to better get the attention of your allies.

I wonder if something of the same vein would suffice for an MMO adaptation, or if the orders that people give in an MMO are complex enough that something like that would end up too cumbersome. For example, a designated group leader can ping an attack order on a specific enemy, ping a hold position in a bottleneck to alert melee combatants of the need to hold the line at that location, or ping a distress signal to a nearby allied formation so they can more quickly respond and assist.

Placing such pings in the world could be similar to whatever mechanic is used to target AoE's, except these ones would not be visible to enemies. The system could be expanded to include larger groups than only party members, so that generals can more easily direct their troops on the battlefield, or maybe even map-pings for kingdom-wide alerts.

If the system were well implemented you could set permissions for who can ping, with the default being that only the group leader (or army leader, or settlement leader) can ping, but can allow others to ping. This way the players can ensure they don't get trolled by people spamming unnecessary pings.

The reason I'm proposing this in-game communication system is simple; though out-of-game communications are a strong reason that we don't need full tools for in-game communication, they only go so far. Sometimes you'll be commanding troops from another company who aren't part of your TeamSpeak server, or doing a PUG-style dungeon romp with people from other settlements, or any of numerous other situations where you can't rely on out-of-game communication. Having systems like this to promote stronger in-game communication allows for more coordinated groups and turns group PvP into less of a clusterf-.

And before anyone says it, no this probably should not be the top of the developer's to-do list; however I think it would be a worthwhile investment to put somewhere on the list.

Goblin Squad Member

a VGS system would be great.

vea - you're awesome

vdh - Defend the healer

vah - attack the healer

might make it so that pugs can do some quick mid combat talking without stopping to type.

Liberty's Edge Goblin Squad Member

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leperkhaun wrote:

a VGS system would be great.

vea - you're awesome

vdh - Defend the healer

vah - attack the healer

might make it so that pugs can do some quick mid combat talking without stopping to type.

With acronym soup like that, I think it would be faster to just type what you mean.

Goblin Squad Member

@pax keovar

not really several MOBAs use such a system and its much easier to use it once you learn it. it allows quick communication without having to stop to type. It doesnt cover everything but it allows you to quickly tell your team some basic information.

Basically hitting the V key (or any other) opens up the VGS menu, hitting D would open up the defend menu, then after that you would have a list of generic subjects, in this case h would be for healer, perhaps T would be tank.

Its much much faster to type vdh than it is defend healer, or healer.

EDIT: Also what displays on screen wouldnt be just VDH. What would appear would be:

Leperkhaun shouts : Defend the healer (VDH)
Leperkhaun shouts : You are awesome (VEA)
Leperkhaun shouts : attack the healer (VAH)


Out of interest what makes you think there will be many pugs? They are quite uncommon in Eve and generally asking for trouble

Goblin Squad Member

Steelwing wrote:
Out of interest what makes you think there will be many pugs? They are quite uncommon in Eve and generally asking for trouble

less actual pugs and more groups of people who may not all be on the same voip, it could be allied folks. It could be some people helping a merchant who is getting attacked. Perhaps some buddies just want to hit up an escalation. A couple folks decide to watch each other's back while gathering.

Goblin Squad Member

@leperkhaun, though I know i typed up quite a block of text in that quote, have you read it through? It seems we are asking for very similar things. The key difference seems to be the method of input. If I understand your system would basically just be a bunch of hotkeys (though only 3 at a time), whereas mine is one hotkey followed by mouse gestures. Anybody have an opinion on preferences between those types of input?

Personally, I've played Starcraft before (a game that's all about the hotkeys) and I've played League of Legends, and I can say that although there's usually significantly less complexity in the commands you can do through mouse gestures I find them much easier than "fishing for hotkeys". I am curious to hear other's opinions on this though.

Goblin Squad Member

@pax shane

I was asking for what I am sure is basically the exact same thing, I was just providing a couple of examples.

I play mobas so like you Im used to them and I find those kinds of systems easy to use for short quick communications.

Liberty's Edge Goblin Squad Member

leperkhaun wrote:
I play mobas so like you Im used to them and I find those kinds of systems easy to use for short quick communications.

I don't.

If the system is just a series of hotkeys which outputs intelligible text, then that's great. It would actually be better than typing because the instructions could be translated client-side regardless of whether the players involved speak the same language. Hell, I'd appreciate it just because I wouldn't have to decipher the semiliterate gibberish which often gets passed of as English.

Still, if such a hotkey system does not exist but you literally type "vha" in chat anyway, I'm likely to guess your cat hopped on your keyboard or something.

Goblin Squad Member

Its hotkeys. so it has menus, that you get used to so all you have to do is hit "vha" and it outputs whatever is linked to that.

The systems like this may or may not use a voice portion. I liked one such system below. Basically something like that without the voice, it would just appear as chat or text.

http://smite.gamepedia.com/Voice_Guided_System

Such a system isnt something thats necessary or even a small deal, its one of those things that if there is time/resources it would be neat.

Goblin Squad Member

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I would be quite happy if there were simply an easy way for me to make my own /<whatever> commands for macros. I type a heck of a lot faster than I click, and besides, I'm using the mouse to control my facing and movement, not to point at stuff.

Goblin Squad Member

This is the sort of system I'm talking about. The video shows an early version of it, but it's much the same now, the only difference being that each type of ping has its own unique sound now so you can tell what they're calling without looking at the chat/map. Though he's clicking on the buttons in the bottom right, you can replace those button clicks with a hotkey press instead.

Goblin Squad Member

ohhh i would like that too.

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