
Silverhelm |

Hope this hasn't been mentioned if so sorry in advance. Was thinking once you finished with path 6 I was wondering if Rise of the Runelords could have a path 7 in the lore of it all? Once my character is past 6 I would love just one more challenging path for my high level hero. I have no problem tossing the character box to make room for a path 7. Don't really need that box anyway once opened. I know I could make my own if I wanted but I want an official path 7.
Might as well do it for shackles too that would be cool.

fuzzyfoot88 |
The Adventure Packs follow the RPG books from the same Adventure Paths. There were 6 books chronicling the complete story of RotR, so there should be 6 Adventure Packs, one for each book.
Paizo said they aren't against making high level Adventures later, but aren't going to do so yet. That being said, I think they absolutely will release a high level Adventure at some point because if they didn't, the Adventure Path reward you get for completing all 6 APs is pointless.

Silverhelm |

Not that it matters because I'm sure everyone understands your question, but your terminology is a bit off. All of the adventures (1-6) make up one adventure path. A path is made up of multiple adventures, which in turn are made up of multiple scenarios.
Yeah figured I worded that wrong.

Silverhelm |

The Adventure Packs follow the RPG books from the same Adventure Paths. There were 6 books chronicling the complete story of RotR, so there should be 6 Adventure Packs, one for each book.
Paizo said they aren't against making high level Adventures later, but aren't going to do so yet. That being said, I think they absolutely will release a high level Adventure at some point because if they didn't, the Adventure Path reward you get for completing all 6 APs is pointless.
Hope they do. Thanks for explaining that.

mlvanbie |

It would be nice if each Adventure Path was printed along with a similarly-themed Adventure Pack for for characters who had completed an Adventure Path. Add it to your final state of the new Adventure Path and let your emeritus characters can visit the other Adventure Paths with appropriate challenges.

zeroth_hour |

Well, APs are designed for certain character levels in the RPG. Vic did not deny the possibility of high level Adventures/Paths designed for characters that have finished an existing AP.
In the RPG, there's a large variance on the levels the campaigns are designed for (Wrath of the Righteous for example goes up to L18 with 9 mythic tiers). Another possibility is the adoption of PFS scenarios (which are very self-contained) into a small Adventure.
Rise of the Runelords is recommended up to 15th level, and Skulls and Shackles is up to 13th. There's probably less room to maneuver on that front but it's probably possible. (I bring this up only because it's in paizo's best interests to align the PACG with the RPG in terms of storylines so they can save on creative resources)

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Valeros is the only warrior / "fighter"; the only warriors are Valeros. An army of Valerosi, all the same and yet all different, and anyone that wants to be a fighter must be one of the Valerosi and revel in the Valerosity.
At least, that's the way it is for now. I hope that this might some day change.

Hawkmoon269 |

According to Vic, Valeros and 3 other characters from RotR are in the Skull and Shackles set, but they aren't exactly the same.

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Well, you can but it isn't technically what the rules say you should so. More than that, you might very well find that the RotR characters don't always do so well in the next AP, especially with the way they'd have been built in RotR.
The biggest reason not to do it is that it wouldn't be much fun. Take the character you're playing after just 3 or 4 chapters, and put him through Black Fang's Dungeon—it'd be a bit of a cakewalk! (Also, you probably wouldn't encounter any boons you'd actually want to put in your deck.) Now imagine doing the same thing after 3 *more* chapters.

Vrog Skyreaver |

Valeros is the only warrior / "fighter"; the only warriors are Valeros. An army of Valerosi, all the same and yet all different, and anyone that wants to be a fighter must be one of the Valerosi and revel in the Valerosity.
unless you choose to take a swing at making your own character. It's neat, and can make for creative differences between two characters of the same "class". It's even supported in the rules, under the sidebar of "creating your own cards" towards the end of the rulebook.

Mavrickindigo |
Maybe I'm wrong but isn't it Valeros on the cover of the new skulls and shackles box. With this I hoped that maybe just maybe our characters will advance with the next adventure.
It just means they were too lazy to make art for the game and reused stuff from the actual adventure path, like most of the stuff in this game.

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zumbie nelson 635 wrote:Maybe I'm wrong but isn't it Valeros on the cover of the new skulls and shackles box. With this I hoped that maybe just maybe our characters will advance with the next adventure.It just means they were too lazy to make art for the game and reused stuff from the actual adventure path, like most of the stuff in this game.
Man, that seemed harsh. Of course they're reusing art from the RPG... this game is based on the RPG and Paizo has already paid freelance artists for their spectacular art... why wouldn't they use it?
Valeros is on the front because there is a version of Valeros in the Skull and Shackles game. He's not very different but his two roles are very different from those found in Rise of the Runelords.

Mike Selinker Pathfinder Adventure Card Game Designer |
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It just means they were too lazy to make art for the game and reused stuff from the actual adventure path, like most of the stuff in this game.
If you think I picked Paizo as a publisher for my game because I hoped that they would throw away all their awesome art and start over, you might have misanalysed the situation a wee bit.