| bigrig107 |
I've not used it much, but I found it very out of place.
"Okay. You get angry and smash things.*
Here, have some DR."
Seriously, by the time you even get to DR 4-5, if that stops something from damaging you, that monster is doing something wrong.
*I know, differing opinions on this part. Let's just leave it alone :P
| Rynjin |
It's not about stopping something from damaging you entirely.
But it's essentially +1 (or 2, or 3, etc.) HP per swing. It makes your already stellar HP totals last just that little bit longer.
If a guy deals 20 damage to you a hit, well, at least you shaved a couple points off each blow. It may not sound like much, but it adds up over time. Even with just 2 hits from that guy you've taken 36 instead of 40...which is another 4 HP your Cleric doesn't have to waste resources healing.
It's like free Toughness. It may not be super good, but you're glad you have it.
| soupturtle |
Say your enemies typically need to hit you 4-8 times to take away all your hitpoints. That makes the DR scale from effectively giving you 4-8 extra hp when you get it to 20-40 extra hp at level 20. And it's bonus hp that doesn't have to be healed. So it's probably a bit better than toughness, but not a huge deal better.
| Ermehtar |
I recently played a barbarian from 1-14. I found the DR a small but notable addition to my character's ability to survive, largely for the reasons Rynjin noted. It also helped that we had a lot of humanoid opponents with class levels - the DR mattered more as they hit more often for less than some of the traditional "one big slam" monsters.
| wraithstrike |
It is nice, but in my opinion you need to push it to about DR 10 to really benefit form it. As a GM I have seen DR make my monsters last longer, and when I hit a certain barbarian(Rynjin) the amount of damage he took at the end of each attack really added up.
Example: If I hit 5 times for about 100 hit points, he only takes 50.
ArmouredMonk13
|
It is great to have if you have it. Since the barbarian class is kinda designed to soak up HP damage instead of do traditional tanking, it gives even more 'temporary' Hit Points, which can add up a lot. It isn't huge, but its nice, kinda like the +5AC monks get after the Wisdom to AC. The Wisdom is great, but the plus 5 is just a small bit to add on top.
| downerbeautiful |
I don't know, I'd say the DR is pretty tech, but I put rage power into improved DR. I've noticed it works best against other humans, especially monks and rogues. Rogues, who don't get flank (no sneak attack) suddenly do their 1d6+4 and then subtract 6 from it. Monks weren't much different, honestly (In Ruby Phoenix).
Over a series of hits, the DR Whatever adds up; more than once I've been able to say, "Because of DR, I'm not going to die if I drop out of rage."
| Rynjin |
It is nice, but in my opinion you need to push it to about DR 10 to really benefit form it. As a GM I have seen DR make my monsters last longer, and when I hit a certain barbarian(Rynjin) the amount of damage he took at the end of each attack really added up.
Example: If I hit 5 times for about 100 hit points, he only takes 50.
Yeah, Invulnerable Rager DR really has a lot more oomph to it. DR 5/- is nothing to sneeze at.
| Rynjin |
But how many people actually get to DR 5/-? Considering where most games putter out, you're looking at 2-3 max.
(I asked the question originally because I'm considering altering my games so that the DR is just always half Barb level like it is for IR.)
Well, I was talking about IR there.
| Umbriere Moonwhisper |
The dr for invulnerable rager is INCREDIBLE.
What do you give up, some trash like uncanny dodge? Who cares, dr from attacks is so much more valuable.
Also, the improved damage reduction is a really really good extra rage power
extra rage power is definitely pretty sweet, though the stalwart line would come first if i wished to optimize DR. i just can't resist DR 25/- at level 20.
Helaman
|
My bad - I was thinking of the Stawart defender which has this...
At 5th level, a stalwart defender gains DR 1/—. At 7th level, this DR increases to 3/—, and at 10th level it increases to 5/—. Damage reduction from different sources does not stack; however, a stalwart defender of 5th or higher level that gains DR from armor (but not from any other source) increases his class-based DR by the value of the armor’s DR. Thus a 7th-level stalwart defender wearing adamantine full plate (DR 3/—) has DR 6/—.
and this from the Armoured Fighter
At 5th level, an armor master gains DR 1/— when wearing light armor, DR 2/— when wearing medium armor, and DR 3/— when wearing heavy armor. At 19th level, this damage reduction increases to DR 4/— when wearing light armor, DR 8/— when wearing medium armor, and DR 12/— when wearing heavy armor. This damage reduction stacks with that provided by adamantine armor, but not with other forms of damage reduction. This damage reduction does not apply if the armor master is stunned, unconscious, or helpless.
That said I'd swear blind I'd seen something that indicated it stacks on the barb as well... just cant remember where.
Spook205
|
From a DM perspective, that DR's a pain in the butt. Which means its helping the barbarian out.
The barbarian as a result takes more damage from one shot 'I doth whallop you thusly' folks as opposed to the rapid attack multiple poke types.
And in the case where individuals lower then his CR manage to squeak past his AC, they tend to not do appreciable damage thanks to the DR.
I've got a polearm barbarian, with the rage powers that give him the 20% concealment against attacks outside of adjacent range. Coupled with the DR, and his nigh 300hp, he's got survivablity coming out his ears.
| insaneogeddon |
Depends on campaign.
DMs that only have you pull massive damage, few attack optimized (almost PC targeted) monstrosities that like gamey barbarian meat with no regard for sense or ecology won't care. Nor will those who target the parties weak spots and then clean up the rest that now don't have support/healing/no one to watch their throat when they sleep.
DMs that favor encounters that fit in ecologically and grow from the story line and are likely (groups of thugs/guardsmen/orcs/many archers etc) will care.
Nothing worse than PCs fully able to take out towns and small cities if as a DM you don't want to be forced to sink to the level of fudge built or specifically built anti pc stuff.
Worse if you build taking into account that single PCs DR of X its basically like adding X onto the damage you do to every other PC.
It can upset the apple cart and undermine campaigns or at the very least the joy of some of the players - including the 'invulnerable' rager if you target them with some cause and effect.
| Mysterious Stranger |
The barbarian’s damage reduction is designed to allow the barbarian to survive the minor fights with lesser foes. It does not, and is not supposed to slow down the BBEG’s attacks very much. It allows the barbarian to survive carving his way through a horde of orcs, or town guards to get at the main villain. When the army of equipped with spears is standing between you and your target even 3 points of damage reduction can make a big difference on how many HP you lose.
| XMorsX |
Depends on campaign.
DMs that only have you pull massive damage, few attack optimized (almost PC targeted) monstrosities that like gamey barbarian meat with no regard for sense or ecology won't care. Nor will those who target the parties weak spots and then clean up the rest that now don't have support/healing/no one to watch their throat when they sleep.DMs that favor encounters that fit in ecologically and grow from the story line and are likely (groups of thugs/guardsmen/orcs/many archers etc) will care.
Nothing worse than PCs fully able to take out towns and small cities if as a DM you don't want to be forced to sink to the level of fudge built or specifically built anti pc stuff.
Worse if you build taking into account that single PCs DR of X its basically like adding X onto the damage you do to every other PC.
It can upset the apple cart and undermine campaigns or at the very least the joy of some of the players - including the 'invulnerable' rager if you target them with some cause and effect.
A high lvl PC can always annoy the GM if he decides that a town should be erased from the map. I would argue that the barbarian needs to risk for it at least, in contrary with the arcane caster that can summon / AoE blast while being invisible and flying.