How to determine amount of hit dice and levels on an animal companion over Effective druid level 20?


Rules Questions


Anyone know any of the formulae used for this?

I've found a way to boost myself up pretty high, as part of a cheese build (Effective druid level 82).

I just wanted to figure out what the adjusted stats would be


20s the cap. You can retrofit the values to find a formula, but tables meant to be extended are denoted as such.


Technically impossibru I believe, but just quick and dirty math...

HD: .7*level+2 (round up)

BaB = 3/4 BaB (Rogue, Bard, Magus, etc. BaB adjusted for the weird HD increases).

Saves: Fort = Good, Ref = Good, Will = Bad (Essentially, Ranger progression)

Good progression is 2+1/2 level, Bad progression is 1/3 level.

Skills: +1 per HD.

Feats: As normal (at every odd HD).

Natural Armor Bonus: 3/4 HD.

Str/Dex Bonus: 1/3 level

Bonus Tricks: Roughly 1/3 level.


so I should take the hit and 1 dip druid to have five decent companions?


How exactly are you getting effective level of 82?

I can see 33, but that is about as far as I can see it.


33? I can do better.

Assuming level 20:
4 levels of not having an animal companion, Animal Ally feat: 16 levels.
6 levels cavalier, Horse Master feat: 20 levels.
5 levels Paladin, dodgy reading of the Horse Master feat: 20 levels.


That would be a house rule or homebrew, so this is really the wrong part of the forums to ask. That said, Ryjin is about right.


Yeah, I wouldn't count on playing this. I think it's clear that Animal Ally wasn't intended to work the way it does, and it would indeed be a dodgy reading of Horse Master to try to multiply the effective levels it grants. I would settle for less dubious tricks and make due with 30 something HD of animal companions.


Bahhh humbug :(

But i was gonna give the horse improved grapple and armor spikes

Scarab Sages

What about the Elf/Aasimar's favoured class bonus on a Nature Oracle's Bonded Mount?

Character level 12, AC level 28

Animal Companion progression is straight-forward for most of the table.

HD = (AC level +2)x3/4 (round down) or
HD = equivalent of druid BAB for a druid 2 levels higher than the AC

Use the rules for animals in the bestiary.
BAB = 3/4 HD
Fort = 1/2 HD +2
Ref = 1/2 HD +2
Will = 1/3 HD
Skills = HD (unless Int = 10+)
Feats at every odd HD (same as everything with an Int score)
Ability Score Increase at every 4 HD (same as everything)

The rest
Natural Armor Bonus = 2x[1/3 AC level, rounded down]
Bonus Tricks = AC level/3 +1
Str/Dex bonus = AC level/3

All fractions are to be rounded down. All values are exact.

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